Arma 3
October Skies
16 Comments
Chaotic Neutral 26 Jul, 2021 @ 10:59am 
First I wanna say that I really liked your mission and have been playing for the past few days. I only have a few issues atm.
The built in AI transport is basically unusable, as the enemies are all around the map and even if you set the fly height to High the AI pilot will still go very low, and the chopper ends up being shot at and destroyed. Not sure how much could be done here as I think this is more of an ALiVE issue then your mission's. Also, if the heli is disabled and the crew died, can you replace it?
The other thing that I think isn't really working properly is the Logistic Support System, specifically the Individual Reinforcement thing. When you select "RHS Men" its all empty. This only ocurs when trying to order individuals, I can order groups fine. Also, when choosing convoy support can you influence in any way their point of origin?
Thank you for reading.
HeroesandvillainsOS  [author] 2 Dec, 2020 @ 1:19pm 
@G|F-110 unfortunately some things seem to have broken with recent Arma and CFP updates. Is this happening when hosting a local LAN session? Are you playing in SP? If so, can you try local host MP and see if it works?

I don’t have much time right now IRL to do much testing. Sorry you’re having problems.
GF-110 23 Nov, 2020 @ 6:38pm 
Having a problem with the mission where my loading the mission after doing Alive's "server save & exit" simply goes straight to the mission complete screen.

I've tried to reset persistence, but following forum advice and threads have not worked. Attempting to rename the .PBO in the steamMPMission folder in my Documents doesn't work as it simply just recreates a new Mission.PBO when launching. Am stumped.
Moosehound Actual 12 Aug, 2018 @ 3:47am 
Aye, most of the CFP units look very amazing, spent quite some time this morning looking into the varius factions(The Taki jackets for vest equipment slot and layered clothing got my immersion hard). Be right back for now though, going to go pray and maybe sacrifice a little bit to all the spirits and some demons too for a Desert Spetznas Insurgency. Much love man
HeroesandvillainsOS  [author] 11 Aug, 2018 @ 9:28am 
@Nifur yes CFP has most bases covered. Some factions are still yet to be implemented though (such as Ukrainians), and others still need a touch up (for example, they finished their Russian Desert Spetznaz which look awesome, but they haven’t yet done the woodland version...woodland version is still basically the default CUP ones which obviously aren’t as pretty), but yeah CFP is amazing. And it’s 100% ALiVE compatible so its a win-win.
Moosehound Actual 11 Aug, 2018 @ 8:49am 
Wow man, may not be the answer I wanted but sure appreciate it well enough none the less. Thank you for explaining it so well. I don't mind the other packs at all, mainly It's just because I somewhat prefer AK's over AR's. Doesn't CFP have some cool lesser aligned PMC factions though? I'll be sure to try out anything you release regardless
HeroesandvillainsOS  [author] 11 Aug, 2018 @ 8:17am 
@Nifur Hi and thanks! I’m glad you like it! Unfortunately, I’m in the process of replacing RHS in any mission that I made that requires it. At the moment, I dropped the RHS dependency (in favor of Community Factions Project) in every mission of mine EXCEPT for this one, mainly because no other mods have Ukrainians. :)

Personally, I hope to remove RHS from this mission someday too so I can finally uninstall RHS completely. Although the RHS team makes an amazing mod, the way they put together their factions makes them NOT ALiVE compatible. The only reason they currently work is because me and a few other guys made them ALiVE compatible internally in the ALiVE mod. And this compatibility has a chance of breaking any time RHS updates, so at this point I’d rather just not use their mod anymore. Sorry if that’s not the answer you wanted. :(
Moosehound Actual 11 Aug, 2018 @ 7:07am 
Just wanted to say that I love all of your missions but this one is my favorite, do you have any other AFRF scenarios planned further on by chance? Would love some VDV vs middle eastern type Insurgency like the others, thanks for hours of fun none the less! Much love
Vaulcan 28 Oct, 2017 @ 10:01am 
I use ACE its ok so far.
HeroesandvillainsOS  [author] 28 Oct, 2017 @ 6:51am 
I don't personally use the ACE mod when I'm playing alone with AI (ACE isn't very AI friendly), so I like to make missions for the public without it. Feel free to grab the mission PBO above and add it yourself, I can definitely see how it would make it a more enjoyable experience when playing with your friends.
GooD Man 28 Oct, 2017 @ 4:51am 
what about ace mod use in mission and revive players ?
HeroesandvillainsOS  [author] 15 Oct, 2017 @ 6:16pm 
@Vaulcan I don’t use Project OPFOR or RHS in that mission anymore. Good rule of thumb is to only load the mods required to play the mission. Especially when reporting bugs. I tend to also load Advanced Rappelling, Advanced Towing (sometimes Slingloading) and Enhanced Movement too when playing for real, but all in all I can’t troubleshoot missions when mods not required to actually play them are being loaded too. Thanks for all the reports though, I do appreciate it. Just try to only load the necessary mods when playing if you can.
Vaulcan 15 Oct, 2017 @ 6:11pm 
it was this one and Battle of Sangin i think.
HeroesandvillainsOS  [author] 15 Oct, 2017 @ 6:06pm 
@Vaulcan Ok but which mission of mine is that? It’s a harmless error caused by Project OPFOR and I don’t use Project OPFOR in many of my missions anymore. I think the only Workshop one is The Contractor. But either way it’s harmless.
Vaulcan 15 Oct, 2017 @ 6:00pm 
ah I did have a task to clear the infantry there so maybe it was part of that. though it was complete at this stage. yea in-game has an RHS error linked to equipment but the Alive one is in the editer.
"
....re")) then {
if ([ALIVE_require"] call [~]alive_fnc_ismonuleavailable
file po_factions_me\staticData.sqf, line 3
HeroesandvillainsOS  [author] 15 Oct, 2017 @ 5:16pm 
@Vaulcan In response to your post in my other mission thread, you shouldn't be seeing any IED's in this mission at all. I just checked and I don't use the IED module in this operation. I just went to the factory you described south of the spawn point, just incase the map had any decorative objects that could look like IED's or mines and I didn't see anything. If you see this again, please get me a screenshot and let me know what active task you had and if it was nearby (my best guess is, the mines are decorative objects spawned by the task itself but not totally sure until I see it myself). That error in the editor is caused by RHS and is fixed internally according to them but for now it shouldn't be harmful.