Take On Mars

Take On Mars

3D PRINTER X (FIXED)
25 Comments
Grizzly 13 Oct, 2020 @ 3:30am 
If you need additional help, friend request me and I'll attempt to help you get it fixed.
Grizzly 13 Oct, 2020 @ 3:25am 
Your settings are located in <Steam-folder>\userdata\<user-id>\244030\local for Windows.
Delete that and it will regenerate upon launch.
Grizzly 13 Oct, 2020 @ 3:19am 
I'm on Win10 Pro.
Grizzly 13 Oct, 2020 @ 3:18am 
@Jarhead, I still use this mod and am currently running it with about 24 or so other mods without issue, including on multiplayer/coop on the latest build. I would suggest you try to verify the integrity of your install as well as wipe your TKOM settings.
jarhead 9 Aug, 2020 @ 7:35pm 
main

tkom works fine without this mod [tried running in compatibility mode just in case after reading reply]

only 3 other mods and even tried without them and still crashed with only this mod active

list of issues in game with this mod active
#1 all screens [power display and main control] of large refinery blank when printed/placed
#2 not able to save game after printing this printer
#3 if made a save before printing this printer with this mod active saves become corrupted
#4 after printing this printer and attempting save game CTD when loading any save
#5 have to manually remove/delete any/all files related to this mod from all steam/game folders before able to load any other saves again [several hours/days of game time lost]
Mr. Monochrome [Hood Certified]  [author] 8 Aug, 2020 @ 6:26am 
@jarhead

Main/Test Branch?

Using any other mods or addons?

If Win 10, try compatibility mode?
jarhead 3 Aug, 2020 @ 7:51pm 
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 1010182c at fffffffc

[enf::ScriptContext::FreeString]: ??? addr:0x1010182c
[enf::ScriptContext::FreeString]: ??? addr:0x1010182c

(Press Retry to debug the application - JIT must be enabled)

Runtime mode
Grizzly 10 Mar, 2019 @ 6:35am 
Just a note to let you know that I still use this and thanks for keeping it working. Thanks to Laren X for the original mod.
indeepj 17 Nov, 2018 @ 10:01am 
Oh Right.
Mr. Monochrome [Hood Certified]  [author] 16 Nov, 2018 @ 10:58pm 
@indeepj

Not mine to change sorry... read the description carefully:

All credits, copyright, and code goes to Laren X. This version only makes things work again so I tried to leave the code as is and only fix the errors or crashes.
indeepj 16 Nov, 2018 @ 10:55pm 
Improved Models (If You Want)
Bug/Issue Fixes (If You Want)
New Items (If You Want)
New Textures (If You Want)
Ect (If You Want)
If You Want (If You Want)
Mr. Monochrome [Hood Certified]  [author] 16 Nov, 2018 @ 10:54pm 
@indeepj

Updated how exactly?
indeepj 15 Nov, 2018 @ 7:24pm 
Suddenly This Is Popular Again.
May This PLEASE Be Updated? Please?
Mr. Monochrome [Hood Certified]  [author] 21 Feb, 2018 @ 3:20pm 
-Updated-

See Change Notes
Celestite 26 Dec, 2017 @ 10:44am 
hey guy i want to ask a few things
Ridlak 20 Nov, 2017 @ 11:43am 
sure missed this mod's full capabilities, TYVM for this revamp, all working excellent....
Tonique 12 Aug, 2017 @ 10:45am 
Sensational. Mr. Monochrome .... Thanks
Mr. Monochrome [Hood Certified]  [author] 12 Aug, 2017 @ 8:29am 
@Tonique

It's not as simple as renaming the item. The material it uses is hardcoded into the model itself I can't just change the name of the material. I've already renamed the files themselves. No worries though I found a fix to make it compatible.
Tonique 11 Aug, 2017 @ 11:27pm 
If I know, but simply if you rename the item, you will not have that conflict and you can run both, if one wishes.

Thanks for your answer. :steamhappy:
Mr. Monochrome [Hood Certified]  [author] 11 Aug, 2017 @ 11:29am 
@Tonique

Thanks for the advice but this isn't meant to be ran with Extra Items 2.0. This was made compatible for those wanting to use this still but the author doesn't run TKOM anymore.
Tonique 18 Jul, 2017 @ 3:17pm 
Exceptional, authentically exceptional, now if you have to be careful since your Extra Items v2 module, sticks with it, since it is the same code, and so the WTP, create conflicts with the one of transparencies.

My humble advice is that extra items remove tesla senders, so you can have both at once.

A strong hug champion.
Tonique 8 Jul, 2017 @ 1:41am 
If I try it right now and it works perfectly, yesterday it did something wrong, sorry
Mr. Monochrome [Hood Certified]  [author] 8 Jul, 2017 @ 1:10am 
@Tonkepen

Just checked on main and test branches and wireless units are working fine. You don't need any wired connections if using the wireless units. Red side to Solar or MMRTG, Green side to machines. You'll still need barrels connected to the machines which require them like the soil extractor. Modular printers still need resources in addition to a power source.

Also I've only fixed the errors or crashes in this addon and I can't guarantee compatability with other mods or addons. In that case you should disable all mods and addons with this addon enabled and then enable any other mods/addons one by one.
Tonique 7 Jul, 2017 @ 11:49pm 
One question yesterday I put the electrical connectors, one to a solar panel, and his partner in a machine, they both lit up, but they did not carry electricity, that's why they have to be wired ?, or can be put directly ?. The nice thing would be to be able to put them without connecting them to a cable.

Thanks Mono...
Tonique 7 Jul, 2017 @ 11:18am 
Oleeeeee Mono......, Oleeeee:steamhappy: