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if GLOBAL.TheNet:GetIsServer() then
AddPrefabPostInit("vegeta", function(inst)
inst:AddComponent("sanityaura")
inst.components.sanityaura.aura = 0
end)
AddComponentPostInit("sanityaura", function(self)
local old = self.GetAura
function self:GetAura(observer)
if observer.prefab == "nappa" and self.inst.prefab == "vegeta" then
return -1 -- Get rid of - to make sanity heal
end
return old(self,observer)
end
end)
end