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Once I familiarize myself with the new DLC, I can support this mod again.
However... you could look into MC_GET_TRINKET and MC_POST_PICKUP_SELECTION; I know MC_POST_PICKUP_SELECTION lets you return {variant,subtype} to override what was going to spawn before, but I haven't messed with GET_TRINKET yet. You'll want to see if your trinket was selected, then roll something else if it was.
Now I definitely like this mod :)
This means that you'll still get your regular coins and hearts and stuff, but maybe ember will decide to drop whenever you don't.
Well, I'll go ahead and add the "can't get it more than once from a fire" bit, along with the new art later this weekend. That'll probably fix it.
I actually just cheated to play two burning basements in a row, and put out every fire in sight--no ember appeared.
I really like PJ's sprite.
As for the 2% drop rate, petrified poop seems to drop pretty often when you destroy poops so I think that's justified.
As for double hearts: As fun as it would be to add some of the more exotic hearts and coins, I just don't have the data for the probability on those. A lot of them require achievements, too, which sounds like a whooooole can of worms. I'm kind of holding out for a GenerateRandomHeart function, but if it comes down to it, I can always make up a few numbers and see how they feel.
"Petrified Fire"
How does this even happen
And I would be happy to try and sprite something if you give me the dimentions for it