Darkest Dungeon®

Darkest Dungeon®

Musketeer Reworked (Standalone) (Outdated)
368 Comments
o'night  [author] 13 Jan, 2019 @ 7:52pm 
New version is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624470590
It features more changes such as reworked combat and camping skills!
minecraft with gadget 9 Jan, 2019 @ 5:41pm 
A little underpowered overall. Buckshot should have a Dodge debuff of some kind like Blanket Fire, and Aimed Shot should get some armor piercing.
o'night  [author] 9 Jan, 2019 @ 2:13pm 
@Pseudonomenclature
SPD buff was definitely too high, thanks for pointing that out!
Pseudonomenclature 9 Jan, 2019 @ 12:51am 
I think Skeet Shot is too powerful with that massive party SPD buff, especially the later upgrades where it goes up to +4 SPD or higher. I think that particular part of the skill should be nerfed or reworked.
Seven Samurott 1 Dec, 2018 @ 9:23am 
Appreciate the feedback, good sir. Thank you :D
o'night  [author] 1 Dec, 2018 @ 4:08am 
Seven Samurott 30 Nov, 2018 @ 10:11am 
Is there a doc that details the trinket changes for the mod?
Seven Samurott 29 Nov, 2018 @ 7:44am 
I assume you are correct but i wanted to know the stats of the mod so I would be able to tell if they are spawning correctly
o'night  [author] 28 Nov, 2018 @ 10:37pm 
You probably have another mod that overrides vanilla trinkets.
Seven Samurott 28 Nov, 2018 @ 11:21am 
What does her Crimson Court Trinkets do? When they spawned they were the vanilla stats to healing but the set bonus was changed to dodge instead of Prot.
o'night  [author] 31 Aug, 2018 @ 12:52am 
This mod will (should) override all 'real' musketeer files. Skins work fine.
*Crimson-Y 30 Aug, 2018 @ 11:19pm 
What will happen of "real" musketeer vs standalone rework, I'm talking about skins published by others and such, will they apply to the official one, yours or both, personally I prefer your mod which is not just a reskin of arbalest =P

I'll disable the official one and check it out when I recruit a musketeer, thank you for this cool mod ;3
Daeharde Trihardt 15 Aug, 2018 @ 10:59am 
I should clarify as well- there's nothing wrong with her current kit, if anything, she makes the perfect companion for Arbalest at the moment.

The suggestions were a shower thought that I felt obligated to puke out, since I personally never use her outside of my Mark parties.
Daeharde Trihardt 12 Aug, 2018 @ 10:09pm 
@O'Nightmare! I'm so happy to hear! I anticipate the update greatly .
o'night  [author] 7 Aug, 2018 @ 10:10pm 
Interesting suggestions, I will consider something similar for the nect update
Daeharde Trihardt 7 Aug, 2018 @ 5:46pm 
Hey O'Nightmare, figured it's neigh time I spewed out some unreasonable suggestions.

Disclaimer: I am only (somewhat) experienced in the locale and dialogue strings, not in developing skills.

Some of these may be very well impossible to implement and I apologize for making potentially useless suggestions in advance
Daeharde Trihardt 7 Aug, 2018 @ 5:46pm 
|Aimed Shot|

I feel that this skill is still far, far, FAR too similar to the Arbalest. I believe that moving away from target marking altogether would make the Musketeer far more palatable to use and make her substantially more versatile (plus avoid further overlap with good ol' Arby)

Proposed Changes:

Armor penetration is *always* welcome on any class mod, plus an inverse version of buckshot would make for some awesome flavour!

Increasing armor penetration or damage but lowering accuracy based off of what rank *she* is currently in.

Rank 4: Default Values
Rank 3: 11% (Damage or Armor Penetration) -5acc
Rank 2: 33% (Damage or Armor Penetration, maybe both?) -15acc
Rank 1: 66% (Same as above) -30acc

(Numbers above are for example; real values I leave to your superior discretion)
Daeharde Trihardt 7 Aug, 2018 @ 5:45pm 
(Cont)
|Marking Shot| ----> |Regiment's Rush| Terrible name entirely optional, of course.

Proposed Changes:

What better than to make it synergize with the "updated" Aimed Shot?

Forward (1, maybe 2?)
-33% Damage Mod
7.5% CRT Mod????
(Numbers above are for concept; real values I leave to your superior discretion)

CRT Buff (Partywide)
Self ACC Buff
Self Dodge Buff (not sure if this loads the skill too much, probably makes it do too much overall)




Thanks for taking the time to read this cancerous wall of text suggestion!
(English is my first language, I'm just really overtired and surprisingly illiterate)
fabcard 6 Aug, 2018 @ 12:56am 
It looks great to me.
Thank you!
o'night  [author] 5 Aug, 2018 @ 10:54pm 
Small Update:
Changed Buckshot tooltip so it's more clear
Increased Buckshot damage against ranks 1 and 2

Tell me if you think that damage is too high now
o'night  [author] 17 Jul, 2018 @ 3:13am 
Not sure why Skeet Shot doesn't have sound on miss, I've update sound bank file, let's see if it helps.
Yeah it's intended to activate party buffs on miss.
Shaggy 17 Jul, 2018 @ 2:11am 
I'm not sure if anyone mentioned this already or is it just me, but I think I encountered a bug. If Musketeer misses Skeet Shot, or the enemy dodges it, there's no sound whatsoever. On top of that the ability to buff party activates anyway, which I'm not sure if it's intentional. Nevertheless, the sound lacking part is really confusing. The only mods I'm using rn are this one and camping skills for Musketeer.
Alvi 15 Jul, 2018 @ 8:32pm 
Oh, I understand, thanks, most likely it is.
o'night  [author] 15 Jul, 2018 @ 8:24pm 
They are reworked. Most likely you have a mod that changes CC trinkets, and it overrides Musk's changes
Alvi 15 Jul, 2018 @ 11:41am 
Btw, trinket "silver bullet" also has a useless buff on the chance of moving. This skill also does not have a musketeer. In its present form, the CC set of the musketeer has many unnecessary effects.
Alvi 15 Jul, 2018 @ 11:34am 
Hey, hello. Thank you for your work. I wanted to ask, can you rework the "Second Place Trophy" trinket? The musketeer does not have healing skills in this mod, so this trinket is useless, I think.
o'night  [author] 12 Jul, 2018 @ 11:58pm 
yes
Windfall 12 Jul, 2018 @ 11:03pm 
So, this straight up changes the existing Musketeer, and doesn't add a separate Musketeer class, right?
EmperorZoron 12 Jul, 2018 @ 1:31am 
Oh good, thanks for answering!
o'night  [author] 10 Jul, 2018 @ 1:52pm 
no
EmperorZoron 10 Jul, 2018 @ 1:05pm 
Does this have any problems with mods that add new trinkets into the game, like some of Marvin Seo's?
o'night  [author] 6 Jul, 2018 @ 12:34pm 
updated, thanks
o'night  [author] 6 Jul, 2018 @ 12:33pm 
yep, copy pasted wrong path, sorry
Gregor Hak 6 Jul, 2018 @ 12:25pm 
You mean: Steam\steamapps\workshop\content\262060\953863272\localization\musketeer.string_table.xml

https://docs.google.com/document/d/1bpqcr9pj2Zn320QoLfBKgUGJulkSy3r2i3cY4j5IuAs/edit?usp=sharing
o'night  [author] 6 Jul, 2018 @ 8:38am 
Check Steam\steamapps\common\DarkestDungeon\mods\reworked_musketeer\localization\musketeer.string_table.xml file, there are few trinkets and skill names that you could translate
Gregor Hak 6 Jul, 2018 @ 7:36am 
Does this mod need any translation? I can make polish translation
TL Kuckles 2 Jul, 2018 @ 3:21pm 
Awesome! thanks for the quick change man, great mod!
o'night  [author] 2 Jul, 2018 @ 5:03am 
Update:
Encourage can now target self
seal 2 Jul, 2018 @ 4:43am 
Second @Kuckles "Kuku"'s suggestion to let her stress heal all ranks like the Arbalest now is able to heal all positions from ranks 4-3. I'd like to suggest also adding de-stealth or/and go to stealth mod like Grave robber abilities, thank you for the mod @O'Nightmare! Really love that reposte mechanic on her.
TL Kuckles 1 Jul, 2018 @ 9:30am 
Is there any way to make it compatible with mods that change the Crimson court trinkets manually? I've tried adding the musketeer entries into the other mod i use (Better Sets) from your mod but that doesnt seem to do the trick.
TL Kuckles 1 Jul, 2018 @ 8:32am 
Can you allow her Stress Heal to target herself similar to the Jester's Stress heal? It would make her viable in the new COM endless mode.
Oblivion 27 Jun, 2018 @ 7:35am 
Thank you very much for the mod, played with it a bit and it really feels like a unique hero. But what's the concenssus over the balance? If you had to compare this with the unique musketeer mod, what feels more unique and balanced mod? Thanks again!
o'night  [author] 25 Jun, 2018 @ 6:06pm 
I like her camping skills so I don't have plans changing them yet. But there is also a technical limitation, Musk's camp skills are in default.camping_skills.json file (it contains all camping skills from other classes) and I really don't want to edit that file.
Daeharde Trihardt 25 Jun, 2018 @ 5:45pm 
I saw the mod you linked for the camping skills, though it doesn't seem to have the same flavour of balance as yours. Any intentions of personal changes to camping? (Also the other camping mod hasn't been updated since March.)
o'night  [author] 23 Jun, 2018 @ 10:11am 
It will remove musketeer for users without dlc
rainturtle 23 Jun, 2018 @ 10:00am 
I think you can safely delete all the assists as the musketeer DLC is free now.
o'night  [author] 23 Jun, 2018 @ 2:44am 
it will replace the original one
𝓗𝓮𝓵𝓸 23 Jun, 2018 @ 2:35am 
If i instal this mod, will i encounter both modded musketeer and vanilla musketeer in the game, or will it replace the original?
o'night  [author] 20 Jun, 2018 @ 10:34am 
Yes, it will just replace almost all files in dlc. There won't be any difference if you use this mod with or without dlc.
Discohydra 20 Jun, 2018 @ 10:31am 
I am also curious to the answer of Penakoto's question. Will it replace DLC assets if it's there, or are we going to have a jumble?