Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Aliens Begone!
21 Comments
Opus Magno 17 Dec, 2021 @ 8:56pm 
I like to have this option. Thanks!
Ryika  [author] 11 Oct, 2019 @ 6:02am 
It's not about "need", it's about options. Fighting through hordes of aliens every match can get tiresome.

Plus, AIs are really bad at dealing with aliens, so this mod actually helps the AI a lot more than any decent player.
Pink Zero 6 Oct, 2019 @ 10:51pm 
What kind of pathetic person would need this mod?
LordRudman 1 Oct, 2019 @ 9:04am 
THANK YOU!!!! love the civ community! cant play the game without this mod!
none 13 Jul, 2019 @ 9:51am 
A great way to simulate Terraforming a new planet. Obviously you wouldn't Create dangerous creatures on the planet you Terraform.
Doctor G 13 Jul, 2019 @ 12:56am 
not sure why they call them aliens lifeforms, they are native lifeforms
clocli 11 Jan, 2018 @ 1:27pm 
BLESS THIS MOD THANK YOU SO MUCH
Quickshooter 18 Oct, 2017 @ 6:13pm 
thank christ for this
Ryika  [author] 2 Sep, 2017 @ 8:32am 
I wouldn't worry too much about Siege Worms, they rarely ever attack cities. Make sure to get your Melee Units out of the way, and have a ranger or two ready to take shots at them, as they only move 1 tile a turn. You can also use workers to bait them into a different direction.

It's just annoying that you have to repair all improvements they may have pillaged, but thankfully the AI also has to deal with them, and they usually use units against them. ;)
OFFC_65 2 Sep, 2017 @ 7:16am 
I have no problems with Aliens as such, just those damned big siege worms. If its early in the game and you get a couple near your city, you are screwed.
Ryika  [author] 16 Aug, 2017 @ 12:46pm 
No, this will lead to some uncompletable quests. To prevent that, I would need to override other files that would create incompatibilities with other mods.
Shaun Canavi 16 Aug, 2017 @ 12:21pm 
But does it remove the quests that need you to take out alien nests and units?
Daine/Aewin 6 Aug, 2017 @ 2:15am 
Thank you so much, I was getting really tired of building enough units to take care of the aliens only to have that amount of units provoke war without me doing anything else wrong diplomatically...
QUASAR 19 Jul, 2017 @ 8:29am 
Thankyou for the mod; this will allow players to deal with the other factions only.:)
Venusaisha 10 Jul, 2017 @ 7:58pm 
Nice for those just want to get down n dirty with Ai players and not aliens lol. Civilized aliens mod made by anthouer is defuncted, i thought about upgradable aliens when coming to this "Aliens Begone!". Ethier seems some want aliens on team vs some don't.:Diplomat:
Plenamir 8 Jul, 2017 @ 2:36pm 
That fixed it! Not a critter in sight :)
Plenamir 8 Jul, 2017 @ 1:58pm 
Cool thx
Ryika  [author] 8 Jul, 2017 @ 1:54pm 
My bad, I forgot that Aquatic Nests were introduced with Rising Tide.

I've updated the mod and it should now work properly with the base game.
Plenamir 8 Jul, 2017 @ 1:26pm 
So RT is needed for this to run? I tried without RT and was up to my ears in aliens :)
Kikibreeki 7 Jul, 2017 @ 7:20pm 
This probably makes purity runs so much easyer.
Ryika  [author] 5 Jul, 2017 @ 11:22am 
Needed to disable Aliens to test some changes I made in another mod when I realized there's no such Mod on the workshop that works with Rising Tide. So I decided to write a script and now that it exists anyway, why not share it? ;)

Nothing special or interesting, but maybe it's still useful for some people~