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But, i'd change one thing. I'd weaken the resist buff. The vestal, who has a group heal only heals, no buffs. So having both on the Antiquarian feels a bit cheaty. I'd cut the buff in half (like 5-6-6-7-8 instead of 10-11-12-14-15). It would still be great, but slightly more balanced in my oppinion.
That being said, I can easily do it on my own. Just thought I'd share my thoughts on the matter.
Peace out :)
This mod works with all DLC´s or without them.
Thanks for the tip. I fixed it! But it may be that you have to subscribe the mod again,
after that it should work.
no, should work even if you are already in a dungeon, but don´t forget to load the mod before all other antiquarian mods in the main menu.
You can load the "Antiquarian Group Heal" before the "Pitch Black Dungeon" Mod in the main menu mod loader and it should work but all other changes to the Antiquarian in PBD are deactivated.
ok i tested it with a mod that allows more than 4 combat skills, when you load the "Group Heal" mod before the "more than 4 combat skills" in the mod loader in the main menu the Antiquarian will Heal the Group ,but the more than 4 combat skills mod is not active for the antiquarian. (All other classes work normally)
im sorry, but this mod wont work with other mod that changes skills of the Antiquarian, but if you mean other classes than the Antiquarian it will work!
Some mods that add an extra combat skill and camp skill have worked together, but I don't know if they work with this.
Sure, It just does not work with other antiquarin mods
If you have an other Mod that take some changes at the antiquarian (Balance/Redone/Unchained) it wont work.