Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And that's not just for gameplay difficulty reasons. I like difficult! But it don't make no damn sense! These absolute retards have been fighting off eldrich horros and the undead for so long, would their ally turning into something that isn't even that grotesque compared to their enemies in order to ASSIST them in battles really still stress them out after 40+ fucking weeks of seeing it?
If my homie went all spooky monster mode to kill the skeleton chewing on my knees, i'd be spooked. Sure. But after the first few times that spooky monster would just be my homie.
Help.
If anything, why not make a lite version of this mod. Make it so that when a religious adventure has one of the negatve quirks dedicated to religion refuse to be on the team with the Abomination. Otherwise, a religious person who is not fanatically devout (AKA mentally ill) will work with him, but fanatics (AKA religious folk with mental illness) refuse.
i think you should keep the stress on activation and heal on deactivation