Kenshi
Resource Abundance
27 Comments
sxtn 21 May @ 2:15pm 
stone value is 0, at least in the leviathan coast zone
Aumlout 1 Mar, 2024 @ 9:46pm 
stone value is 0 in a lot of areas for some reason for me
Nadlug  [author] 3 Aug, 2022 @ 12:25pm 
No idea
Inquisition Time! 26 Jul, 2022 @ 5:14am 
Silly question, but is it compatible with the winter overhaul mods that makes everything infertile yet full of water?
xjoshs1981x 1 Jun, 2021 @ 3:48pm 
I've gotten a ton of use out of this mod over the years I was wondering if it would be possible to bring the iron and copper levels in every biome up to 100 as well?
{}{}{}{}{}{}{} 18 May, 2020 @ 1:37am 
I tested it shortly after making that comment. It does not. It should!
Nadlug  [author] 6 May, 2020 @ 7:48pm 
I dont know, but I am inclined to say no. The variables this mod changes existed before rain collection was implemented.
{}{}{}{}{}{}{} 6 May, 2020 @ 1:16pm 
Does this alter the hidden rain value for Rain Catchers to work in regions without rain, like the Great Desert????
Miyelir 26 Jan, 2020 @ 2:39am 
Thank you for this cool mod :)
NotFox 25 Oct, 2019 @ 9:10pm 
Kk thanks
Nadlug  [author] 24 Oct, 2019 @ 2:09pm 
Its based on your science skill, and it determines how large of an area you can see when you prospect.
NotFox 23 Oct, 2019 @ 7:34pm 
So is the prospecter skill a hidden one? Does it actually have any effect on anything?
WCKID 24 May, 2019 @ 10:51pm 
Question would this work in the current version
Nadlug  [author] 23 Apr, 2019 @ 3:20pm 
Not sure, it wont hurt to install it without importing so feel free to try.
Excel.exe 22 Apr, 2019 @ 8:47pm 
does this require an import?
Nadlug  [author] 5 Mar, 2019 @ 2:46pm 
This mod does max out resource richness for iron and copper, However those resources are tied to physical objects and not blanketed across the landscape like water stone and fertility is.

There already is a mod that adds buildable resoruce nodes here.

Carbon AFAIK is not used or implemented currently, and I haven't even herd/seen of tin until just now.

jojobe 4 Mar, 2019 @ 11:50pm 
excellent mod do you have one for copper iron carbon and tin
Excel.exe 25 Dec, 2018 @ 8:03pm 
ok, thanks for the reply
Nadlug  [author] 25 Dec, 2018 @ 12:25pm 
Everything Looks good, dosent appear to be any new biomes that need to be tweaked. Still no way of tweaking mineral values for some biomes due to how ores are treated sadly.

It should still work as it has in the past.
Nadlug  [author] 25 Dec, 2018 @ 12:13pm 
Unsure Excel. Live has been hitting me hard these past few months and I havent had much time to test or update. I'll take a look and see.
Excel.exe 19 Dec, 2018 @ 5:53pm 
still work?
Unwittingrabbit 30 Jun, 2017 @ 10:42am 
@Nadlug "Ha, now my army of supersoldiers have food, thx m8!"
Gamerofevil 29 Jun, 2017 @ 12:13am 
Awesome I've been waiting for a mod like this basically since this games RELEASE! Nice work! :steamhappy:
Gzack 28 Jun, 2017 @ 5:32pm 
Thanks!
Nadlug  [author] 28 Jun, 2017 @ 5:31pm 
No, Currently its not possible to signifigantly change Iron and copper resources as they are tied to specific locations programmed into the game.
Gzack 28 Jun, 2017 @ 5:25pm 
So this doesn't change any other values?
Morviuz 25 Jun, 2017 @ 8:38am 
Working as intended. Thanks for the update o/