Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNSU-Operation-Irving
130 Comments
Waitumus  [author] 7 Apr, 2020 @ 1:36pm 
I highly doubt it
CodeRed 6 Apr, 2020 @ 4:02pm 
Does this map work still?
Waitumus  [author] 2 Mar, 2019 @ 2:07am 
@Lampshade - Op.Irving has been taken over by another mapper, I will not be updating it anymore.
Lampshade 2 Mar, 2019 @ 12:06am 
Hi Waitumus, is this map still being worked on? Just wondering.
Mokurai 14 Jan, 2018 @ 8:16pm 
dshks are in terrible positions. VC get raped by helis all game
Waitumus  [author] 12 Aug, 2017 @ 7:27am 
@craggy This is something a few people have brought up, and there will be changes made to stop this :)
is this map supposed to bomb helipad and vc spawnkilling there?
SCUMM 8 Aug, 2017 @ 6:21am 
Played this a few times for both the US and NVA.
Seems interesting and has some good pottential, but the biggest issues atm are some slight performance issues (mainly down to the fact I'm running the game on a toaster) and I do think there could be a bit more asymetary.
Someone else suggested more tunnels for the NVA, and I agree. Maybe not connecting every point, but some tunnels spreading around meaning they can suddenly pop up unexpectedly in some areas.
patpatyos 5 Aug, 2017 @ 4:46pm 
The map is awesome but on such a big map open map the VC have very big Disadvantage mostly cause this game aight Battlefield and they don't have access to Vehicles. Some Balance regarding spawns would probly be best for now.
98.7 3 Aug, 2017 @ 12:14am 
Also, unless the Vietnamese forces get AA, or T-54's like in BFV, the U.S. should not have any attack helicopters IMO.


Please consider making Operation Hastings or Siege of Khe Sahn next :P
98.7 3 Aug, 2017 @ 12:09am 
The hill that the temple needs to be taller and generally larger, with a spawn point on it as well. A MG position in or out front of the temple would maybe help too. Mr Karabz's feedback I want to agree with.

I'd stretch out the size of the map and push the American base further away. I also would recommend changing the game mode to TE instead of Supremecy (if it is possible) to get more of a feel of the original, with waves of U.S. air assualt troops coming in to push the Viet Cong out.

Great work though. It's such a joy to see a map from a game I loved so much ported to a new game. Thank you for all the hard work you have done.
El Julo 31 Jul, 2017 @ 6:45am 
every time we want to play this map we go to hill 937..?
Waitumus  [author] 30 Jul, 2017 @ 12:39am 
Thanks for the input, I've been on holiday for the past week but I will carry on working on it next week. There will be alot of changes in the next update which should make the map alot better :D
Mr Karabz 29 Jul, 2017 @ 3:41pm 
and u should make it more dday like with tunnels connecting all the site.Spawns for cong should be on sites untill the U.S take a site the a fall back to make it harder and sand bags or walls of wood in more areas it dosent have to be the exactly like the original.
Mr Karabz 29 Jul, 2017 @ 3:35pm 
i just wanna see this do better bfv was one of my fav games
Mr Karabz 29 Jul, 2017 @ 3:33pm 
u shoud add anti air craft guns or a t 54 for the cong or u know an ace of cards for the cong
:steamsalty:
Give'em Hell 54th! 28 Jul, 2017 @ 11:06pm 
Can you plz take out the US cobra gunship. very OP on this map. putting down tunnels is near impossible.
Give'em Hell 54th! 18 Jul, 2017 @ 4:45am 
We've played this on ausnz server. seems to easy for US.
BloodMalice 17 Jul, 2017 @ 2:47pm 
@Falixx He doesn't need to add more points to achieve that, rather, just increase the game mode ticket count.
Nomad 17 Jul, 2017 @ 12:56pm 
@Waitumus well im looking forwood playing this one
Falixx 16 Jul, 2017 @ 11:34am 
Great map just please add more points, meaning that it takes longer for the match to be won. I feel like each round ends in 10 minutes or less. Also its stacked towards the Americans so maybe allow more spawn points for the VC scattered throughout the map, or put more VC tunnels. Or just put the American spawnpoint on the map further back
Fangoose <3 14 Jul, 2017 @ 9:39am 
I really enjoyed playing this map, I don't think it's unbalanced at all. Good job! :2017stickyhotdog:
Draken 14 Jul, 2017 @ 7:23am 
A good exemple of bad level design, clearly made for the US side to win. Avoid !
Waitumus  [author] 13 Jul, 2017 @ 12:11pm 
@orc, no i made it all myself :P
Nomad 13 Jul, 2017 @ 12:10pm 
is that map ported from BFV?
Karl Pilkington 12 Jul, 2017 @ 8:13pm 
please fix the ridiculous pilot slots. too many transport too few combat. and please add wind for smoke nades.
Un desconocido 12 Jul, 2017 @ 9:23am 
Bad map.
Swordfish II 11 Jul, 2017 @ 4:04pm 
Great Job!
Sombra 11 Jul, 2017 @ 3:02pm 
I saw this mod, and I shead a tear for all the beautiful memories from BFV.
Fyuriae 10 Jul, 2017 @ 1:33pm 
thank you very much!!!
Waitumus  [author] 10 Jul, 2017 @ 1:18pm 
To launch it open console and type "open VNSU-OperationIrving_va05"
Fyuriae 10 Jul, 2017 @ 11:15am 
how do I even launch custom maps in this game???
it will be good even without bots for me.
[LRZC]Don_Qu1Shoot 7 Jul, 2017 @ 4:44am 
@Waitumus, yup i noticed it, i played many times on it on the POwerbrits server ; that's why i report my feedbacks here :). I can also add that the spawn for the viets seems too far from the first points, and maybe add on the hills of the left in front of D (for the viets) a small road to clims the hills (it adds some possibilities for both sides. Btw good luck for the improvements !
Waitumus  [author] 7 Jul, 2017 @ 12:05am 
@drink alcohol I don't believe bots work on this map, I certainly haven't set them up, but I will do in the next update.
Old bird 7 Jul, 2017 @ 12:01am 
how to play with bot
-=[GWYD]=-BudBell 6 Jul, 2017 @ 11:25am 
I always loved this map. Awesome.

OUR TEAMSPEAK 3 IS GWYD.COM no port needed just type that in teamspeak and connect directly to us.

GWYD CLAN SINCE 1992
Original Area 51 Clan 👽
Waitumus  [author] 6 Jul, 2017 @ 10:27am 
@Don_Qu1shoot, thankyou for your constructive feedback, if you happened to notice there is a "Work in progress" logo in the top left, which means the map is not finished and is still being worked on :) There have been many good suggestions to improve the map which are currently being worked on :)
[LRZC]Don_Qu1Shoot 6 Jul, 2017 @ 10:11am 
Nothing personnal but i hate this map. It doesn't fit to rising storm gameplay; there is a huge lack of cover for the viets and the map is terribly one sided. It is also difficult to cover tunnels so when the US are good with choppers, it's impossible to win.
DannyLv 5 Jul, 2017 @ 9:46am 
Good map!
NightMareold 5 Jul, 2017 @ 4:16am 
Niceee
Waitumus  [author] 4 Jul, 2017 @ 9:51am 
@chad509 I do not believe bots work on this map unfortunately, although i have not tried it on the newest version
Chad509 4 Jul, 2017 @ 9:46am 
bots work with this map at all?
Okami 3 Jul, 2017 @ 6:09pm 
needs trees
龙兄 3 Jul, 2017 @ 5:04pm 
good
Саша Македонский 3 Jul, 2017 @ 2:16pm 
gj
Murat Alemar 3 Jul, 2017 @ 1:58pm 
slm
Fangoose <3 3 Jul, 2017 @ 1:57pm 
Nice Map!! :2017stickyhotdog:
●。1 Kiss for a dead man? 3 Jul, 2017 @ 1:02pm 
nice
LiXo 3 Jul, 2017 @ 7:33am 
oh hell yeah
Cat_in_the_Hat 3 Jul, 2017 @ 6:57am 
Every stuff up sets back custom maps. So the 64 players on my custom server tonight are going to say "well this map is broken" whenever it comes up to be voted.