Garry's Mod

Garry's Mod

Warhammer 40k: Tyranid SNPC's
78 Comments
Luciferius(BR) 18 Jun @ 5:01pm 
My termagaunts shooting rockets... I think this is not normal?
John Doe 12 Dec, 2024 @ 1:09pm 
Iron, i dont think the guy would require VJ Base if these were ragdolls.
iron side 1 Nov, 2023 @ 9:38am 
are these characters or just rag dolls?
PizzaDog 28 Aug, 2023 @ 11:57pm 
Hey! I wanted to ask if I could use these models in a 10 second clip. Is that okay with you? It's part of a video.
freezer 13 Aug, 2023 @ 2:37pm 
i was planing to upload the drg base ones il mark you as one of the creaters you find with that
Zadi  [author] 13 Aug, 2023 @ 5:48am 
Go for it, i'm completely done with gmod. Also per workshop rules i couldn't stop you if i wanted to either haha. You're free to modify anything i've uploaded, just don't reupload anything :)
freezer 12 Aug, 2023 @ 5:52pm 
il give you credit in the description
freezer 12 Aug, 2023 @ 5:48pm 
can i make a drg verson off these
Velstadt 20 Jun, 2023 @ 12:41am 
what are you a democrat pussy
valentin.creeper 6 Apr, 2023 @ 3:14am 
the tiny tyranids trow weird projectiles:toughertimes:
Максима 30 Jan, 2023 @ 10:35am 
need more tyranids
scrombus 3 Nov, 2022 @ 7:32pm 
snitch
Zadi  [author] 8 Sep, 2022 @ 4:44am 
Lmao? I've never claimed ownership of the audio. But please, by all means, go lick corporate boot.
jurassicman12 5 Jun, 2022 @ 3:25pm 
GREAT ART WORK
Lucas 13 Mar, 2022 @ 8:31pm 
tomb kings please.
RabbidPico 19 Jan, 2022 @ 12:44am 
Is there a way to desactivate that very shaky effect when hit by a melee attack?
ginnette_n_jake 14 Jan, 2022 @ 12:00am 
BROTHER GET THE HEAVY FLAMER
Mr House 7 Dec, 2021 @ 5:49pm 
when swarm of rippers ?
duggan3533 8 Jun, 2021 @ 8:09pm 
there is now from those who appose the imperium of men
Operation Seahawk 6 Mar, 2020 @ 9:16pm 
They are but xenos, and xenos burn at my hand. The Emperor guides me on this crusade, and I shall bring honor to him and my chapter. In the name of the Emperor and Rogal Dorn, the Imperial Fists stand resolute!
Sublimecrane 8 Jun, 2019 @ 7:26am 
ultramarines snpcs plis plis plis:steamhappy:
✰An American Grizzly Bear✰ 8 May, 2019 @ 1:05pm 
i doubt it, but does anyone know what happened to the Space Marines npcs?
= Jean Antoine Synklar = 7 May, 2019 @ 5:15pm 
where did you get those kraken termaGAUNTS?
Kentora23 17 Feb, 2019 @ 12:52pm 
What happend to the pack with the space marines like the ultramarines VJ pack Why did it get taklen down
geeworm 12 Feb, 2019 @ 10:07pm 
Would be nice to add Zoanthropes too.
billyhoffman814 31 Dec, 2018 @ 1:54pm 
could you please add genestealers?
Potassium_Supplier 30 Dec, 2018 @ 10:05pm 
my friend suggested i download this, and described these SNPCs as "Nasty alien cocks that want to eat the universe".


I am not disapointed.
Dredgen Doom 30 Nov, 2018 @ 9:02pm 
I hear starcraft zerg and it terrifys me. Good work
geeworm 30 Aug, 2018 @ 2:03am 
Termagant was pretty cool, I especially liked the run animation. Is it possible to have a Ravener or Zoanthrope? I made my own custom zoanthrope (using the aerial base, it doesn't really need anims) and it wasn't half bad.
Mindnxtman 17 Aug, 2018 @ 6:22am 
Hey man, awesome pack, love the way they work, but do you think the termagants could maybe have their devourers toned down a bit? I spawn at the opposite side of the map and they one shot me instantly XD But other than that really cool :D
redx112 18 Jun, 2018 @ 3:34pm 
nope nope nope
Sklover 25 May, 2018 @ 7:41am 
Please modify and add the tyranid gargoyles, warriors(barbed strangler and venom cannon), and the hive tyrant
Zadi  [author] 16 May, 2018 @ 9:25am 
The animations are available in these models. For learning how to rig, use google or youtube.
geeworm 16 May, 2018 @ 2:32am 
Just responding to your comment on the rigging, I checked the original models and.. They were missing the animations? Would appreciate very much if you could tell me how to rig a model and port it to gmod.
Zadi  [author] 5 May, 2018 @ 1:03pm 
Depends on my mood and the amount of work it needs. The termagaunt took me about 4 hours, it needed a new walk animation, and i needed to make a particle for it's attack. those two combined took probably 3 hours. If i wanted to make a basic guardsman it'd take me from anywhere between 10 minutes and an hour depending on if i need to test values.
Malice 5 May, 2018 @ 9:17am 
How long does it normally take to make a NPC?
Zadi  [author] 5 May, 2018 @ 1:07am 
It's supposed to go invisible but shouldn't make an error
Sir Bora of Fatsa 10 Apr, 2018 @ 6:59am 
swarmlord is very old tyranid
Zadi  [author] 7 Apr, 2018 @ 1:33am 
They had rigging
geeworm 6 Apr, 2018 @ 7:15pm 
How were you able to rig the models? Im trying to improve the idle for a model for an npc i'm making.
Zadi  [author] 4 Apr, 2018 @ 5:41am 
What?
geeworm 4 Apr, 2018 @ 3:41am 
How did you export the animations to the models?
geeworm 30 Mar, 2018 @ 6:55pm 
Just letting you guys know, but I've been able to modifiy the Hormagaunt's textures, sounds and health. The texture makes it look like this one: https://www.artstation.com/artwork/oQRWB
And the sounds are pretty cool. If you want the files, private message me your gmail account and ill send the file attachment.
Jurassic_man12 12 Feb, 2018 @ 7:56pm 
GOOOD JOB LOVE IT
Switcheroo 27 Dec, 2017 @ 12:59pm 
Understood. Looks I'll have to find other ways to cope then. Thank you for your response.
Zadi  [author] 27 Dec, 2017 @ 12:50pm 
Don't know why i made it so*
Zadi  [author] 27 Dec, 2017 @ 12:49pm 
That's due to me making tyranids immune to dissolve (combine ball) Acid/Poision and Electricity damage. Dunno why tho. Not going to update them any time soon either as currently im working hard on the ultramarines. I guess you would just have to give your clone troopers some kinetic weapons (assuming you're playing some kind of starwars rp)
Switcheroo 27 Dec, 2017 @ 12:05pm 
Just a minor bug report, but it seems like the Tyranids (even the Hormagaunts) are somehow invulnerable to weapons from TFA Star Wars, mostly blaster weapons which is weird considering they use Half Life 2's AR2 ammo. I've tested it out with the AR2 and it seems to function normally with it's primary fire, but not with the secondary fire. Is there anyway to fix this issue? While it might seem minor, it's a bit of an issue when players in my server cant seem to kill them after emptying all of their ammo on them.
Zadi  [author] 26 Dec, 2017 @ 3:36am 
No, it just fit better than other sounds i found
PostalParika67 5 Sep, 2017 @ 4:29pm 
the swarmlord is to powerful