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Any idea how I can fix it in function of the place of the player ? (Without any dependancy of the color of the player)
if v.type=="Card" then
if v.type=="Card" and untap_allowed(v) then
where untap_allowed(v) is some added function that returns true or false dependent if that card v passes your check - probably check if minimal distance to every "specific object" on the table and/or their x/y/z relation
Create a scripting zone where you want cards to be affected (last button in zones menu on the left)
Left click zone to delete it
Right click to copy it's ID (we need this)
Paste id in description of Untapper - if you had zone with ID 4eb8bf you would end up with
{"flip":"no","zone":"4eb8bf"}
if you have more zones that you want to affect with one button separate them with semicolon like this
{"flip":"no","zone":"aaaaa;bbbbb;ccccc"}
the cards will align with Untapper tile so if you want some particular angle - rotate it
I think I'll add flip block and a list of zones so that one button can handle more than one at the same time....
One thing i would want is having another version that doesn't auto-flip the cards. It would have an untap button and a "flip up" button. Untap would simply rotate cards along the table without turning them face up, and flip up would flip cards face up. Some games might want you to do those separately, so having both options would be useful.
You should be able to implement that with the up and forward vectors of the objects