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On halt until Fusion exits beta.
I might need more details. Can you check your console (F1 key)?
Also I don't know how long it takes to go out of Beta because I'm not a developer. They said "when it's done".
I don't want to go out of bounds, because this is just about enemies and not weapons. A thing I could do is making another mod that would replace weapons, but in that case the mods will mismatch because they'd both replace original maps. This mod is meant to be played on both Singleplayer and Cooperative. In Cooperative, using BFE weapons in TFE and TSE leads to unexpected results (like animations not playing correctly).
And will the next Version have BFE Weapons?
The mod will get a revision before final Fusion release.
Nice to know. The mod still needs a revision, probably before the final fusion release.
Probably not: as far as I know, melee attacks are related to the game itself (ie. BFE, TSE, etcetera). Also I don't know if the mod works, currently: I had a little discussion with the community manager (Solais) so I'm not really tempted to fix it right now.
You're welcome.
Well, that's definitely a good idea. I'll do it once the game leaves beta or on next patch, because I'll be redoing the mod from scratch once they release the final version.
I discussed with several players and veterans a lot about replacing HD-exclusive enemies with BFE ones, and we ended up deciding to not remove HD-exclusive enemies.
We liked them more
I personally love TFE and TSE music. If it will be a huge request, I'll gladly make it.
Any chance you'll make a BFE Music Replacement Mod for TFE & TSE?
Glad you liked it :O
Not probably. I'd like to keep TSE exclusive enemies, as most players told me. Already replaced Zorgs with URP versions.
Will you Replace the Zorgs with the Cloned Soldiers?
True. Except the eventuality of issues with the mod, I'll check and update the mod in that case.
Once the final version of Fusion gets released (if I recall correctly, should happen soon), I'll proceed releasing the updated final patch for the mod.
I presume its on hold for now? Right?
My holiday is finished, so I'm back to work now. The mod will stay on its "Preview" status until Croteam releases the final version of Serious Sam Fusion. I can't predict whether the mod will still work properly or not in the final version.
They'll also likely update the maps, so I'll need to update my mod as well in order to use the new version of the maps.