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But I still can't catch monsters...
They still die, when I throw a pot at them.
Must be an other mod, I have installed...
Is this mod a one way ticket?
Guess pets are useless again and have like no HP's what so ever...
Until someone eventuelly updates it.
At least I found out what's wrong... :(
I think I'm still gonna leave it as it though, since I'm not supporting this mod anymore.
(I won't be deleting the page, as I'm unsure whether it will automatically unsubscribe users)
Hmm... I might delete this mod page then.
I don't think I intend to update it, there are better monster booster mods, and I'm really out of Starbound at the moment.
It might also be affected by other mods.
I've been out of the modding game for a long time now. Not even sure where I'd start to fix this.
There are some other mods on the workshop that does similar things. This would probably be your best bet.
[Warn] Unique status effect 'PB_pethealthboost' not found in status effect database
[Warn] Unique status effect 'PB_petregenboost' not found in status effect database
Worried it might be slowing the connection a bit?
does this error mean anything? it happens when i have this and one other mod installed
Getting a handle on the pet entities is a bit more complicated than people realize. It's probably possible, but it's not easy, I can tell you at least that much.
I agree, there is a lot of potential to improve pets, but unfortunately I've got... stuff, going on, so it will not be my undertaking.
There are a few other pet boosting mods out now (Probably way better than mine even), maybe you can try asking there? Or maybe ask in the mod suggestion thread (Though that thread is pretty dead)
What pet is it? What tier armor are you using?
Do you have a collar equipped?
Are you using any other pet related mods?
It might also just be a problem from when the mod was initually installed. Try putting your pet in the healing station and see if it still happens.
It feels both bad that pets are useless, but also feels odd that a pet can be battle-trained right off the bat after being capture and also just by wearing a collar.
Anyhow, gonna subscribe.
I figured you were talking about something else. I never used capture pods back then. They were kind of pointless.
@RyuukNawa
Hmm, I'll look into it. There are quite some limitations to what you can mod in, and I'm not exactly an experienced modder. But I'll see what I can do.
1- a crafting tablle for leveling up
2- levelling up with pixels
3- leveling max 10
Levelling up your pets give:
100% more heath (until lv 4, after is 50% more)
more life regen (lv 1-2 collar I, lv 4-5 collar II, lv 5-7 collar III, lv 7-10 collar III + collar II)
more damange (50% per lv)
MORE SPEED (we need speed for pets, please. Slowest pets don't work for moving people)
That's already in the game though. the armor you're wearing is directly applied to your pet.
You can see the creature's base level 1 stats by removing all of your armor.
I didn't even know that. That would be a lot better.