Portal 2

Portal 2

Danger Close (Enrichment Sphere 92)
43 Comments
PentaPenta  [author] 1 Sep, 2014 @ 5:12pm 
Thanks for the feedback.
The reason for the lift at the end is, as you may have noticed, this chamber is supposed to resemble an enrichment sphere, whose puzzles often end in lifts.
Glad you enjoyed it!
stormsend 1 Sep, 2014 @ 3:37pm 
Great map. Fun to solve. Not too hard. That one jump to the island is a little spooky though. I can see only one thing that might be better. Just a matter of taste. I think you should remove the lift to the exit and make the player set up a double gel jump that looks a little scary. Don't listen to me. I can't make as good a map as this. Thanks for the fun and I'll see ya round the workshop.
Nobody No-One 30 May, 2013 @ 2:49pm 
Of course I'll give you credit.
Nobody No-One 30 May, 2013 @ 2:49pm 
Hmmm... run-of-the-mill generic doors ... strange because if employees use them, which I assume they do, why would they be in a sphere... In my hammer remake I'll make one of them a door for test subjects who give up that leads to an elevator to surface, but it also leads to the obsroom, where a button will drop the first cube.
PentaPenta  [author] 29 May, 2013 @ 6:12pm 
Oh, and also give me the link when you're done so I can play it and/or put the link on here ^^
PentaPenta  [author] 29 May, 2013 @ 6:11pm 
1. They're just your run-of-the-mill generic doors.
2. Well, I guess I don't mind. I was kinda planning on doing it myself, but as long as you give me credit for the puzzle, it's fine. Not trying to sound greedy, but I spent a fair amount of time on this map.
3. Thanks.
Nobody No-One 29 May, 2013 @ 5:50pm 
With the actual old aperture style. By the way, good puzzle, nice job simulating old aperture.
Nobody No-One 29 May, 2013 @ 5:49pm 
Do you mind if I try to remake this map in Hammer?
Nobody No-One 29 May, 2013 @ 5:49pm 
So what are they? Doors to the observation room?
PentaPenta  [author] 29 May, 2013 @ 4:20pm 
Hmm, well while that's a valid point they aren't necessarily supposed to be vitrified doors.
Nobody No-One 29 May, 2013 @ 4:04pm 
The other doors do not make sense as vitrifies doors were in the caves, not inside test chambers...
Ciirulean 22 Oct, 2012 @ 10:06am 
Have it your way pal, now you owe me sixty moneeys.
PentaPenta  [author] 22 Oct, 2012 @ 10:03am 
Apparently you missed the fine print.
Ciirulean 22 Oct, 2012 @ 10:00am 
No problem, well- actually I did spend about 2 minutes living with that horrible mistake so... I think it's fair to say you owe me thirty moneeys.
PentaPenta  [author] 22 Oct, 2012 @ 9:23am 
Sorry, must have messed that up in the most recent update. Thanks for pointing it out.
Ciirulean 22 Oct, 2012 @ 9:22am 
Speaking of incorrect grammer, don't you mean Enrichment SPHERE 92?
Ciirulean 22 Oct, 2012 @ 9:21am 
Wow that's prett neat!
PentaPenta  [author] 22 Oct, 2012 @ 9:14am 
Thanks for playing!
I'm not sure how to better show that it turns on the gel, other then maybe antines, which would be alot of extra entities, considering I'm on the limit already.
As for the extra door, that was a attempt tp make it seem more like the actual underground test, which has vitrified doors and the like. However, it now seems more like a pain then anything else :P
Anyway, here is a discusion telling how to do it, but be very careful, as used wrong it will destroy your map.
https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/864945865138234775/?appid=620
Ciirulean 22 Oct, 2012 @ 8:47am 
I give this about an 8/10 stars and my friend with me gives it 9/10.
That one button isn't very clear it activates the gel, as it took me a while to find that out. Other than that, this test was a good challenge and the style of it was pretty beutifull.
And I don't get this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=104135711
How do you have three doors? Did you use the Extended Editor Mod? But then why doesn't it open?-
Oh wait- is it part of the alternative solution?
PentaPenta  [author] 16 Oct, 2012 @ 10:24am 
Thanks for the review. I love it when people take the time to write long reviews like that. After all, "great chamber" is nice, but it doesn't improve the level any. And with that, I shall begin my response.
1. You're right, I did think it was a bit too hard to tell, which is why I wrote it in the description. However, I will have to try to fix it, despite the fact that I am pretty much on the item limit :P.
2. When you jumped, did you use the blue gel? And I would use a lightbridge, but the underground chambers don't have lightbridges, so I thought it looked out of place. However, I will add a antline to the angled panel so that you can see it.
PentaPenta  [author] 16 Oct, 2012 @ 10:24am 
3. Yes, that is a good idea. I think I'll add it, as I don't like long walks anymore then the next guy. Also, the build times by themselves took probably half a day or more, but not counting those it probably took an hour or two.
4. I explain how I did it with this:
https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/864945865138234775/?appid=620
However, be very careful if you use it, as it can mess with your map if you do it wrong.
Also, I will replay your map, but as you played two of my maps yesterday, I owe you two reviews, and you have only given me one link. So, could you post a second one for me to play?
Toaster-Oven 15 Oct, 2012 @ 9:22pm 
Heres an update on the last one of mine you played, thanks to you input. Tell me your impression. Does it force you to "load the compressor"? I also had to make the cubes repleatable in case they things get messy.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=99094226
Toaster-Oven 15 Oct, 2012 @ 9:06pm 
how did you get that extra door in there? it says above no mods. Did you use Hammer for that? Can it be set to open with buttons or player proximity?
Toaster-Oven 15 Oct, 2012 @ 9:04pm 
3. The open space makes this map what it is, but there are some long walks - especially if you have to reapeat the jump for the first cube. The landing spot for that first cube only has one place to portal back to the main floor to and thats the one at the entrance, making the repeat hike to the momentum jump pretty far. Maybe one more portal would save some walking, You already have one facing the entrance as you come off the piston on that elevated cube, maybe the top of that cube could have a portal panel that you could portal to and walk off of making a B-line straight to the momentum drop.

Great level overall! What was your extimated time to build it?
Toaster-Oven 15 Oct, 2012 @ 9:04pm 
2. when you jump to the last pedestal button to get the second cube: thats a bit of a leap of faith because if you havn't played beofre theres no guarantee you can get back unless the button activates the path back. Seeing the ant lines to the panel might help, or a light bright waiting to be activated would reassure the player that they aren't missing something. I went ahead and jumped because there was no other way to get there. Because these are player created my first play through on any level always has me wondering if its a broken map I'll get stuck somewhere and have to reset. If it was intentional to make the player a little nervous thats cool too. Some designers like to make the player a little nervous as part of the effect.
Toaster-Oven 15 Oct, 2012 @ 9:04pm 
1. If you postiion the first button near the entrance so you have a line of sight to the exit when you drop the cube on it you can see it activate the exit better. I didn't notice it till the very end when the door wasn't activated and there was nothing left to do.
Toaster-Oven 15 Oct, 2012 @ 9:03pm 
Nice work. The level looks great and walking over all those graitings gives you a perilous sense of height and good visability to see possible tools/ solutions on the other side of a large map. The long jump where you snatch the first cube is awesome. The 2nd long jump onto the gel to get up to that pedestal was great too. I didn't expect to bounce so high I felt my heart skip a beat, then relief as I came down right next to the pedestal button. So recs:

Portalnerd 15 Oct, 2012 @ 4:14pm 
Very good although took me awhile for that last part with the Blue gel you should light that platform with the grating better . Other thatn that it was very good
Stagger Lee 11 Oct, 2012 @ 8:39am 
Fun puzzle. Very well designed.
PentaPenta  [author] 16 Sep, 2012 @ 2:31pm 
nicklonium 16 Sep, 2012 @ 9:42am 
Cool, is it a game glitch that might eventually be patchable?
PentaPenta  [author] 16 Sep, 2012 @ 8:01am 
I'm sorry, I actually wrote an answer to the first comment about how to do it, but it was really long, (3 comments long) so eventually I deleted them. I shall remake a full description soon.
nicklonium 16 Sep, 2012 @ 4:30am 
To my knowledge, it's not possible to get an additional entrance door without using some sort of mod.
I went back in and noclipped around for a bit, you've somehow got the original entrance + corridor i.e. the second door that doesn't appear to have a function and a bit of the chamber not actually connected directly to the chamber, to switch with the entrance you've placed at the bottom as soon as the player walks over the entrance threshold. It was a pretty fun map but if you want to claim you used no mods, I'd delete that second door and figure out what's going on with your actual entrance or at least tell us how you made multiple entrances because I am stumped.
Raemari 15 Sep, 2012 @ 4:32pm 
Actually, I was thinking that too, but then the signage on the button would have REALLY thrown me off. Had I not seen them, I would have spent a lot more time trying to figure out what it was for as is.
PentaPenta  [author] 15 Sep, 2012 @ 3:34pm 
Yeah, you don't need the pistons other then getting back.
Sorry, I would've hidden them under the goo, but the were too short :P
Raemari 15 Sep, 2012 @ 3:33pm 
Strange, that is exactly what I tried, but I kept just getting stuck on the lowered pistons. :(
PentaPenta  [author] 15 Sep, 2012 @ 3:29pm 
Yeah that confused a couple people. I think it's because you can't see the portalable surface under the gel, or they don't notice the portalable panel on the bottom of the box.

That's the hint, and here's how to get the second cube.

First, take the first cube and put it on the gel button. Second, one portal under the gel and one under the box, (if you look along the walkway near the cube, you'll see a box suspended by two gratings. on the bottom of that is the panel.) This will make it so you can bounce over the gap. Push the button to raise the pistons to get back. Finally, put the second cube on the platform button and you're done!
Raemari 15 Sep, 2012 @ 1:22pm 
I really liked the tension of constant danger, despite it being a pretty safe map, good balence! I have to admit, I am still stewing on how I might get the second cube, however.
Donderbus 15 Sep, 2012 @ 2:31am 
really nice! easy but very fun to play. Thumbs up.
DannyVFilms 14 Sep, 2012 @ 11:06am 
Very nice map. I liked the feel of it.
mechtakendall 13 Sep, 2012 @ 10:02am 
Good puzzle, found no exploits with it. Difficulty 6/10 Design 9/10
carl.kenner 12 Sep, 2012 @ 10:36am 
I don't know if it will break my mod. I assumed there could be only one large observation room and one entrance and one exit, so I used World Portals to link them to the outside. I don't know if many world portals inside can be linked to the same world portal outside.
carl.kenner 11 Sep, 2012 @ 10:56pm 
Took me a while to work out how to get the second cube, it was fun though. Great job on the atmosphere. How did you add a second door without any mods though?