Team Fortress 2

Team Fortress 2

Mossrock
136 Comments
cookies are legal 4 May @ 5:05am 
I found a bug in the staircase that leads from the grass to the wooden bridge at the first point (where the sign with the letter A is). There's a small space where you get stuck between the staircase and the column next to the sign that says A. This space makes it difficult to move and causes the screen to act laggy.
tomydenger 8 Apr @ 3:34pm 
yeah, sometimes i try the jump and forgot that it was "patched"
Wildz 29 Sep, 2023 @ 3:39am 
I miss engi rock. Feels like it is but a legend of forgotten past now.
Yume  [author] 12 Jul, 2023 @ 10:20pm 
i am sorry
C​razyAmphibian 12 Jul, 2023 @ 10:12pm 
the remover of the teleporter rock makes me very sad.
soulless.
Bobson Dugnutt 14 Nov, 2022 @ 5:28pm 
I love this map, and I love the orchids (they don't grow in dirt but i still love that they are in the map)
cookies are legal 25 May, 2022 @ 5:52pm 
But otherwise I like the map, looks great and have a lot of good sniper spots.
cookies are legal 25 May, 2022 @ 5:51pm 
The first point is way too easy for Blu and the last one 90 percent of the times is too easy for Red and impossible for Blu.
AudoJoe 22 Jun, 2021 @ 8:03pm 
please just stick to cosmetics, this is pain.
so yuriful 7 May, 2021 @ 9:30am 
PLEASE ADD FUNC_NOBUILD IN THE ROOFS, NOW
Derr Conductor 3 May, 2021 @ 11:42am 
this sucks
Doodle 8 Jan, 2021 @ 7:36am 
Absolutely adore this map, glad it's in TF2.
yorp 8 Sep, 2020 @ 5:13am 
Great visual design, I love the whole aesthetic. The first point plays pretty well, but I feel like the last point needs some reworking, it's basically impossible for Blu to cap sometimes. If you were to fix it up a bit, this map would be the top of my favourite map list.
Sinaboo ♥ 17 Jan, 2019 @ 8:33pm 
The points kinda take a long time to cap but I like this map
finmin 17 Nov, 2018 @ 11:58am 
Still the best god damned map to ever enter TF2
Dan 11 Nov, 2018 @ 12:12am 
please make more content i would like to see gud stuff appearing in tf2
Yume  [author] 10 Nov, 2018 @ 10:59pm 
thank you for your kind words
meatmobile 10 Nov, 2018 @ 12:15am 
This map is one of the worst maps I've ever played on. I haven't gone a single round as BLU without being locked into the mandatory, one-exit spawn.
Dan 26 Dec, 2017 @ 5:43am 
totally more interesting than cp_whiterock
Smallpoxie666 12 Dec, 2017 @ 12:14pm 
There is a bug on this map, sometimes you can see weird white things on the map.
Bobby Jane 11 Dec, 2017 @ 12:28pm 
not a good map
SirYawns 17 Nov, 2017 @ 9:23am 
also people like this map to being able to put a :sentry: up there and its not even that good puting it up there because people can go around it or just scope it to death.
SirYawns 17 Nov, 2017 @ 9:20am 
hey i found a bug at the death area at the bottom near the first point its behind the waterfall the bug is that you can be down there without dieing
Talon 2 Nov, 2017 @ 4:37pm 
@Freyja: Found an exploit with the train, I found that if you conga on the train as the engi, you can stop the train, I have already sent an email to valve about this issue but it has been 2 weeks so i figured i tell the map creator.
Crenzus 25 Oct, 2017 @ 1:08am 
This map gives me depression.
HurricanePootis 20 Oct, 2017 @ 7:16am 
Congrats on getting it into the game
Knusperfrosch 19 Oct, 2017 @ 11:17am 
@Freya: Thanks!
I definitely remember Engis exploiting it in the early days, but not later, but maybe that was because I played Whiterock on an entirely different community server with different people who never got the idea to try it out...

Ah well. I expect a lot of patching in the days after the initial update, anyway. There have always been bugs and exploits after every large content update. No biggie.
Yume  [author] 18 Oct, 2017 @ 7:40pm 
That's a shame, I don't remember ever nobuilding that before though, or anyone exploiting it. I'll fix it but it'll be a while before valve can patch it probably.
Knusperfrosch 18 Oct, 2017 @ 5:21pm 
@Freya: Played cp_Mossrock today on RTGame's server and noticed a pretty annoying issue:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1173519807
Sentry-jumping Engineers can get up onto the bridge roof above Point A and build there.

I thought that roof was no-build ever since cp_whiterock?
I remember back when the map was cp_keikoku, in the beginning Engineers exploited that roof mercilessly, and there were senties and Snipers up there controlling haöf the map due to the roof's height advantage and insane sightlines.

Can you please send Valve a version of Mossrock where the roof is a no-build zone? Otherwise Delfy will have a field day.
Surafd 18 Oct, 2017 @ 9:05am 
Congratulations on getting the map into the game!
clueless 18 Oct, 2017 @ 12:27am 
First of all, congrats!
But I noticed a rather large bug: if you stand right in front of the yellow gate at the left in front of RED spawn, there are some missing textures in the background.
Diana the rat 17 Oct, 2017 @ 4:53am 
gg congrats
Doflamingo™ [⇄] 17 Oct, 2017 @ 4:20am 
congrats this map is add in jungle inferno update
kplok 16 Oct, 2017 @ 4:39pm 
P Y R O U P D A T E
Dirtin' 16 Oct, 2017 @ 4:38pm 
Great job!
ZeroPC 18 Sep, 2017 @ 9:22am 
@UEAKCrash "You're a bad map design." I think he's a great design himself, maybe even a good designer.
soggy wet bag full of diarrhea 28 Jul, 2017 @ 5:21pm 
Playing this even more, I'm now able to better articulate what EXACTLY it is about this map that rubs me the wrong way.

I've seen enough games now to observe that its layout allows RED to often win effortlessly against BLU, even in a game situation in which RED is a team of mostly daydreaming loner-be-hotshots and BLU is a team using coordinated teamwork, with individual player skill being generally the same across both teams. In other words, the amount of teamwork required for one team to succeed is too disproportionately different from the amount of teamwork required for the other team to succeed. RED has a lot of "gimmes" from the map, while BLU has significantly fewer options.

maxxx 18 Jul, 2017 @ 9:24pm 
Two things. First off, theres a rock directly behind the second spawn that you can clip into, and is the perfect size to squeeze a sneaky teleporter into. Second, even when me and my friends got two level 3s and some minis all around the second point, we still werent able to cap cus Red respawned onto it so fast. Please make second not so easy to pile onto as defense, and also maybe fix that rock even though it's fun to ninjaneer with.
CommieCal 16 Jul, 2017 @ 4:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=611739229&searchtext=whiterock
I played on this version on, and when I saw cp_Mossrock I thought I was going crazy until I realized it was the same author who re-textured it. Both look like awesome maps, keep up the great work :steamhappy:
SithLordJake21 16 Jul, 2017 @ 1:42pm 
Can you play this map with bots?
UEAKCrash 14 Jul, 2017 @ 6:14pm 
You're a bad map design
Tiny Tony 14 Jul, 2017 @ 11:53am 
I'm still voting yes because our options are so few
Tiny Tony 14 Jul, 2017 @ 11:47am 
snipers and soldiers get a major advantage in both attack and defense, and there's a glitch on the stairs in blu spawn where you can place buildings
Tiny Tony 13 Jul, 2017 @ 9:03am 
once you actually play this map you realize just how disfunctional it actually is, points are positioned so bizzarely and routes leading to those points are equally as strange, I think it's an all around bad map design.
Retrograde 12 Jul, 2017 @ 12:37pm 
Good fucking shit right there.
>{GHS}< Eso Sleepy (ΦωΦ) 11 Jul, 2017 @ 8:03pm 
Mossrock is bad
SnArCAsTiC 11 Jul, 2017 @ 3:31pm 
VNN to the rescue! Looks awesome.
Ceschi 11 Jul, 2017 @ 3:04pm 
Pretty Neat!:tobdog:
Yume  [author] 4 Jul, 2017 @ 12:21am 
Updated the map:
- Added soundscapes
- Fixed cubemaps
- Improved 3d skybox
- Added some foliage from Pear
- Fixed exploits where engineer could build outside the map
- Improved clipping

Thanks all for the feedback.
BanbaGanoosh 3 Jul, 2017 @ 8:34pm 
lololol