Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
those are pretty much the normal fists.
nope, sounds like you got a mod that does that.
i wish you the best of luck in your hunt.
this mod only adds melee weapons and ability to craft them.
(or they stole it and swapped the code around like how they've known to do.)
.
these fist items are copy/pasted version of the normal fists.
Is there a way to fix this, besides uninstalling the mod?
I understand the freezing bit though, that's fun.
I know its silly but i like having them this way... makes it easy in a sense to dodge the..........*shutter*......mob touch damage.
and the problem with always rotate is after one punch the fist stays pointing in that direction unless unequipped reequipped.
10/10
.
hmm.... i'd like to mess with it somewhat and make something that would paralyze an enemy as its finisher. you know since most games that have a monk fighting style almost always have a stunning punch
.
might give the apex a haymaker style which will literally just be slightly more powerful punches but punch slower.
I had files extacted from starbound assets for some time and just copied all the punching styles made the gloves invisable.
they were unpacked filed leftover from when i assembled the legacy weapon project
i did put other differences into it like each style like "glitchstyle" "avianstyle" "boxerstyle" "floranstyle" "novakidstyle" "barehanded" each have
"allowRotate" : true,
"allowFlip" : true,
i learned thats how allows them to be aimed.
made some of them craftable but for only some races
using left over patch code from old mods
avian.species.patch
[
{ "op" : "add", "path" : "/defaultBlueprints/tier1/-","value" : { "item" : "avianstyle" }}
]
avianstyle.recipe
{
"input" : [
{ "item" : "money", "count" : 1 }
],
"output" : {
"item" : "avianstyle",
"count" : 2
},
"groups" : [ "plain", "objects", "all", "tools" ]
}
i did compare the dates and saw that his came before mine.
I've wanted to make a punching mod that uses invisable fists that are craftable right at the start.
Hmm...I'd like to look at the differences between our mods but i can assure you i didn't copy anything.
well i copied base starbound files and messed with them for a bit.
made the punches weaker as well as aimable so you can aim you punches to hit those orange fish at your feet.
glitch can craft static fists
novakid can craft novagaunlet style fists
avians can craft claw fists