Cities: Skylines

Cities: Skylines

Basic Airport Road Light Pack
14 Comments
vasimr22  [author] 20 Mar, 2020 @ 8:58am 
@Ratchet TV they are steady burn as they should be. It’s essentially a network which periodically places the edge lights which come with the vanilla game (the vanilla light spacing is incorrect as per the ICAO specs)
Tytansaw007 18 Mar, 2020 @ 1:16pm 
do these lights blick or are they stady burn?
elderwhiteshark 17 Jan, 2018 @ 3:23pm 
Ahh those are great! Thanks. I've not experienced any issues so far but if I do I do. I always make backup saves anyway, thanks for taking the time :)
vasimr22  [author] 17 Jan, 2018 @ 11:25am 
@dominic.sibthorp high system specs won't help prevent crash to desktop every 5 minutes. I am not going to upload them, but here is a link to the .crp files. Just copy them into your C:\users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets. If the Assets folder doesn't exist, just create it, and place them in there.
As I said, in a test setup for the asset screenshots, I started continued to experience a crash to desktop within 5 minutes of the level loading, and it's not a RAM issue, since I have a 32/8 configuration. You have been warned:
www_mediafire_com/file/cwk7srdl3ij9kxa/TaxiwayLight.zip
(replace the underscores with periods)
elderwhiteshark 17 Jan, 2018 @ 6:13am 
@vasimr22 Good job on this. Any chance of being sent those green lights, please?? (Don't make me beg it aint a pretty sight lol) I am trying to create an airport and it is really bugging my that my taxiway centre line lights are blue and not green. I appreciate your concerns on stability, but I am happy to take that risk. So far I have 8 230 tile long runways with the associated taxiways all using the blue centre line lights and have had no issues so far.

(But then the specs of my machine are stupidly above what the game demands lol)

Also, I don't think I am meant to posts requests but I will anyway...what are the chance of having a green/yellow surface light as well? For express taxiway exits...
EnSnellHest 4 Dec, 2017 @ 8:47am 
I could..but the airport im re-creating only uses the green lights (ESMS/MMX).
Here's a link if you want to take a look. You will find many of your assets being put to use!:)
https://community.simtropolis.com/forums/topic/70770-project-x/?page=11
Ah cool, looking forward to any of your releases! :)
vasimr22  [author] 3 Dec, 2017 @ 12:10pm 
You could leave out the centerline lights, or use my building ones (they have self-illumination). Not all commercial airports have centerline lights, it's usually only the really large international ones that do.
I have several assets that are work in progress, but I haven't worked on them in a while (I will eventually get back to them). I have a list in my Airport Props collection, as well as a few others, such as a beacon tower, an off-site transmitter/receiver, and about 5 different hangars (various sizes).
EnSnellHest 3 Dec, 2017 @ 4:56am 
Thank you for the response!
Oh I see, that sucks :(
Guess I'll have to use your blue ones for the time being.
Any more of your assets in the making?
Your doing a great job, keep it up! :)
vasimr22  [author] 2 Dec, 2017 @ 6:38pm 
@EnSnellHest Many people have asked for this... I already made them, but decided not to release them (or even use them), because they caused serious stability issues for the game. If you were to put them in an airport, you would have thousands of custom lights sitting in a small area, which either the game, or unity in general, cannot handle. This is not normally a problem with vanilla lights, because they are optimized for bulk, which cannot be done (at least easily), in a mod.
EnSnellHest 2 Dec, 2017 @ 12:37am 
Hey mate, any chance of doing the green taxiway lights? (the ones in the center of the taxiway) :)
vasimr22  [author] 31 Oct, 2017 @ 12:53pm 
The lights are not tied to the fbx files. They are in game objects and cannot be imported.
Cities Skylines uses a type of UnityLight, to create their light effects.
c4pcom 31 Oct, 2017 @ 5:01am 
but is there a way to edit the light in the asset editor?
I only get to the point where i have to import a .fbx (?) file.
It should be possible to edit the light colour in the asset editor if we get the 3d model extracted....
vasimr22  [author] 30 Oct, 2017 @ 4:17pm 
Not with these assets. The assets are using the vanilla effect, which has render optimizations. Other colors (including green) can be created using the Custom Light Effects Mod I created with Ronyx69. Unfortunately, those lights are not going to be optimized, and having so many (for a taxiway) in one area, will end up making your game unstable and likely to crash.
c4pcom 30 Oct, 2017 @ 3:23pm 
is there a way to get the ground lights in other colours?
especially green or the taxiway center line ;)