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(I would use that stress heal 5 Laudanum mod but the programmer did not edit the item's file directly so it cannot be used on curios, for say the 'Sunward Isles' dungeon mod... The one thing the game literally needs...)
The other mod I have used has 6 lines but you have 510..?
you can change it even if you already in a Dungeon and a Hero has 99 Stress Points. lol ^^
i testet the mod multiple times with multiple heroes and it all works. The only advise i can give ,is to run the mod standalone and load in first order, or steam dont updated the mod automatically so maybe desubscribe and subscribe again.
I testet the mod standalone with multiple hero abilitys with stuns and it all worked normaly, can you make a screenshot when the problem occurs? Is it when a hero get stuned or when you Stun an enemy?
Whats not working? Crash,Bug, Stun not working or features missing? Did you load the mod in first place or standalone?
I fixed the mod and it should be working now, but remember that the mod must load in the first place before all other mods, otherwise some Problems may arise.
Before you load your Village, on the right side you can activate/show mods and
then drag&drop this mod on top.
Do you load this mod first in the main menu mod list?
Maybe an other mod blocks the changes of this one.
works with mod classes too, because the chance to get an virtue or affliction is based on the mode you play like: radiant/new_game_plus/normal, so it do not matter which class you have, because its for all the same, exept flagellant class thats allways a Suffer.
Thank you very much!
ok, i found the problem and fixed it, it should be working now.
So I recently finished my normal playthough with this mod enabled (and others) with no problems. However, I started my Bloodmoon playthrough about half an hour ago and noticed in the Hamlet that my roster size had been reduced to 9 from the usual 10, my death limit had been reduced from the normal 16 to 13, and my week limit had been reduced from the normal 100 to 91. After going through each mod one at a time, I found that disabling this mod fixes the issues, while enabling it causes them. Is this supposed to happen, or is my game just bugged as all hell?
I'm sorry to say you that this is not true, I have didn't found something like this in the files, but if it is so, it work as you said. (On the other hand you can increase the value by ticks or Trinkets)
not sure about that extra 5% virtue everytime they level.
it's just a chance
you can either get a good or bad affliction
just becuase you have a 50% chance of good affliction doesn't mean that you will have a confirmed good affflict
What are you talking about? This mod is just for affliction/virtue chance when heroes have a test when they hit 100 stress. It changes nothing with the values of enemies.
The game hates you as much as me. Be lucky to have one virtue ^^