Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

No reloading in BFE
26 Comments
SH0D4N 14 Jun, 2023 @ 12:51pm 
reloading the pistol, i get. reloading the assault rifle, i get. reloading the shotgun? why?
Fullsound 27 Nov, 2022 @ 7:28am 
thank god, those reloads were ruining the flow of combat
nothing says "bad idea" like reloading weapons in the last level wich is a literal corridor full of enemies
rokko 17 Jan, 2022 @ 11:48am 
i personally liked the reloading, but i understand how some players dont. good mod for those players, glad people can enjoy the game how they want to :battlesgrin:
Shockwave 13 Sep, 2021 @ 3:52pm 
I never really minded the reloading in BFE, but this is so much better now. It's odd too because in BFE VS, you don't have to reload. So I wonder why they didn't just do that for the campaign too.
Johnny Paquet 29 Apr, 2021 @ 4:36am 
Brilliant. Absolutely BRILLANT. Thank you mucho for this mod!!
Player 17 Apr, 2021 @ 10:49pm 
Отлично. Спасибо вам за ваши работы. Не могли бы вы сделать мод, убирающий перезарядку у кольтов в Fusion HD? Они в Fusion работают не так как раньше: если пострелять из кольтов и, не перезарядив их, сменить оружие, то потом при возвращении к ним в барабанах останется столько же патронов, сколько было на последний момент использования. Получается, что перед переключением с пистолетов на другое оружие их надо каждый раз перезаряжать, чтобы они потом не подвели в ответственный момент. Так неприятно играть. Помогите пожалуйста.
NSKuber  [author] 5 Jan, 2021 @ 9:09pm 
Some upgrades there are giving you out technically a "new" weapon which isn't affected by the mod, so, yeah, these two are not completely compatible.
chokepoint 5 Jan, 2021 @ 11:23am 
i am playing with serious rpg mod and i still have to reload
NSKuber  [author] 7 Oct, 2020 @ 11:15am 
I think there is another mod on the workshop which does that, removes all reloads except the pistol one, search for it.
Call Me X 7 Oct, 2020 @ 9:56am 
pistol should always reload
contro11erhog 9 May, 2018 @ 11:57am 
a must for BFE
Lord Sashev 6 May, 2018 @ 5:58pm 
Thank you
Jonok 31 Jul, 2017 @ 7:33am 
you fix a real issue, thanks a lot
NSKuber  [author] 30 Jun, 2017 @ 8:24pm 
Nope. File replacements cannot be changed once game loaded.
Maksman 30 Jun, 2017 @ 5:33pm 
Could you add a command to enable reloading on the pistol only?
Multidirectional 29 Jun, 2017 @ 12:29am 
Launching through steam did the trick, thanks!
NSKuber  [author] 29 Jun, 2017 @ 12:04am 
Check in "Extras->Workshop Packages" if this one is enabled. Also check in main menu in upper right corner if there is "Moddable" near build version number. And try to launch moddable through Steam and not directly through .exe. With Fusion Steam handles mods download and update, maybe something hasn't installed because you used direct .exe launch.
Multidirectional 28 Jun, 2017 @ 11:54pm 
Yes, I subscribed to mod and launched "Sam2017_Unrestricted.exe". Maybe there's additional step in enabling mods in Fusion that I don't know about?
NSKuber  [author] 28 Jun, 2017 @ 7:04pm 
Hm, so, you subscribed to mod, launching "moddable" version, mod is enabled, but weapons have reload?
Multidirectional 28 Jun, 2017 @ 12:06pm 
I cannot get it to work. What am I doing wrong? I tried launching it both from regular exe and ''unrestricted" exe.
Soulmyr 28 Jun, 2017 @ 7:52am 
Alright, since you don't really use the pistol past the first few levels I guess it don't really matter
NSKuber  [author] 28 Jun, 2017 @ 7:47am 
Somebody asked for no reloading mod on forums, so why not change Pistol too if making "No-reload" mod.
Soulmyr 28 Jun, 2017 @ 7:41am 
Well the starting pistol weapon has always had reloading.
Multidirectional 28 Jun, 2017 @ 7:37am 
Soulmyr, what do you mean "why the pistol"? Entire first level has you using a goddamn pistol, it's boring as shit without reload already.
Soulmyr 28 Jun, 2017 @ 7:34am 
Thanks.

But why the pistol too?
Maksman 28 Jun, 2017 @ 7:27am 
cool