RimWorld

RimWorld

RimSearch [A17]
20 Comments
ChJees  [author] 2 Dec, 2017 @ 2:17am 
Awesome!
Rock5 2 Dec, 2017 @ 2:12am 
I updated it for B18 (and made a few small changes). You can find it here.
https://ludeon.com/forums/index.php?topic=37177.msg382178#msg382178
Rock5 1 Dec, 2017 @ 2:46pm 
Thanks I will. Or if you want, I can hand it to you to update officially. I don't mind.

I've found a few references to buttons now. Was the old icon an magnifying glass? If so, I found a good replacement. DevRoot/OpenInspector
ChJees  [author] 1 Dec, 2017 @ 2:20pm 
Look for the unpacked textures i guess. How i found em. Also you can look in: Verse.TexButton for textures.
Also feel free to upload the mod yourself. Got my blessing. Just credit me :).
Rock5 1 Dec, 2017 @ 2:05pm 
Thanks. I thought it would be hard to fix but it compiled with no errors after I updated the references.

The only error I'm getting is in relation to the UI/Buttons/ExpandingIcons texture. Is it possible it was removed? It still works but there is no icon to click that takes you to your item. If I change it to other icons I know of, eg. Delete, it works but it's not a good icon. How can I see what button icons are available?
ChJees  [author] 1 Dec, 2017 @ 11:31am 
Here is the latest RimSearch search if you want it: https://www.dropbox.com/s/afmpurw9fr8tki5/RimSearch-src.zip?dl=1

It still got the bug where i forgot to null check the icon for world map objects.
Rock5 1 Dec, 2017 @ 9:55am 
I see the source is no longer available. This is the last mod I'm waiting to be updated. Any ETA on an update?
In Vitriol 28 Nov, 2017 @ 10:43am 
Good to know- I'm missing it! :steamhappy:
ChJees  [author] 28 Nov, 2017 @ 8:21am 
If i do i will probably do a full rewrite.
In Vitriol 28 Nov, 2017 @ 7:27am 
Are you going to update for B18?
Omega13 5 Sep, 2017 @ 8:05pm 
This is a great mod. The only thing this needs is a way to search for stockpiles. I'm obsessive about naming all my permanent stockpiles, so whenever I draw a new stockpile and I see it's named "Stockpile 2" I go absolutely nuts wondering where I left "Stockpile 1."
ChJees  [author] 4 Aug, 2017 @ 3:56am 
Think some World Objects are null for some reason. I probably got the error myself a few times. Been pretty lazy in fixing it though :P .

RimSearch.Logic.SearchQuery.ExecuteWorldObject (WorldObject worldObject) <-- World Object is either Null or whatever graphic that is attached to it is null. Noticed it happen with Humanoid Alien Races.
Demonlord09 1 Aug, 2017 @ 3:36pm 
Seems it throws a red error whenever it's used.

https://steamhost.cn/steamcommunity_com/profiles/76561198006528709/screenshot/850470676235431260

https://gist.github.com/5812e59fae91cde579f2fcc45980f950 The Github is the Output_log.

The error seems harmless so far, but I figure it couldn't hurt much to mention it.
dayglo 26 Jul, 2017 @ 6:23pm 
My sniper is finally back! at 1%. Close enough.
ChJees  [author] 8 Jul, 2017 @ 4:27am 
Updated again which fixed a bug when trying to use the search in the Planet map view with no colony map or event map open and also added translations and settings!

Also translations for languages other than English and Swedish are appreciated :D . Will be added to credits as a translator if you do.
ChJees  [author] 6 Jul, 2017 @ 3:03am 
Updated the mod which fixed a derp which allowed you to see hidden items.
EvilGrin 4 Jul, 2017 @ 9:07pm 
Never again ye shall ask: "Where did that damn trader drop my shiny new gun"
Nor shall ye find it lying in a swamp, in the rain, behind a tree, with only 2% remaining.
So spoke the great modder, and the community saw the awesomeness.

Thank you, this was missing from the game for a long time!:steamhappy::steamhappy::steamhappy:
d_valroth 4 Jul, 2017 @ 8:08pm 
NICE!
louiseleon 4 Jul, 2017 @ 7:43pm 
This is what we need the entire time of playing Rimworld
jaeger972 4 Jul, 2017 @ 5:59pm 
thank you!