Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(3v3) Island Onslaught
8 Comments
TEAbagU  [author] 29 Aug, 2017 @ 5:26am 
Once I secured the center my ally went numb but I was able to crush all 3 enemies alone in just under an hour as SM vs Ork AI
TEAbagU  [author] 28 Aug, 2017 @ 10:19pm 
yeah that does happen when the AI builds to many vehicles.That's when you need to go on the crazy offensive because your base is practically unbreachable with his vehicles. The left side through the narrow stealth pass is the best location to assault. Capture the point then teleport and link a webway with a constant stream of units passing through or as Space Marine build a vehicle pad and pump out some armor and have squads that can drop on the sand and reinforce. if you have elite titans call them in and use super ability to help soften up the second wave of enemy units.
uzairf55 28 Aug, 2017 @ 9:01pm 
its a bug or something but after fighting for 2 or so hours on this map my ai ally just stopped attacking or doing anything. maybe because it had too many vehicle units produced just guessing. Good map though.
TEAbagU  [author] 4 Aug, 2017 @ 3:37pm 
Besides for this map wraith guards are far more better
TEAbagU  [author] 4 Aug, 2017 @ 3:33pm 
If I give the shadow warriors freedom to move around then it would also free all eldar vehicles giving the eldar unfair advantage but if you can clear and hold just a tiny part of their base area then you can warp in a webway and link it and have a shadow army ready to go through and multiple barracks with units spawn and walking straight through.
leZgo 3 Aug, 2017 @ 3:40am 
Hi, this map coulkd be nice, but the shadow warriors can´t move/fly
TEAbagU  [author] 17 Jul, 2017 @ 2:52pm 
Thanks. This was my first map to alter the standard game mechanics. I'm hoping in the not to distant future that the world builder offers greater customization to create custom campaigns and a much more user friendly user interface and a detailed user guide included would be a nice touch. Would make making maps less tedious and easier to operate. Instead I've had to learn it through patience and perseverance.
jrf_visitor 17 Jul, 2017 @ 12:57pm 
This looks ace!