RimWorld

RimWorld

Gas Traps And Shells (OLD)
414 Comments
ThumbStick 10 Feb, 2024 @ 5:16pm 
@Tynan
(04) PalverZ  [author] 21 Mar, 2020 @ 5:00pm 
They still dont in the 1.1 the problem with them being under rearm is over eager pawns getting caught up in a cloud of rage gas might not be so great.... im thinking about setting them up to be rearmed but not by default
Phil 21 Mar, 2020 @ 2:00pm 
Haha ok well I think it does need nerfing it's very open to abuse. I did it a few times but then chose to stop. By the way are the traps meant to auto reset? I find they don't, but I'm on 1.0 still and have some errors loading now due to all the out of date mods etc so it could just be me. :)
(04) PalverZ  [author] 8 Mar, 2020 @ 5:48pm 
LOL be warned that may be something I nerf in the 1.1V (or maybe Ill make it a toggle option in mod settings)
Phil 8 Mar, 2020 @ 3:05pm 
I love this mod :) I'm playing my 1.0 game so thanks for keeping it up as I only just discovered this! I found it highly amusing to plant these when a trader comes to the colony then detonate them whilst I'm safely inside....... They rage out and I collect their stuff :P At this point I don't need the wealth but I need the laughs :)
(04) PalverZ  [author] 2 Mar, 2020 @ 6:41pm 
I also cant update the description so I will ask Minister of MOM to do so to add a link
(04) PalverZ  [author] 2 Mar, 2020 @ 6:34pm 
Well bad news everyone Steam workshop hates co authors so I cant update the mod on this workshop page instead please go to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012627964 to find the new version.
(04) PalverZ  [author] 2 Mar, 2020 @ 5:54pm 
LOL I am in the processes of uploading now, it seems workshop hates coauthors for Rimworld
Ralathar44 2 Mar, 2020 @ 5:45pm 
Par for the course I'm afraid :D. When I was younger I thought "professionals don't do X" and as I've learned with age professionals are just older normal people. Life is messy, nobody is perfect, and stuff is complicated.

I look forwards ot letting an angry colony of bugs get unruly and then having a starship troopers level battle with gas shells flying everywhere again haha. And if a few extra bugs show up during that, I'll pass them to you for slaying :P.
(04) PalverZ  [author] 2 Mar, 2020 @ 5:13pm 
LOL speaking of tech jobs had a tech related disaster when contracting and our IT department had a communication fail and thus I spent the afternoon without a means to upload my Dirty update, I did test it (a little) and the log hates it but it works mostly. (LOL My Job isnt tech, even though I study Cyber Security) Im excited to be able to continue this super fun mod for us all. Once I get it up please let me know any bugs in case there are some I am not aware of.
FairyNuff 2 Mar, 2020 @ 4:47pm 
Nice, looking forward to being able to use it in 1.1 :)
Ralathar44 2 Mar, 2020 @ 2:41pm 
LOL this is the most tech job thing I have ever read. I felt that.
(04) PalverZ  [author] 2 Mar, 2020 @ 12:42pm 
So I am at work right now, if I end up not having to stop my slacking off, I should be able to update the runtime and do a simple recompile (pending any problems) this should mean an update that will run although could be a bit "dirty," Speaking with Minister of MOM I have a few things I want to try to get working for his idea of this mod and a few items I want to add (almost the whole reason I volunteered, as I was going to make my own "shell type" mod).

Fingers crossed I can get this up before I have to spend that hour or so in traffic to get home.
Ghost of Mildred Monday 1 Mar, 2020 @ 4:07pm 
Super excited for an update! Makes combat and siege is way more fun with gas
Ralathar44 29 Feb, 2020 @ 8:19pm 
Woo woo thank you for the hard work taking over a mod!
i cant feel the broken 29 Feb, 2020 @ 2:06pm 
Very much looking forward to it, best of luck @(04) PalverZ !
(04) PalverZ  [author] 29 Feb, 2020 @ 1:37pm 
I will be working on an update as soon as Minister Of Mom can get the code in my hands, (hence me being added here as an author and my last message).
Boyar 29 Feb, 2020 @ 1:01am 
update please!
i cant feel the broken 28 Feb, 2020 @ 2:06pm 
To quote the author from literally ONE PAGE BACK,

"@Mahmen Sorry man, development has kind of stopped. After +2000 hours of Rimworld i need a break. While i have some interesting features planned and already coded some of those, my spark is gone (for the moment).

Any mod developers interested in taking this mad to the next level, holler!"
Azrael 28 Feb, 2020 @ 2:00pm 
It appears none of the mines work at all
Appeltaart 28 Feb, 2020 @ 2:58am 
When will this mod be updated?
Dovenius 25 Feb, 2020 @ 10:51pm 
f
(04) PalverZ  [author] 25 Feb, 2020 @ 5:05pm 
@minister OF MOM I am interested in maybe carrying this mod on into 1.1 and maybe beyond consider this a "holler" (Sent friend request so we can chat about it )
Gianniis_ 6 Feb, 2020 @ 8:34am 
I would love if this mod has the same mechanics as the smoke from combat extended(, it can go through vents and does not decay after a while).
if and then to have remotely working vents, and a gass machine, so you can turn those on and fill up certain parts of the base with the any gas.
Would be perfect for my mountain base defences :)
Cosmodoughnaut 3 Feb, 2020 @ 2:15pm 
It is compatible with CE - the patch is included in CE nowadays.
Rzabat 21 Jan, 2020 @ 11:55pm 
So is this mod compatible with CE as is? The CE Patch link doesn't work.
captain neckbeard the pirate 9 Jan, 2020 @ 3:10pm 
is this safe to add to existing games?
Boggo Choggo 3 Jan, 2020 @ 1:25am 
Time for war crimes
Agtus 30 Dec, 2019 @ 6:40pm 
@Baiganx its not natively supported by CE
Baiganx 30 Dec, 2019 @ 6:22pm 
Any idea what happened to the CE Patch? It vanished, now my save game refuses to load.
mime 20 Dec, 2019 @ 11:16pm 
Would it be possible to add something that constantly emits gases?
Uncertainty 16 Nov, 2019 @ 3:09pm 
@Frion It is natively supported in combat extended
Uncertainty 16 Nov, 2019 @ 10:12am 
Rimatomics also has hasmat suits
Frion 14 Nov, 2019 @ 4:09pm 
Anyone know what happened to the CE compatability patch?
Saul 5 Nov, 2019 @ 6:06pm 
Nice to meet you! I'm a gamer in shock to see your work.
But there's smoke from the flames in your work, right?
I wish that the poisoning of the smoke could be treated as a 'poison' and stopped with a mask ...
Didgereedank 19 Oct, 2019 @ 6:46pm 
@minister OF MOM i hope you get your spark back This is a great mod! wish all the best
jswagmoney69 30 Sep, 2019 @ 1:27pm 
can you eventually add vents that pump out the gas continually im trying to create a gas chamber to swiftyly kill undesiarable pawns efficiently im not trying to reenact anything i promise
Ministery Of MOM  [author] 16 Sep, 2019 @ 1:45pm 
@Mahmen Sorry man, development has kind of stopped. After +2000 hours of Rimworld i need a break. While i have some interesting features planned and already coded some of those, my spark is gone (for the moment).

Any mod developers interested in taking this mad to the next level, holler!
Mahmen 15 Sep, 2019 @ 9:39pm 
Hi, just checkin back if the gas now affects insects.
i cant feel the broken 14 Sep, 2019 @ 2:41am 
Would it be possible in any way to make this compatible with the gas vents from the Remote Tech mod?
Ministery Of MOM  [author] 8 Sep, 2019 @ 9:47am 
@Daemian Blackwell Most likely!
Dae Blackheart 7 Sep, 2019 @ 11:13pm 
Are the Rimatomics gasmasks compatible?
Sand Castle 25 Aug, 2019 @ 11:45am 
sorry where do I make sleep gas shells?
big man 20 Aug, 2019 @ 10:04pm 
smaller explosion grenades? grenades would make this stuff a lot more effective in combat, and might give raiders another opportunity to use gas. 99.9% sure it has been suggested before, but i think it would be a great addition :) great job btw.
MaHuJa 20 Aug, 2019 @ 12:19pm 
Other protection gear that would be nice to have working is the rimatomics MOPP equipment.
Officer Frost, baton enthusiast 15 Aug, 2019 @ 1:29pm 
will you patch the kaiser gear?
komrad.sanin 11 Aug, 2019 @ 8:27am 
Nothing but corrosive gas affects insects: they take damage that appear on the health tab and instantly disappear.
Tal'Raziid 9 Aug, 2019 @ 5:08pm 
Raiders do use these gas shells, which is unfortunate for my CE save xD
since the mod isnt updated to CE, teh shells just get stuck before impact it seems
RyansPlace 9 Aug, 2019 @ 6:23am 
@Ministery Of MOM - Would you consider adding auto-rearm features to traps?

@Kajx - I've never seen raiders use these shells.

Uble bumbule 6 Aug, 2019 @ 3:27pm 
Can raiders use these gasses ?