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soulless.
I definitely remember Engis exploiting it in the early days, but not later, but maybe that was because I played Whiterock on an entirely different community server with different people who never got the idea to try it out...
Ah well. I expect a lot of patching in the days after the initial update, anyway. There have always been bugs and exploits after every large content update. No biggie.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1173519807
Sentry-jumping Engineers can get up onto the bridge roof above Point A and build there.
I thought that roof was no-build ever since cp_whiterock?
I remember back when the map was cp_keikoku, in the beginning Engineers exploited that roof mercilessly, and there were senties and Snipers up there controlling haöf the map due to the roof's height advantage and insane sightlines.
Can you please send Valve a version of Mossrock where the roof is a no-build zone? Otherwise Delfy will have a field day.
But I noticed a rather large bug: if you stand right in front of the yellow gate at the left in front of RED spawn, there are some missing textures in the background.
I've seen enough games now to observe that its layout allows RED to often win effortlessly against BLU, even in a game situation in which RED is a team of mostly daydreaming loner-be-hotshots and BLU is a team using coordinated teamwork, with individual player skill being generally the same across both teams. In other words, the amount of teamwork required for one team to succeed is too disproportionately different from the amount of teamwork required for the other team to succeed. RED has a lot of "gimmes" from the map, while BLU has significantly fewer options.
I played on this version on, and when I saw cp_Mossrock I thought I was going crazy until I realized it was the same author who re-textured it. Both look like awesome maps, keep up the great work
- Added soundscapes
- Fixed cubemaps
- Improved 3d skybox
- Added some foliage from Pear
- Fixed exploits where engineer could build outside the map
- Improved clipping
Thanks all for the feedback.