Source Filmmaker

Source Filmmaker

Dead Space 2-3 - Security Suit (All SP campaign variants / Isaac)
30 Comments
William616 5 May, 2024 @ 11:31pm 
How the hell do I put the helmet on? I try and try and I still don't get it
d3rpybac0n 26 Aug, 2021 @ 10:27am 
Have you thought about uploading the engineering suit or just the version of it from the first game?
Chamsou 8 May, 2021 @ 2:34pm 
how do i fix the rig not having the blue shade
boyfriend 1 Sep, 2019 @ 5:00pm 
amazing
FastWing 22 Jul, 2019 @ 7:59am 
This. Is. Fucking. Amazing.
Fury Road Warrior 31 Aug, 2017 @ 7:32pm 
wish i had a rig. Dang. Still cool models
Without rig though
Svide 6 Jul, 2017 @ 11:43pm 
Are you going to include rigs someday? I tried using Auto Rigger seems it likes to crash when attempting to rig it. Pretty much a bust
_MaZ_TeR_  [author] 5 Jul, 2017 @ 4:29am 
Have to see
RED 5 Jul, 2017 @ 12:14am 
Do you think you could do a model of NPC Engineers and Soldiers Encountered in DS1?
_MaZ_TeR_  [author] 4 Jul, 2017 @ 2:11pm 
thx
RogueSebek 1 Jul, 2017 @ 2:09pm 
They're great, I love it, WIP for em in my artwork even tho I hav a criticism that it's kind of hard to work without the rig but still I can endure, keep it up, love seeing more of these underrated models from DS.
_MaZ_TeR_  [author] 30 Jun, 2017 @ 3:34am 
Fixed it
Corp 30 Jun, 2017 @ 3:24am 
For some reason on the SFMLab Version, The textures are all messed up, They're all Purple textures
Jocko Crank Sesh 29 Jun, 2017 @ 9:58pm 
God damn man, didnt think it would be that quick when i asked!
Thanks a million, looking forward to using these!
_MaZ_TeR_  [author] 29 Jun, 2017 @ 4:36pm 
It doesn' have any IK_rigs as its using a custom skeleton extracted from Dead Space 2
Mr.Oakby 29 Jun, 2017 @ 3:54pm 
Oh no. I meant "what IK_Rig."
_MaZ_TeR_  [author] 29 Jun, 2017 @ 1:47pm 
If you mean what upgrades, it has all as bodygroups, but the textures are unmodified so they use the texture that the engine of DS2 uses to convert them to blue and other shades of color,
Mr.Oakby 29 Jun, 2017 @ 1:21pm 
Amazing, as always Maz! What rig does this use, btw?
_MaZ_TeR_  [author] 28 Jun, 2017 @ 10:29am 
Perhaps
iNocturne 28 Jun, 2017 @ 10:27am 
ok cool maybe you could get it to be more high quality ;)
_MaZ_TeR_  [author] 28 Jun, 2017 @ 10:23am 
The EarthGov soldier is already available in GMOD, but I'll see if I port that model directly from the game files to here.
iNocturne 28 Jun, 2017 @ 10:18am 
oh if it is really bad then i understand , is it possible to get the military enemies in Dead Space 2 like in the military sector level?
_MaZ_TeR_  [author] 28 Jun, 2017 @ 10:14am 
I tried porting the bridge from the first game over to Killing Floor 2 and just getting the first layer of the bridge (not including the lower parts) took me almost a week to get ripped and then having to sort out duplicate models and some camera, lighting and graphical astehtic models that are usable only on the game's engine. And then finally I ran to the problem that I couldn't figure out how to port it to Unreal Engine so I just scrapped that project for the time being.

Getting maps to Source would be a lot easier but still, the ripping part takes an age. Especially having to assemble the proper textures.
_MaZ_TeR_  [author] 28 Jun, 2017 @ 10:10am 
Have to see but it's not in the priority list. The script I use to extract these models is pretty poorly done which means is that it can extract almost anything, but meshes that belong to maps have broken UVs. However, props can be extracted just fine. I would post some maps here as well if the script could port them and I wouldn't have to rip them from the game which takes ages.
iNocturne 28 Jun, 2017 @ 10:05am 
Not trying to ask to much out off you because i know it is hard , but could you do a asset package?
_MaZ_TeR_  [author] 28 Jun, 2017 @ 10:01am 
Yes it is.
iNocturne 28 Jun, 2017 @ 10:00am 
Maz is it possible to get props or assets like from the maps?
Mio De Noché 28 Jun, 2017 @ 8:43am 
Finally!
_MaZ_TeR_  [author] 28 Jun, 2017 @ 7:26am 
Thx
N7Legion 28 Jun, 2017 @ 6:58am 
Sweet