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First of all remove that gain uber on walking on corpses nonsense
No need for constant uber slaughter
Second, a infection for life is a little much, and landing on someone is near inpossible, and the insteact when jumping off is jumping as well, so make it also work while jumping.
This is like the mantreads, so how about transfering 50% onto a enemy.
Third, it seems you want a toxic fluid injected, so how about a bleed for 6 seconds on a sucsefull jump? Only works if some damage is delt to the enemy via falldamage transfer.
Last but not least, 15 damage resistence seems a little much, lets nerf that to 10%
That good?
If airblasted onto a teammate the teammate takes a TON of damage?