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One thing that struck me curious is the comments, are items in chests/mannequins/racks Always despawning or is it a bug for a select few people?
But on other notes, the mod makes perfect use of Riften and Thief Guild architecture. Well done.
I Think it is compatible.
Is thie mod compatible with Riften Theives House?
1 - put the gate mecanism on both doors
2 - remove the bear trap please
3 - ad a safe
4 - better looking bed
if you do all 4 of them i would be verry happy thank you for the mod and your time
p.s. A new hideout in solitude is on its way.
@[FH][A] Vardayn. I've got the right idea and? I don't see why this is a good idea but if you can explain it to me i will think about it.
(Thumb Up)
Still if you prefer one of the older versions you can download them on Skyrim Nexus.
Game.GetPlayer().RemoveItem(Alias_StolenItem.GetRef(), 1)
Game.GetPlayer().AddItem(Alias_Key.GetRef(), 1)
It will probably say there is an error and that is good all you have to do is to click on properties then click Add property. The first one could be MiscObject, or something else it just depends on the object that is being stolen. Name this property StolenItem. You click ok and now look for StolenItem on the left. You click on that and on the right you click Edit Value. Now press the down arrow and find the item that the player stole. If it is not there then the Type is wrong and needs to be changed. For the key you need to do the same thing except the type is Key and the Name is Key.
Int Property TheStage Auto
Quest Property TheQuest Auto
Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)
if (newContainer == Game.GetPlayer())
TheQuest.SetStage(TheStage)
endif
EndEvent
Save the script and right click on it again and edit properties. There are two properties. One is TheStage and the other is TheQuest. Set "TheStage" to the stage that will be set when the player picks up the item and that will tell tha player to go talk to the character to get the key for the hideout. Set "TheQuest" to your quest name.