Space Engineers

Space Engineers

Shaostoul's: Interiors Type M 2
43 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:00pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 25 Dec, 2018 @ 7:15pm 
Not too sure. There's a few ways he could've done it without needing a source FBX file.
VS-lockon 25 Dec, 2018 @ 3:16pm 
if know thor he did not ask any one use model so I wonder if he fond a way converter MWM file in to some thing elss then converter that in to some thing that blender can use i do know Adobe have some file converter so i wonder if he fond a way useing that
Shaostoul  [author] 25 Dec, 2018 @ 3:09pm 
It might just be using the actual MWM that the mod shipped with or he asked nukeguard for permission to use the model.
VS-lockon 25 Dec, 2018 @ 2:57pm 
odd then i wonger thor was able to steal nukeguard Tractor Beam 3D model to use as on one his phasers when all he had was the MWM file then
Shaostoul  [author] 25 Dec, 2018 @ 2:49pm 
No, there's no MWM to FBX converter available.
VS-lockon 25 Dec, 2018 @ 2:43pm 
isn't there a file converter out there i mean i had to convert sound files form another game work with Stellaris so isn't there there a way do that same with MWM and FBX files
Shaostoul  [author] 25 Dec, 2018 @ 2:36pm 
The MWM files are there. That's not the problem. The problem is that there are no FBX or Blend files for me to use for 3D modeling. I can't use MWM files in Blender.
VS-lockon 25 Dec, 2018 @ 2:35pm 
odd bc the MWMs file are in some other mods i look in like the Star Trek - SFC IV Main Content mod has it in there files
Shaostoul  [author] 25 Dec, 2018 @ 2:01pm 
The blender files are gone. The 3D model files that were used to build the MWM's. Those are not in that folder.
VS-lockon 25 Dec, 2018 @ 1:58pm 
oh and you welcome if that help u
VS-lockon 25 Dec, 2018 @ 1:57pm 
well you could start over or sub to you own mod and go to steam/steamapps/workshop/content/ 244850/95783823 i honestly don't get how you modder don't know how recover your old data if your computer died
Shaostoul  [author] 25 Dec, 2018 @ 1:47pm 
I'm sorry, I'm not sure if this is going to get an update at present. All the source files for it are gone. Lost them when my computer died in Oct last year.
VS-lockon 25 Dec, 2018 @ 1:43pm 
Shaostoul it be nice if there was conveyored on the back of one the walls so i did not need a odd build with this
Shaostoul  [author] 9 Jul, 2018 @ 9:13pm 
I have been able to. I've been doing what work I can despite my health issues. If you hop onto my Discord you can keep up to date better and find out what's going on in a more reliable basis. My focus has been catwalks mod, animation modding tutorial, figuring out a new living situation, and my health.
Rastro 9 Jul, 2018 @ 7:10pm 
Were you able to get back up and running?
Shaostoul  [author] 13 Aug, 2017 @ 3:39pm 
Yeah, we'll see what I end up doing when I put some more work into these. A battery makes more sense for sure.
Rastro 13 Aug, 2017 @ 2:39pm 
a walled-in battery might be a better idea than a reactor.....
last thing you want is an 'accident' blowing your hallway into space.
Shaostoul  [author] 20 Jul, 2017 @ 11:57am 
Hmm, I'm not sure about an in-wall reactor but, I could probably come up with something. We'll see.
The Deathdrop 14 Jul, 2017 @ 2:41pm 
Can you make a reactor in this disign would be a great idea ???
Shaostoul  [author] 11 Jul, 2017 @ 10:52pm 
I appreciate it. There'll be more to come later. I'm headed to Florida for a week tonight then I'll be back on the 20th, so work will resume after that. I have a few requests for more stuff for this mod set that'll be getting added.
Atomic Dash 11 Jul, 2017 @ 10:40pm 
No problem. Was not 100% correct but I knew what was meant. I do not like to write in English because I can do just as well as in German. XD
Well anyway ... nice work.
Shaostoul  [author] 11 Jul, 2017 @ 10:37pm 
Danke guten sir (if that's right, I've forgotten most of my German. :/ )
Atomic Dash 11 Jul, 2017 @ 10:28pm 
Shaostoul du bist was das Designe in SE angeht der beste.
Shaostoul  [author] 6 Jul, 2017 @ 1:41pm 
Thank you :)
First Chapter 6 Jul, 2017 @ 1:31pm 
Another epic mod! Thank you Shaostoul!
Shaostoul  [author] 5 Jul, 2017 @ 7:52pm 
MINOR UPDATE:
Fixed some texture wierdness. Hopefully things look properly now and shadows stop being weird.
Nemesismax 5 Jul, 2017 @ 2:35am 
Great work! As always...
Kienata 4 Jul, 2017 @ 4:05pm 
<3
Shaostoul  [author] 3 Jul, 2017 @ 4:11pm 
MINOR UPDATE: Fixed some collision issues. Re-exported some blocks to hopefully get rid of weird inconsistency between users. The door works but, the door leafs don't have their collision working, so you can walk right through it. The devs have to fix this, it's not something I can do.

Let me know if you guys run into any more issues.
Shaostoul  [author] 1 Jul, 2017 @ 6:34pm 
For now, what you can do is connect a conveyor junction at the top or the bottom of one of the walls. There's a conveyor port in the middle on the top and bottom that the vanilla conveyors will connect to. I suggest the conveyor junction so you maintain airtightness.
Rubber Sword 1 Jul, 2017 @ 6:09pm 
Am missing something obvious here - how do you connect these wall conveyors to oxygen generators?
Shaostoul  [author] 1 Jul, 2017 @ 12:27pm 
No, there shouldn't be any messed up collision. For me everything looks correct. Try locating the 957838234.sbm in the C:\Users\YOURUSER\AppData\Roaming\SpaceEngineers\Mods, delete it, redownload. If it's still there after, let me know.
Crimson Revenant 1 Jul, 2017 @ 9:08am 
Are the collisions supposed to be against the wall or 1 block wide? Theres an imaginary forcefield that prevents you from getting against the walls.
ExessiveGK 29 Jun, 2017 @ 5:51pm 
Thx Shaostoul,
they don't need to be all of them, maybe just the air vent walls and windows,doors, air tanks, so forth essentially just the straight walls , doesn't have to be the criss-crossed ones.

If not NP, if you have time and do them thank you.
Shaostoul  [author] 29 Jun, 2017 @ 4:53pm 
Hmmm, that's a possibility. Some of them might be a little difficult in some regards. I don't recognize some of those blocks, they must be modded. If any of those blocks are mod blocks, you'll have to bug the original mod author.

That'd probably end up in a pack by itself and would take quite a bit longer to make.
Shaostoul  [author] 29 Jun, 2017 @ 11:10am 
Yeah, I could probably make some small block stuff.
ExessiveGK 29 Jun, 2017 @ 9:47am 
small blocks possible or nah?
Shaostoul  [author] 28 Jun, 2017 @ 8:54pm 
No problem! If you have any requests, now would be the time to do it, since it's a fresh release I'm prone to add/fix things relatively quick. If I move onto something else, it'll be lengthened between release.
LazyMaestro 28 Jun, 2017 @ 8:22pm 
Thanks for this!
Shaostoul  [author] 27 Jun, 2017 @ 10:47pm 
Thank you! I'll be adding more to it eventually but, I think I'm going to start working on a scenario after having played the scenario Escape From Mars by Duckroll.
VALT13L 27 Jun, 2017 @ 10:35pm 
been waiting quite a while for a mod like this well done dude!