The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Riften hideout
92 Comments
Commando11  [author] 2 May, 2019 @ 11:07am 
@rdgaudet. Behind the stables.
rdgaudet 28 Apr, 2019 @ 12:01pm 
where's this aforementioned passage out of Riften?
Mirahael 12 Dec, 2016 @ 4:49pm 
Perfect, it fits the theme of a Riften hideout as the sewers are very commonly used for the thief homes and too fearful for the regular citizens due to Skeevers, mini-bandits, serial killers, etc.

One thing that struck me curious is the comments, are items in chests/mannequins/racks Always despawning or is it a bug for a select few people?

But on other notes, the mod makes perfect use of Riften and Thief Guild architecture. Well done.
Puppet Master 29 Dec, 2014 @ 1:21pm 
ok well i lost ALL of my gold that i put there, my thieves hood and other crap. Also skeevers keep spawning in there, PLEASE FIX
Commando11  [author] 12 Jun, 2014 @ 12:35pm 
@gavinc01.I have no idea how this could happen, are you sure that you or steam did not turn this mod off and on? That would be the only logical reason for me. Especially because no one else seems to have this problem.The only thing i can suggest is to load a save were your items are still there.
Dovahkiin5671 9 Jun, 2014 @ 4:40pm 
everything i put in the chests, weapon racks, and mannequin have all disappeared. help?
Corbintaru Lalafell 24 May, 2014 @ 6:39pm 
I didn't lose my mace, but thank you though! I am excited for your mod!
Commando11  [author] 24 May, 2014 @ 2:20pm 
The mace can be underneath the floor, use tlc to recoffer.
I Think it is compatible.
Corbintaru Lalafell 14 May, 2014 @ 5:53pm 
then why whyhismace of molag bal s gone!
Is thie mod compatible with Riften Theives House?
Free Baba 2024 12 Feb, 2014 @ 7:30pm 
Is this home navmeshed?
Commando11  [author] 14 Nov, 2013 @ 7:25am 
Which chest did you store it in? If its the open one try the console command tcl and look underneath it.
Ricefield Tyrant 12 Nov, 2013 @ 11:52am 
Then why my MyMace of Molag'Bal is gone? lol
Commando11  [author] 12 Nov, 2013 @ 9:51am 
@saharat. Read the description and you'll know.
Ricefield Tyrant 9 Nov, 2013 @ 1:35pm 
Um.. do item dissipear when I store on the chest?
76561198086426975 14 Apr, 2013 @ 7:43pm 
found XD
76561198086426975 14 Apr, 2013 @ 8:04am 
hmm could you add a marker pls...I still can't find it XD
Commando11  [author] 7 Apr, 2013 @ 2:05am 
@jaidyngoebel.In Riften underneath the bridge straightforward when entering the city.
jaidy 6 Apr, 2013 @ 4:58pm 
where is the hide out?
Commando11  [author] 2 Jan, 2013 @ 2:51pm 
@adam_13_r. Last time i tried something went wrong but there will be in the next update.
adam_13_r 1 Jan, 2013 @ 9:03am 
R there any book cases ?
Leomoren99 25 Dec, 2012 @ 10:15am 
on the entrance from behind the stabels on the door for the main room theirs that bar gate that you can activate by pressing the button id like that on the other door also sorry if i cant explain it that well not entierly sure how to word it propely
Commando11  [author] 25 Dec, 2012 @ 5:19am 
@John Trollstin. I will look into your request but what do you mean by the gate mechanism on both doors?
Leomoren99 24 Dec, 2012 @ 10:43pm 
a few request that i would love since i made this my primary house -
1 - put the gate mecanism on both doors
2 - remove the bear trap please
3 - ad a safe
4 - better looking bed
if you do all 4 of them i would be verry happy thank you for the mod and your time
Commando11  [author] 8 Dec, 2012 @ 10:52am 
@Raven Stormcrown. Like i said a new hideout in Solitude is on its way.
Jardo61 8 Dec, 2012 @ 8:18am 
Can you make one for solitude
Commando11  [author] 5 Dec, 2012 @ 9:15am 
@Chelios. Yes all containers are now non respawn. Thanks, i'm glad you like it.

p.s. A new hideout in solitude is on its way.
))) 5 Dec, 2012 @ 7:29am 
are all the containers NON-respawning? great mod btw
Commando11  [author] 21 Nov, 2012 @ 1:34pm 
@[FH][A] Vardayn. Well if you want to make something like that then be my guest. Personally i don't like open houses, i always get the feeling that someone is stealing from me.
Vardayn 12 Nov, 2012 @ 12:13pm 
I would like to make an externally created house ( No loading times period ) within riften below the city, in the canals.
Commando11  [author] 12 Nov, 2012 @ 9:31am 
@paulbower777.I dont think i will expand it this mod but i am working on a hideout in Solitude so maybe two separate hideouts is big enough for you.

@[FH][A] Vardayn. I've got the right idea and? I don't see why this is a good idea but if you can explain it to me i will think about it.
Jeak 12 Nov, 2012 @ 12:27am 
could you expande it a little bit
Jeak 11 Nov, 2012 @ 10:44pm 
this is perfect for my thief character
Vardayn 7 Nov, 2012 @ 11:23pm 
Brilliant looking. Commando, I think we should work together at mod making, because you've got the right idea. I love hideouts in plain sight. ( as long as they dont stand out. or look suspicious, like a trapdoor ) Post on my steam to get my attention.
JonaDaHawk 2 Nov, 2012 @ 8:39am 
Good mod for us guys, who like to... collect stuff from other peoples houses and there pockets :D. I have just made a new characther just for being a only thief. Thanks for a great mod
Romu852 16 Oct, 2012 @ 7:14pm 
Looks great and fits for us.. (how i put this) ..collectors. >:) So great mod, thank you!
(Thumb Up)
ethan.young78 15 Oct, 2012 @ 9:22pm 
Dude, this could have been tailor-made for my thief character. Hats off to you, my friend, for a job well done! I love this mod!
Commando11  [author] 4 Oct, 2012 @ 8:00am 
@omgman. As far as i know it doesn't. And considering the other comments i don't think there are any bugs.
Ms. Palyre 3 Oct, 2012 @ 6:00pm 
does it cause crahsing or anything like that?
Sten Stenarson 26 Sep, 2012 @ 9:53pm 
I love this! very well done. I'd love to see a Falkreath and Markarth adaptation of this (should you find yourself bored with an itch to make a mod ;) )
cyperrat 26 Sep, 2012 @ 9:08am 
It was a nice mod. Very well done; but one I didn't really need. Just wanted to check it out. Thanks very much for you hard work.
Full-Pint 23 Sep, 2012 @ 7:45am 
Love it, nice & very atmospheric. Needs a big roaring fire though, if you had an underground lair, with an entrance you need to swim to get into you'd need a big roaring fire to dry off.
Zack 22 Sep, 2012 @ 12:10pm 
Yeah.
Commando11  [author] 22 Sep, 2012 @ 12:01pm 
Version 1.2 is now available. with this version comes a double bed so your spouse can sleep as well and there is now a secret passage leading out of the city. Now you're able to sneak in and out without the guards catching you.

Still if you prefer one of the older versions you can download them on Skyrim Nexus.
Commando11  [author] 22 Sep, 2012 @ 11:50am 
@Zack. Thanks for explaining all this to me. My english is not so good but i'll definitely try to make this work.
Zack 22 Sep, 2012 @ 10:33am 
That's everything that is really important for your quest.
Zack 22 Sep, 2012 @ 10:32am 
f you want the item to remain on the player if he/she gets caught then go to Quest Alias. Right click in the table below and choose New Reference Alias. Now name it whatever and click the circle for Specific Reference. Then click on Forced Reference. Choose Select Reference in Render Window. This is where you choose the item that the player has to steal. When you have chosen it then press Ok and press the square for Quest Object that is on the upper right. Then press the Enter key and that's all.
Zack 22 Sep, 2012 @ 10:26am 
Oh and the item that Player needs to steal should be a brand new item. It doesn't need a new texture just be a different item so that if the player finds others then it won't conflict with the quest.
Zack 22 Sep, 2012 @ 10:24am 
Script 2 needs something a bit extra to work. In order to make sure that the player has the StolenItem we have to edit the conditions. So go to Dialogue and when the player has to give the Character the item you must add a condition. Right click in conditions and choose New. Condtion Function is GetItemCount. Where it says INVAILD you click on that and choose the item the player has to steal. Now where it says Run On: Subject. You click on Subject and choose Player and press Ok.
Zack 22 Sep, 2012 @ 10:19am 
Script 2: This is a papyrus fragment and it will be under Quest Stages and the index where the player gives the character the item and gets the key.

Game.GetPlayer().RemoveItem(Alias_StolenItem.GetRef(), 1)
Game.GetPlayer().AddItem(Alias_Key.GetRef(), 1)

It will probably say there is an error and that is good all you have to do is to click on properties then click Add property. The first one could be MiscObject, or something else it just depends on the object that is being stolen. Name this property StolenItem. You click ok and now look for StolenItem on the left. You click on that and on the right you click Edit Value. Now press the down arrow and find the item that the player stole. If it is not there then the Type is wrong and needs to be changed. For the key you need to do the same thing except the type is Key and the Name is Key.
Zack 22 Sep, 2012 @ 10:10am 
Script 1: Create a new script when you create the item to steal. This script will be on the item. Copy and paste these lines when you go to edit the source.

Int Property TheStage Auto

Quest Property TheQuest Auto

Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)
if (newContainer == Game.GetPlayer())
TheQuest.SetStage(TheStage)
endif
EndEvent

Save the script and right click on it again and edit properties. There are two properties. One is TheStage and the other is TheQuest. Set "TheStage" to the stage that will be set when the player picks up the item and that will tell tha player to go talk to the character to get the key for the hideout. Set "TheQuest" to your quest name.