Starbound

Starbound

Useful Pets [1.4.2] UPDATED, AGAIN!
110 Comments
󠀡󠀡 10 Jul @ 5:50pm 
does this work with pandora's box
Kinsect 14 Mar @ 4:55pm 
Dang! I did not know that Arcana had armor That strong! o_o
Mabra 6 Mar @ 4:21am 
Yeah if you have high tier armour like Arcana's your pet gets an insane amount of HP.
Indy 29 Sep, 2024 @ 6:44pm 
So according to one of the pets I have, they've got over 3,000 defense. Reason why is because I'm using the Arcana mod's Heartseekers armor set which gives me health regen as well as give me over 900 health. I don't know if it's because of this mod for the pets that I have or if it's the Arcana mod.
Indy 29 Sep, 2024 @ 6:26pm 
I'll let you know if I come across a bug, though I haven't played Starbound in a bit now.
Psieonic  [author] 29 Sep, 2024 @ 6:19pm 
Hey @Indy - Is there something in 1.4.4 that breaks this? I haven't looked at it obviously since 1.4.2, but it should still work fine unless they stealth changed something in the pet scripts. I can take a look at it and update the version number if it seems fine, but definitely let me know if you find a specific bug.
Indy 23 Sep, 2024 @ 4:12am 
Hey, just wanted to say that I love using this mod, but I fee like it should be updated for Starbound version 1.4.4 when you have time.
Egghead 16 May, 2024 @ 10:09am 
at least they arent suicidal basically anymore.
SacredSpirit1337 13 Feb, 2023 @ 10:43am 
@M.A.G.Gen. Huh?
M.A.G.Gen. 23 Apr, 2022 @ 3:47pm 
Can you override pet behaviour? I mean when they on tether, or summoned by player, well... they NEVER stop running. I mean normal Fennix in wild life sometimes can sit on ground and just chill... Captured pets never sit or stay without movement... That kind of weird... I start to feel realy uncomfortable when I see restless pet... Can you give me an advice wich mod can change this "bug"... (that not your mod issue, that issue of the game)
Psieonic  [author] 10 Mar, 2022 @ 1:29am 
@MeowingInsanely There was an update to part of the pet creation code a couple Starbound versions back which changed the way pet data was retrieved. It made my mod and many others that modify pet scripts incompatible without merging in the changes. I wouldn't he surprised if procedural pet names was using the older script sources that are no longer compatible. Unfortunately, that means the mod author would have to fix it.
Psieonic  [author] 10 Mar, 2022 @ 1:24am 
@xbxbxb123 Any mod that adds additional buffs to pets (if it doesn't conflict, such as changing the base stats of monsters pets are derived from) is going to likely make them overpowered. I balanced this using vanilla enemies and pet stats and it would require rebalancing to make it work nicely with Monster Buffs. It might be possible for me to add an adjustable stat multiplier, if you think that would work?
xbxbxb123 3 Mar, 2022 @ 2:33pm 
I noticed that this mod makes pets extremely powerful when used with the Monster Buff mod (It might be a different one, not completely sure)
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 1 Mar, 2022 @ 5:11am 
For some reason i thought that thing has weird legs but it was just a grass smh
MeowingInsanely 24 Oct, 2021 @ 7:34am 
Weird something's making the creatures die when trying to capture them, I have found that it might be:
"Arachne Race"
"Frackin Universe"
"Named Pets - Procedural only"
& possibly
"RPG Growth"

It was "Named Pets - Procedural only" that caused it to kill on impact.
ICECOLDWRXST 25 Jul, 2021 @ 9:42am 
The worst part about the pets was the health, after two hits my pet would be near death. BS
Psieonic  [author] 1 Mar, 2021 @ 9:39pm 
More than likely RPG Growth will override this mod's stats or vice versa, though I don't know for certain. Trying shouldn't break anything though.
Chet Walters 1 Mar, 2021 @ 5:30pm 
Is it compatible with RPG Growth? Because there is a Tamer profession, and just wanna know if their bonuses will stack with these. Thanks!
Gordonmorbzolla the III 12 Jul, 2020 @ 4:48pm 
Have faith in the creator Butterslingshot!
Stardust 10 Jul, 2020 @ 7:56pm 
Hah! You'll never be able to fix the stupid Smoglin AI, it barely even attacks, it's basically just there to take damage.... *cries*
Psieonic  [author] 15 Jun, 2020 @ 10:52am 
HAHAHAHA No worries tojake. ^_^ Good luck with your mod issues.
Gordonmorbzolla the III 14 Jun, 2020 @ 4:57pm 
Wait isn't this mod the mod that
OH MY GOSH XDXDXDXD I am stupid. This isn't any capture mod, so sorry for this confusion! You've been great I shoulda re read all of this... have a good one!
Psieonic  [author] 10 Jun, 2020 @ 3:14pm 
@tojake2 That is strange, I didn't modify any of the game's creatures, and certainly not to add the ability to capture ones not normally capturable. I'd have to ask you to double check what other mods you're running.

I can't find any older posts of yours mentioning captured pet issues. If you'd like, you can send me a friend request and we can speak about this in direct messages to sort this out.
Gordonmorbzolla the III 10 Jun, 2020 @ 1:48pm 
No they are from the original game, I IMPLORE you to re read what I have already typed, they are definitely only capturable by this mod, they are said to be a spider creature, and they come from a Challenge dungeon
Psieonic  [author] 9 Jun, 2020 @ 12:52am 
@tojake2 Where do these pets come from and now are they acquired? Are they from another mod?
Gordonmorbzolla the III 3 Jun, 2020 @ 10:38am 
@Psieonic What about my issue with not being able to heal certain pets not normally capturable? Any luck with that?
Psieonic  [author] 3 Jun, 2020 @ 1:33am 
@tojake2 : Unfortunately, reworking their movement is well beyond the scope of this mod and would take a lot more work than I'm willing to commit. This assumes modifying their AI is even possible. I haven't played Starbound in quite some time, so getting deep into the scripts isn't something I'm keen on doing right now. It's worth noting, the pets are primarily meant as a supplement. Crew members are your primary support allies.

If you'd *really* like, I could possibly create a separate mod that makes pets notably stronger, but there are probably better mods for that out there on the workshop already. This one is intended to stay close to the original design of the game's pets.
Psieonic  [author] 3 Jun, 2020 @ 1:26am 
@LeCirde No worries mate, do they work alright on a new save?
LeCirde 31 May, 2020 @ 9:06pm 
@Psieonic : No other mods that is related to pets. Just this one,

This is, after they died (poof) they drop items and you can't summon them again until you heal them.

I never had the chance to put them into the thether since I reinstalled the game and deleted the savegames with the settings configs just to make sure it doesn't happen again. Kinda heartbrraking when you see your rare monsters go poof everytime you load the game 😅

They are just vanilla pets. I didn't install anything else . Not even FU.

I wish I saw your reply before I deleted my save or reinstalled the game so I could give more info. Sorry and thank you for your time.
Gordonmorbzolla the III 30 May, 2020 @ 7:36pm 
Hey uh, any progress with my issue if I may ask?
Psieonic  [author] 28 May, 2020 @ 7:11pm 
@LeCride : What other mods are you using? Were they pets you had from before you installed my mod? Have you tried placing them in a Pet Tether? Are they vanilla pets or were they added by a mod? Any other potentially related information that could help solve the issue would be appreciated. :)
Gordonmorbzolla the III 27 May, 2020 @ 5:39pm 
LeCirde, I give my F's.
LeCirde 26 May, 2020 @ 1:56am 
For some reason, installing this mod insta-kills my summoned pets, but they drop items/pixels tho, which is funny.
I tried to uninstall(unsubscribe) but loading my save data without this mod freezes everything, Hmm.
CaptainCrazeh 7 Apr, 2020 @ 4:20am 
Can you make pets open doors?
Gordonmorbzolla the III 1 Apr, 2020 @ 5:17pm 
Yeah that's what I've been doing, I think the best bet is to Go to it's movement coding, figure out what makes it work- "deconstruct it" if you will, and then make a copy of that and add the modifications that would edit that! The best way to find said thing is to ctrl+F and type in the search bar it makes for you what you're looking for, I'm no modder but I've dabbled. I hope that might help you!
Psieonic  [author] 1 Apr, 2020 @ 1:12pm 
I've looked at the possibility before, but I couldn't quite figure out how the AI is set up. Possibly the most likely thing I could manage is getting them to 'teleport' to you more aggressively, and I did try that, but couldn't find the right functions to do so.

For the time being you can put your pet on your hotbar and manually respawn it, though I know that's not a great workaround. Unfortunately I can't promise anything at this time.

If anyone does find a way and wants me to incorporate it into this mod however, I would be more than happy to do so!
Gordonmorbzolla the III 1 Apr, 2020 @ 12:27pm 
Do you know if you could rework their movement? They never follow me (Or jump because I have the rare pet Electric SHooter from the first planet which is just the rare version of the pink green goopy spitty guy can they not jump?) Anyways my pets barely follow me around making them not really useful in missions to come to my aid, know of anything that could help with this or if you could add that pretty please?
Psieonic  [author] 15 Jan, 2020 @ 6:26pm 
@Kriezen Are you using other mods? In what situations to they become overpowered?
Norlaf 7 Jan, 2020 @ 10:17pm 
really useful but pet become god and this can break the game making it very easy, a little balancing would be nice! xD
Raiizy 16 Nov, 2019 @ 9:25am 
Does this work with pandora's box?
Hupernikao 4 Aug, 2019 @ 2:19pm 
Me too... I thought it was my fault somehow! :steamhappy:
Boltte man 3 Jul, 2019 @ 8:38am 
...I was wondering why I couldn't catch anymore monsters as pets....time to update! Thanks!
Psieonic  [author] 1 Jul, 2019 @ 4:56am 
:D <3 Please deliver it to the station orbiting Leela Mire III. ;)
MegaMato 30 Jun, 2019 @ 11:49pm 
YES! I love you! I'll bake you a cake!
Psieonic  [author] 27 Jun, 2019 @ 2:07am 
Update is out! Hopefully all is well, and enjoy everyone. If there are any problems let me know and I'll try get them fixed ASAP. :D
Psieonic  [author] 26 Jun, 2019 @ 10:48pm 
Thank you for the kind compliments, this kind of thing really helps motivate me to get this done. :) Working on it right now, hopefully be ready by the end of the (Aussie) day! :D
Shackle 25 Jun, 2019 @ 4:00pm 
I'm still surprised this isn't in the base game, ya know actually making pets useful and regenerate instead of a pain the butt to manage after they've done nothing then died, then just taking up valuable bag space.

Can't wait till its update to 1.4 <3
Fae 18 Jun, 2019 @ 12:37am 
Ooh, that's a relief, haha. Thanks a lot<3
Mr. Mahou 17 Jun, 2019 @ 1:51pm 
Thanks :D
Psieonic  [author] 17 Jun, 2019 @ 5:47am 
Okay, yeah just took a quick look through the patch notes and the new elemental pets would have caused changes in how new pet data are written to pods, which would conflict with this mod. A fix shouldn't be too difficult (hopefully :X). :)