Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

VENGEANCE [Mirrored, 4 Areas, Medium-Hard Difficulty]
27 Comments
Suprim 4 Mar, 2024 @ 3:16pm 
what remakes did u made before
Vsratiynaturalist 14 Nov, 2017 @ 7:24am 
jeezuz, HM1 remake levels always should be like this one. This something new. I really enjoyed it.
the punk buster 20 Aug, 2017 @ 5:34pm 
good
Xdtau 2 Aug, 2017 @ 5:38am 
Nice level
mvfoley  [author] 6 Jul, 2017 @ 12:12pm 
@TheSon, English sounds good! Thanks for the feedback, glad you enjoyed it. I've done about 4 remakes so far so I think this will be my last one. I will want to steer to making more original content and levels. Thanks.
mvfoley  [author] 6 Jul, 2017 @ 12:10pm 
@Manny, yeah there are definitely some potential off-screen kills I'm not proud of. Sorry about that
ZED 6 Jul, 2017 @ 11:37am 
Rage. Inducing.
КОТЕНЬКА МАСЮНЯ 6 Jul, 2017 @ 4:47am 
Perturbator - vengeance , my favourite track
singleservingjack 5 Jul, 2017 @ 12:42pm 
Goddamn great hardcore level, I like this. Great HM1 level design and furniture sprites, hard enemy-placing, and also that fat guy.
Say me, this is the last remake, or you wish to make more?
(Sorry for my bad english, I'm from Russia)
Molotov Milkshake 5 Jul, 2017 @ 12:26pm 
By the end I was pumped for Showdown. Putting that outro in was a good touch.
mvfoley  [author] 5 Jul, 2017 @ 9:47am 
- Oh yeah! I literally watched the exact cutscene from HM1 and decided to remake it completely from scratch and to add my own small details. Thanks!
Molotov Milkshake 5 Jul, 2017 @ 9:29am 
Chalk outline and bloody fridge. Very faithful to the original. You thought of everything here.
mvfoley  [author] 5 Jul, 2017 @ 9:23am 
@Richard, thanks for the feedback!

What about Jacket's apartment?
Molotov Milkshake 4 Jul, 2017 @ 4:47pm 
Man that was great. Hard-mode version of Vengeance. You went to some pretty great lengths to re-create NPC+face sprites and props from the original. And presenting the whole thing mirrored as a hard mode...very clever.

The only downside was that it reminded me how bad the enemy layout sometimes was in HM1. Random enemies are a pain for obvious reasons, but using them is a gamble...and hell, the devs used them in the campaigns, so I can't fault you for it.

Also, I saw what you did with the apartment ;)
Scrabble 3 Jul, 2017 @ 5:26pm 
don't mention it
mvfoley  [author] 3 Jul, 2017 @ 4:44pm 
@Pirate, I completely agree. Random enemies can sometimes wander off where you don't want them to. Appreciate the feedback, thanks.
Scrabble 3 Jul, 2017 @ 11:52am 
fun level, had too many random enemies t hough, cut down on that and this would be amazing-er
mvfoley  [author] 2 Jul, 2017 @ 3:57am 
@Zen, this was the last one thank god
Zen Advent 1 Jul, 2017 @ 9:37pm 
anymore remakes or that is the last?
Blue 1 Jul, 2017 @ 2:28am 
axe overrated
250 BC ancient mayan tablet 30 Jun, 2017 @ 1:34pm 
Make a remake campaign please thank
mvfoley  [author] 30 Jun, 2017 @ 1:22pm 
@Rob, lmao
250 BC ancient mayan tablet 30 Jun, 2017 @ 1:20pm 
Cool
robracer97 30 Jun, 2017 @ 1:16pm 
Wait this isn't a Richard campaign
CL-K4N 30 Jun, 2017 @ 1:04pm 
@mvfolevh i thought the same thing with hard mode, its just enemie awareness and all that.
But still great level.
mvfoley  [author] 30 Jun, 2017 @ 12:59pm 
@MajiDel, ha technically in Hard Mode it is mirrored the original way. Just as a fun though! Thanks.
CL-K4N 30 Jun, 2017 @ 12:50pm 
Amazing level, this is how the original should have been. Now to try on hard mode.:TheRooster: