Sid Meier's Civilization V

Sid Meier's Civilization V

Nuclear Fission Reactor Plant
56 Comments
DerEider 24 Oct, 2024 @ 11:06am 
Going to have to unsubscribe this "fantasy" wonder ... It was a good idea, but ...

Such a facility HAS TO have some Uranium input ...
It cannot enrich "nothing" into enriched Uranium.
<U> Input could be from pitchblende ore or spent reactor fuel cells ...
BUT not from "ZERO Uranium" aether :exclamationPointRed:
Saxton Hale 9 Apr, 2024 @ 3:10am 
There is already a nuclear plant in the game. Why? Wtf?
Venusaisha 31 May, 2015 @ 5:28am 
doh, prepare to meltdown ur cities! lol
Andreiul Hameiul 10 Feb, 2015 @ 6:05am 
please set the production from +8 to +15. I want you to do that because you said "now a national wonder" and the "Ironworks" is also a national wonder (medieval era, if I remember it right) and I consider this something far greater than Ironworks so you should increase the production to 15.
=]H[= Karl 9 Oct, 2014 @ 10:30pm 
fourth on the uranium enrichment facility name change
jpberkland 10 Sep, 2014 @ 10:08am 
Third on the "Uranium Enrichment Facility" name change.
Hammurabi 3 Sep, 2014 @ 10:02pm 
Second on the "Uranium Enrichment Facility" name change. The current name makes no sense. Besides that, good work.
samael 26 Jul, 2014 @ 9:17am 
subscribed and have G&K but does not show up on the building list
Captain_Oblivious 21 Jul, 2014 @ 5:06am 
You might want to rename this to something like "Uranium enrichment facility" or something, because when I clicked on this I initially thought "hang on, isn't there a nuclear plant building in civ 5 already?".
You might also want to add in an upgrade from this called a "fission breeder reactor". It's a real life kind of reactor that will actually create a little more usable fuel than goes in. Mabye you could have the initial wonder as something that only creates the fuel and then have the breeder reactors as mini versions of the wonder combined with a standard nuclear plant?
Garagos 13 May, 2014 @ 7:10am 
would be cool if this also gave some kind of penalty, like worse reputation, or if you could vote to outlaw or tax this building on the world congress, since it would let you build nukes after you complete it
Dudus Maximus 12 Mar, 2014 @ 1:34am 
Please update it I've subbed I wanna use it on vanilla:Uranium:
Sn3aky Viking 15 Jan, 2014 @ 10:19pm 
This does not work for vanilla, if you could figure out how to get it to work that would be awesome :)
Ulixes 1 Dec, 2013 @ 8:17am 
Really good work, well done! I'm building a MASSIVE overhaul of Civ5. I ask for permission to include your mod (giving credit of course!). Thank you in advance for the reply.
Opps 29 Oct, 2013 @ 10:30am 
Thanks for your contribution. I have two suggestions if you don't bother. First of all, uranium should be required to build this - just like you need coal to build factory (you can trade with other civs or improve uranium resourses from your ally city states). Secondly, i love the idea that a research lab is required but i think we should have a research lab in every city (since it is considered as a national wonder). If it was too easy to enrich uranium, the world might go crazy. Furthermore, if every civ had uranium available, we cannot trade it with them.
swatmp5  [author] 24 Aug, 2013 @ 7:14pm 
@kafjack: I've updated it for BNW it should work now if it didn't before
kafjack 24 Aug, 2013 @ 6:43pm 
hmm... had all requirements for this and it never appeared as a building i could actually build... so instead I just modified farms to provide uranium as well.
kafjack 24 Aug, 2013 @ 5:31pm 
@mori one of the ICMB mods that I used works just fine without crashes. Its the one with the image and yellow text that screams ICMB :D
Mori The Vampire Lord 3 Aug, 2013 @ 5:00am 
agree lol
Mori The Vampire Lord 3 Aug, 2013 @ 5:00am 
could you make an ICBM with long range like in civ 3, but one that does not crash your game like the mod on steam does? i cant believe with all these mods here we dont have an awesome awesome long range nuke, one of the most fun things on civ in my opinion, and it u cant could u aske another modder to? this really really needs to happen im sure many would a
Damn_it_xD 19 Jun, 2013 @ 8:15pm 
xD
DerEider 9 Jun, 2013 @ 10:34pm 
@swatmp5, appreciate & use your mod; Thumbs + Fav. However, you are describing NOT a nuclear fission reactor plant but rather a uranium Enrichment Facility which [as the Civilopedia entry correctly describes] STILL requires uranium ore as an input. Hopefully, NO Fission is taking place there or we all are in trouble.
To get around the need for U ore, a Nuclear Fuel REPROCESSING Facility [no fissioning here either, preferably] is needed, and that would require the prior existence of nuclear power reactor plants [these DO involve nuclear fission] from which spent fuel would be used as the input. Fusion power plants might also be worked into the process.
DerEider 9 Jun, 2013 @ 9:53pm 
@swatmp5 [page 2]: In reality [whatever that may be], your Civ still would require some U ore to make the nuclear fuel assemblies for operating the required initial fission reactors. Perhaps the rationalization could be the relatively high Maintenance and Cost to represent the costs of acquiring the GE/ Westinghouse/ General Atomics/ Framatome/ Whoever nuclear plants from a Nuclear Club nation.
Hutchinman 24 Apr, 2013 @ 5:59pm 
The wonder doesn't show up when I get Nuclear Fusion, and yes I did have a research lab in my capital when I tried.
kempen 17 Mar, 2013 @ 2:01am 
does this mod produces energie, since i've donwloaded the energie mod?
Blumenmensch 10 Feb, 2013 @ 11:01am 
The name is misleading and incorrect.
Felonious Bolus 22 Dec, 2012 @ 6:06am 
I would just label it a breeder reactor, problem solved.
Mildesten 19 Dec, 2012 @ 6:52pm 
Yes, you could change it to an Enrichment Centre, similar to the Strategic Resources mod. (@afl1bml2tb)
Dr Bomb Doge 1 Dec, 2012 @ 10:26am 
Hey cool and all, but they are right fission uses uranium up, not make it. But thinks and the gold cost is a little high, but I can fix it if you could make more mods.
velogameman 28 Nov, 2012 @ 3:03pm 
To be fair though, scientifically it doesn't make sense that you can build nuclear plants before knowing how to do fission anyway. I think the game kind of mislabelled the tech to start with because it is late game (In my experience future era tech) And you get big ass robots as a result. So conceptually if you can make functional futuristic robots, why not make uranium? And scientifically you can make uranium through fission. Uranium is atomic number 92 and mol wt 238 on average. While admittedly one of the highest weight naturally stable elements, all you would have to do is efficiently synthesize a higher weight element. And this is a future tech, so presumably you could have either a synthesizer or a highly effecient particle collider and smash some lead together and theoretically the resultant product could form uranium.
The Dave 14 Nov, 2012 @ 11:12am 
Um, though it sounds like a good idea to have a building that gives uranium sinces sometimes its a pain to get, and a one or two only thing is good too, especially with your large maintenance.

One thing though, scientifically speaking, fission uses uranium, not produces it. I guess the closest you could get to generating a uranium resource would be fusion, though that still doesnt make uranium. However fisson definately does not. A possibility could be some sort of high effiicieny fisson plant which requires one uranium deposit and then gives you the equivalaent of 6-8 uranium from higher effiicieny use perhaps? It just doesnt make sense atm, though a good idea apart from that.
Daveoct117 11 Nov, 2012 @ 3:38pm 
1st idea: you should make a LAV unit which is capable of taking out the helicopter gunships more efficiently. (and it should require oil, unless you want to add it to the useful oil mod) LAV's are also used for troop transport. so you might figure out a way to tie the two together.

2nd idea: you should also make an osprey troop transport (vertical takeoff plane)

3rd idea: you should also make a humvee/hummer unit too, which can be classified as a light vehicle recon unit

respond back if u like the thoughts
EquivoKate 31 Oct, 2012 @ 10:23am 
This is doesn't make any sense, science-wise.
Techon 21 Oct, 2012 @ 6:59pm 
Question how do i download these to civ 5?
Bradknight1994 20 Oct, 2012 @ 10:07am 
ohhh god i can already see me and my friends play civ with this we all ready dont trust each other in the is game and by the time we get nukes we are all at the button ready to launch this can only go badly
Starfoth The Burgundy Silk Rug 9 Oct, 2012 @ 8:11pm 
'5-stars'. I (no joking, i'm not being sarcastic or anything) love it, yes, I said love it, when there is a massive insecurity in the game, now, the NPC's (and me) will have to do more than secure the uranium fields, now we must build anti-missile defenses and plan out strategy more carefully.
swatmp5  [author] 5 Oct, 2012 @ 2:06pm 
@Reaver: thanks it was good feedback; +6 uranium is a bit on the high side but it does cost a bit (in terms of hammers and maintaince) plus it's good to have a bit of a nuclear deterrent lol.
Rapengaarder 5 Oct, 2012 @ 8:08am 
Hmmm, very nice, glad you agreed with my feedback and glad that you are well-able to make civ a better game, cheers!
swatmp5  [author] 4 Oct, 2012 @ 8:35pm 
@everyone: adjusted accordingly
ᚨᚲᛁᚲᛟ 26 Sep, 2012 @ 10:58am 
If within possiblity since I don't know the coding nor do I mod. Since this type of building takes time for the uranium to actually be produced. I would like 2 building capacity if the uranium can be recieved after xx turn rather then straight up. Otherwise make this a national building as so many Deathrobots wreak stuff and are practically invincible without fighting another one or a high defensed city.
dukesalt 24 Sep, 2012 @ 6:43pm 
I agree with Reaver. this seems like it would be a much more appropriate building to put as a national wonder, such as after you have a science lab in each city, or some other such suitable building. even still, i would decrease the uranium output to about 4-5. Still subscribing anyway, ingenious mod idea.
Rapengaarder 23 Sep, 2012 @ 9:41am 
+ 12 uranium still seems an awful lot, would recommend to lower to at least 5 and preferably 4 or more.
To put things in context: This is, given that you have enough gold or production, basically 6 nuclear missiles, 12 nuclear bombs or 12 giant death robots, enough to flatten a country in no time.

Still love the idea though, maybe you could even reduce the limit to 1 per nation and make it a national wonder?
swatmp5  [author] 22 Sep, 2012 @ 7:56pm 
took feedback into account, updated to v2, thanks all
InsertWeirdNameHere 21 Sep, 2012 @ 8:59pm 
i think someone should make a mod where you can build a building that can turn copper into gold after you enter the Atomic Age
Rapengaarder 21 Sep, 2012 @ 10:56am 
Would suggest a limit, something like 1 per nation, since uranium is meant to be rare. (though i like the idea a lot, having at least some certainty is a good thing)
SizeSixteens 20 Sep, 2012 @ 3:50pm 
If you're having trouble finding uranium naturally, there's a reason for that: it's supposed to be hard to find. Resources are one of the biggest reasons wars are fought. If everyone had access to every strategic resource, wars would just be decided by who can build units the fastest.
Ryulord 20 Sep, 2012 @ 1:39pm 
The name doesn't make any sense at all since its just another way of saying the building that's already in the game by default that turns uranium into production... and even though its not possible to make uranium out of thin air you could still do something like have a "uranium processing plant" where the raw uranium would be refined to fuel or weapons grade and the bonus could be doubling your natural income rather than producing it from nothing. +4 per city is also alot. you have to keep in mind that even a small cultural empire could build this in each city and immediatly have as much if not more uranium than is naturally found on the map.
NeoSacratif 19 Sep, 2012 @ 4:47am 
Autor, you are good. If you do some models and imagines for your mods in CIV-style, you vvill be an excellent modmaker.
From Russia vvith Like! =)
sal0qwerty 18 Sep, 2012 @ 6:05pm 
should have a limit like with the recycling plant
swatmp5  [author] 17 Sep, 2012 @ 7:33pm 
@Tombo158: yeah absolutely, as far as I'm aware there is no real way to make uranium out of thin air; just needed a fancy name.
@damnusername: fusion would make more sense and I might do that in the future but for now I just wanted a simple building that would provide uranium in exchange for hammers and gold.
damnusername 16 Sep, 2012 @ 1:12pm 
just in the sake of realism, maybe you should change that to fusion, and also get some sort of 2 reasorces to make the fusion work (like copper and gold or something)