Arma 3
A3 Wounding System - AIS Revive
322 Comments
Vespasian 20 Apr @ 8:38pm 
Also, sometimes after giving first aid, healed units will stay in prone position. They will not move and cannot be forced to stand by any means.
Vespasian 13 Apr @ 8:31am 
When my medic heals an ai squad mate, after being healed the wounded soldier gets stuck in the "supporting" action and needs to be constantly managed to make them move and rejoin the group.
Pfandgiraffe  [author] 11 Apr @ 2:01am 
Hey @vladferrum, good to hear you like it.
That a wounded carracter stay inside the vehicle is a feature of this script package. But you can change it by your own. Everything is editable by yourself for your own scenarios and how you like to play. :)
vladferrum 9 Apr @ 7:13am 
Hello. First of all - thank u for the awesome mod! I'm using it in almost every scenario. Small suggestion. When player got shot inside vehicle, it is impossible to get out so ai bot can revive you. Is it possible to fix it somehow? Don't disable scroll menu while in vehicle maybe?
Coolboard 15 Oct, 2024 @ 1:43pm 
Thank you for the advises. For now i test it alone and with injured AI. Injured AI it's very buggy on client, with or without AIS. AIS is stable and working good, except when we have a missile launcher. We obtain an alert message indicating we cannot carry somebody, but after we can move more easily :). Well. It's possible it can interfere with another mod, but it don't have any dependencies, and i think it's more stable and compatible with more we think. So far, i didn't had any troubles with it, it works.
Pfandgiraffe  [author] 15 Oct, 2024 @ 9:26am 
Maybe i will rework/refresh the AIS Revive within the next few month. Since the latest patch bring a lot of new scripting commands that can help to run this revive system a bit smoother.
Pfandgiraffe  [author] 15 Oct, 2024 @ 9:22am 
Sounds good Coolboard.
Make sure the Injury System won't collide with other Mods or other missions which will make use of the damage EH. This is the reason i never released this script pakage as a mod. It's to easy to get in conflict with other scripts or mods.
Coolboard 13 Oct, 2024 @ 8:15pm 
Hello all. I rework the package structure to allow it working in SP/MP and server side as a TRUE mod + bisign files.
Enjoy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348503989

A great thanks to Psycho for this wonderful mechanics mod ♥♥♥
C C D F 1 Sep, 2024 @ 7:30am 
i only use Editor mode and i wonder why REVIVAL ENABLED is not enable pls help?
C C D F 1 Sep, 2024 @ 7:29am 
Hi! im new in arma 3 how do i use this? do you have tutorial in yt? thanks
Der_Neusser 21 Jun, 2024 @ 10:08am 
mal ne frage wegen den mod funktioniert der in jeden Scenario finde das Standard System von arma irgend wie langweilig das man direkt tot ist und ki einheiten von einen genau so
Redarmy 4 May, 2024 @ 8:42pm 
psycho did you happen to read the BIS forum post? alot of functions arent working correctly in the script as of late. Any update inbound?
Vulpix 7 Jan, 2024 @ 10:10pm 
So If you Low ready your weapon, Drag work's proper
Maybe you should add this as a note in the Description.
Naploleon 4 Jan, 2024 @ 12:16pm 
I pressed the subscribe button but the mod didnt download. Any idea why ?
AegisArmored 6 Dec, 2023 @ 12:24am 
Is there any way for me to use just the carry/drag system? Me and my friends use a seperate medical system but desperately need a good carry/drag system such as yours.
3 Dec, 2023 @ 2:25pm 
Is there a way to stop the killfeed from saying "___ was seriously injured" 6 times in a row when someone gets blown up
Pfandgiraffe  [author] 26 Nov, 2023 @ 1:33pm 
So i will recommend the bi-forum editing section.
Oleg Grindstone 26 Nov, 2023 @ 10:31am 
@Pfandgiraffe

Hence why I said at the end any advice from anyone... I wasn't specifically asking YOU for a fix on that. I'm trying to work on that and was wondering if anyone else had any work around to this.
Pfandgiraffe  [author] 26 Nov, 2023 @ 4:08am 
Its on your own to solve those overlapping interactions between other mods/scripts. It's not the task of a revive system to avoid or deal around any other action menu from other influences. You are the mission designer - so work on it! :)
Oleg Grindstone 17 Nov, 2023 @ 2:49pm 
Is there a way to disable the ACE Interaction / Self Interaction Menu while downed? If you have an entrenching tool and you're downed and move, you can just open up the interaction menu and use the entrenching tool, and you'll get back up and can walk around freely. I think ultimately, the best fix would be to disable being able to use the menus while downed. Any advice from anyone?
msifland 14 Nov, 2023 @ 2:03pm 
Thank you so much for this!!!!
Bendy 19 Oct, 2023 @ 8:52am 
the youtube demonstration does not show AI auto healing.....only player interaction.
Does this script have AI auto heal functionality?
strangerfi 11 Oct, 2023 @ 11:23am 
If i unsubscribe does it take the files out?
akashki 3 Oct, 2023 @ 1:46pm 
does this work in editor and i can not find it in the arma 3 launcher
JGaz-UK 29 Sep, 2023 @ 5:41am 
that last beta update fixed it YAY!works with vinalla first aid & SOG first aid nice work sir.:cozybethesda:
JGaz-UK 29 Sep, 2023 @ 4:45am 
Created a new mission on one of the SOG maps using beta virsion files & now getting stabilise option, but after only get the drag, & carry option & nothing else.
JGaz-UK 29 Sep, 2023 @ 3:43am 
Did a quick test with DLC: S.O.G. Prairie Fire didn't see the usual "Stablise" on injured.
JGaz-UK 29 Sep, 2023 @ 3:18am 
will do :steamthumbsup:
Pfandgiraffe  [author] 29 Sep, 2023 @ 2:05am 
Thanks! Have a look in the BI forum section to find a beta test version. If it work i will update the steam files.
JGaz-UK 23 Sep, 2023 @ 9:31am 
THE CLASS NAMES FOR THE SOG DLC ARE AS FOLLOWS

vn_b_item_firstaidkit

AND

vn_b_item_medikit_01

for the medikit. :steamfacepalm:
JGaz-UK 23 Sep, 2023 @ 9:28am 
Hi I found a way to fix by doing a search & replace in the mission.sqm as in; vn_b_item_firstaidkit and replace with FirstAidKit. same with Medikit
Pfandgiraffe  [author] 23 Sep, 2023 @ 4:29am 
@JGaz-UK

Sry for bad support :(
I don't know aboput or use this DLC. Can you tell me the class name of this new first aid item? I can add it into the scripts to make it work. Thanks!
Bendy 8 Sep, 2023 @ 6:52pm 
how can I extract the script into a mod?
JGaz-UK 26 Jul, 2023 @ 3:06pm 
We have used PSYCHO REVIVE for years as mission script, but it wont work with the SOG first aid item, it will still work with the vanilla yellow first aid, but it's a pain changing loadouts etc.

Question can you use the DLC SOG first aid items with this Steam Addon version????
Avibird 2 May, 2023 @ 10:59am 
I'm slightly confused is this the same one that psycho made!!!
Greg 6 Mar, 2023 @ 2:24pm 
Have a lot of trouble getting it to work, followed the documentation with vanilla settings and it doesnt work. the demo mission work though
lem0nium 1 Mar, 2023 @ 8:35am 
Is there an addon version of this mod? I'd like to use this script in some SP missions but it's kind of a pain in the ass to repeat the process for every single one.
LarryTheStrong 24 Feb, 2023 @ 6:45pm 
Is this mod compatible with antistasi? The Antistasi revive system is driving me crazy. What should I expect out of this mod? I see in the video you could drag/carry injured team mates. Have you improved the animations and speed at which you pick up wounded since the video was posted?
GhostOpsZone 22 Jan, 2023 @ 12:45am 
hey I tried reviving someone and it wont give me the option I can only stablize and AI medics can actually revive but when I try playing as them I dont get the option
ESKEHL 29 Dec, 2022 @ 6:01am 
Im having problem with this in DUWS X, I get injured, and I get stabilised, then revived by my coop buddy, and then ... nothing. Stuck in prone with weapon raised etc. Can´t move except for looking around. And I can`t shoot. When playing solo, I can´t get my AI buddies to revive me. They basically ignore me...
Pfandgiraffe  [author] 4 Dec, 2022 @ 2:56am 
Latest files at BI- forum is 300720218 (gdrive file) like the same as here in steam.
greatings
thesnypr 3 Dec, 2022 @ 7:58am 
is the script version up to date on BI forums because in sp i cannot revive or be revive just bleedind and die ;) its 2017 version i think
The Dude 22 Nov, 2022 @ 8:12am 
Is there a damage threshold for AI. I like enemy AI having the ability to revive each other but if they get shot in the head or a get shot again while on the ground will they die or stay in agony state?
Coolboard 31 Oct, 2022 @ 6:04pm 
the mod don't been downloaded by steam tools... what happened with this ?
SuperNiceGuy 23 Sep, 2022 @ 11:12pm 
How to install this mod? I have follow the manual but no luck.
Sleepysteve 26 Aug, 2022 @ 12:22pm 
I wish I was more savvy to get this.. I really wish it could just be made into one of the modules you can simply place in eden. It is integrated into Liberation RX Altis which is one of my fav missions and I just really want this functionality :(
LucasVdb 20 Aug, 2022 @ 9:40am 
@pfandgiraffe
Hello everybody, I got the following issue: In a SP mission with two playable units (one is marked as "player" and the other as "playable"). If the unit "player" gets hit and get in unconcsious state I want to change via team switch to the other unit. Now I use the second unit but the with the second unit I also get the bloody screen (unconcsious state) and have no opportunity to handle anything (like get in vehicle etc).
So what I am doing wrong? Which sqf has to be edit and how?

I would be very glad about help :)
Tama 12 Jun, 2022 @ 12:23am 
@the engineer - ACE3 Support: AIS can’t work at the same time with any other revive or medic system. But it compatible with ACE3 in a limited way, as it will automatically detect if ACE3 is running. If this is the case, AIS Revive will shut itself down and won’t initialize. You, as mission designer, mustn’t care about the fact that some people out there use ACE and some not. AIS will not cause some ACE3 features to break down and will only be active if no ACE3 is detected.
Captain Mors 11 Jun, 2022 @ 12:17pm 
does this work with ace 3?
DarKevin 16 May, 2022 @ 11:57am 
Nvm, I opened the pbo with PBO Manager and looks like everything is in there. I still recommend you add the path to the description, though.