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In order for the Bestiary tab to appear next to Arcane, this mod has to go above:
•Torchlight II Essentials
•Essentials UI - Vanilla
If you put it under, the UI mod will overwirte it and you won't be able to access the Bestiary tab.
Also, if your friend wants a modding experience, join in at http://torchmodders.com/
So after you receive my original mod files, I think it is safe to overwrite the files of Boss Spells mod with my Arcane & Bestiary mod files.
thanks you so much for the mod, its made the gameplay have more story when read your bestiary. make the story be so deep. this mod is really amazing.
i want to put your mod on my pack, this is for my personal use. i dont have any plan to share it on community. when i try unpack your mod with GUTS. the log in show i got so many error on killcount triggerables. and i cant fix it because i dont know what you do in there. so this the problem and make the arcane and bestiary be bugged. why i try to unpack your mod is because your arcane and bestiary mod isnt compatiable with boss spell mod by Zen-Hege. because his mod editing the boss unit too. so can i get your arcane and bestiary unpack version to put it on my mod pack so it work well without bug doudley
I don't know how much you do prioritize copatibility with other mods, I'm just reporting.
I would suggest anyone using this, or your UI's compilations, to put arcana in the top and deal with whatever glitch may apear by dropping the UI down.
I don't mind sacrificing some of my writings if it means more of yours can be in the mod since I see this as having a better opportunity by having more choices to pull from than just one author.
To answer your query, I'm afraid you are correct to point out that Bestiary Update pop-up in every game start is not caused by mod conflict, it is a downside of this mod and I don't think there would be a fix to it. In my opinion, the issue is easily ignorable.
I hope to stay close to the story despite having to expand on a lack of detailed explanations.
Every time I enter a game the pop up for "Beastiary Update" appears. How do I make it stop poppping up every single time I start a game?
My load order is:
Arcane and Beastiary
ESO EC
Essentials - Vanilla UI
Torchlight II Essentials
Just read the stuff in the discussions for this mod, looking forward to unlocking some of the info soon :)
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1290691937718947871/?appid=200710#c1368380934254371677
I am familiar with Torchlight lore and could easily explain how some of these unknown creatures operate in this world of ember.
I think all I need is a list of which creatures require lores.
Special support to Darkthan's Path of Torchlight and its Part 2 , including both mod's unique creatures.
New bestiary artworks added!
Updated some of the bestiary artworks.
I'm not sure I understand your question, are you asking me, if its possible to make artwork entries to all targetable units in the game? Then yes, it is very possible.
Do you think it's possible to give unlockable photos to all the "mesh" entities in game even without lore just to give future modders a foundation to build from?
Is it possible to give Quest Characters an unlockable picture like Commander Vale and the Destroyer?
Is it possible to give unlockable pictures for common breakables like lamps and vases?
- Added artwork for Elementals, Grand Regent, Mimics, and Spiders
So again, if there are issues found with this mod, please let me know so that I can improve this mod better.
I have a saying, "It's easy to criticize, anyone can in a heartbeat but to appreciate it takes time and effort; even a lifetime is not enough to truly understand one thing." Be mindful next time guys and thanks for the comments.