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It looks like if you open the .darkest file with notepad, located in the folder for this mod, you can scroll to very bottom where it says crimson curse weak, crimson curse strong, and crimson curse boss. You will see the 10,25, and 30 respectively--guessing you can just tweak those however you prefer :P
被弱小怪物感染的几率从31%下降到10%
被强大怪物感染的几率从45%下降到25%
被boss感染的几率从75%下降到50%
我所看到的关于《Crimson Court》DLC的一个主要抱怨便是你的英雄经常会被《Crimson Curse》所感染,这便会导致你的大部分花名册都被感染。这个mod大大减少了发生这种情况的机会。
与疯狂的颜色兼容DLC
i have a question,
"Disease Resist" will count against the crimson curse ?
if so, Plague Doc. is good for tanking against mosquioes ?
As you get better as a player, it is much rarer for monsters to hit you multiple times, since you are sweeping normal encounters much faster. I've been playing with this mod on for 20 hrs now and I have had only 2 infected with the curse.
Yes, the Baron technically infected another 4, but when each CC boss is beaten it heals your entire roster.
For new players on their first run I think this mod is truly excellent. But after a little experience I think you should avoid it - blame Red Hook for balancing the DLC badly in favour of veteran players.
Thanks.
It seems I've figured out which mod causes crash, but thanks for a reply anyway. I'm really glad that the most important for me mods, like this one, work like clockwork. Thanks for that C:
You'll still be able to earn achievements with this or any other mod enabled.
"Crimson Curse proc rates from monsters reduced somewhat."
"Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them."
But it sounds like they didn't reduce the base chance at all - so thanks for the continued updates mate.
I'll be updating the mod shortly to be compatible with the newest patch, but it's up to you to decide which values you prefer.