Scrap Mechanic

Scrap Mechanic

128 to 1024 length Sliders, visible and invisible
18 Comments
IZURO 24 Nov, 2021 @ 1:20pm 
don't work
Robb 13 Mar, 2020 @ 10:19am 
Nice mod! Thx! :)
Enidras  [author] 14 Apr, 2019 @ 10:51am 
Hey guys.

The "PosAnimDifAsgNorAlphaFlip" is not defined error is fixed, it works fine now.
The error had to do with deleted lines in a vanilla file (partmaterials.json, the lines were indeed redundant) so it should also fix "broken" worlds.

Really sorry for the inconvenience and the delay.

Cheers!
RenwiX 27 Feb, 2019 @ 8:24am 
it broke my world :lunar2019madpig:
RenwiX 23 Feb, 2019 @ 11:23am 
I've got the same problem a Britanic Mechanic
TheoGamer 16 Feb, 2019 @ 1:25pm 
i'm having a problem with this mod. when i start up a world a message shows up saying:
shape uuid: a6fbf3c4-70f7-4a59-b0d5-768ba80fe913
"PosAnimDifAsgNorAlphaFlip" is not defined
Doctec 10 Jul, 2018 @ 7:10am 
hello, awesome mod! could you also make some pistons with force ?
Enidras  [author] 4 Sep, 2017 @ 2:35pm 
Ok so, i struggled a lot with the mod tool and had difficulties with interference (i starded doing 4 different mods before regrouping in this one). I even managed to screw up my world with this, even the backup somehow. But i tested with other maps with the older Slider mod in it and it worked, so i believe you wont lose anything. In the case you lose a map because of the update, i'm really sorry and hope there wasn't much. I'm pretty sure it's fixed anyway. See you, and thanks for the feedback.
Square 15 Aug, 2017 @ 11:33am 
but it could be extending longer
Square 15 Aug, 2017 @ 11:33am 
THATS SO USEFUL
Square 15 Aug, 2017 @ 11:33am 
woah
Square 15 Aug, 2017 @ 8:14am 
what is this useful for?
Sammy 1 Aug, 2017 @ 12:43pm 
is ti possible that u can make it liek another color so i can see the difference in my inventory
Sammy 16 Jul, 2017 @ 11:59am 
OK WAIT I JUST NOW REALEASED HOW USEFULL THIS IS THANK YOU SO MUCH
Sammy 16 Jul, 2017 @ 8:36am 
Nvm this is cool but theres no way to pick exactly where you want the block to be. thrusters have really hight power so it slides really fast
Sammy 16 Jul, 2017 @ 8:30am 
this looks cool
time to see what subassemblies means
Enidras  [author] 30 Jun, 2017 @ 10:13am 
Adjusted the stroke to 128 (sorry) and the force to 0, it is now way less glitchy
Enidras  [author] 29 Jun, 2017 @ 4:19pm 
I set the force to 10 for now, and put a force of 0 after some tests
It has a visual glitch: while the connected block extends to 1024, the piston itself still goest up to 16 blocks. I might fix that later