Stellaris

Stellaris

Real Space 3.1 Max Compatibility
160 Comments
just a person ? 23 Jan, 2024 @ 10:07pm 
hey man the mods got a problem it make the spam a lot of unknown megastructures by the AI empire early game, can you fix it?!!!!!!
Annatar  [author] 26 Jun, 2022 @ 10:04am 
@Neutral Jing Alas, nothing can be done with the old mod without changing the script.
Neutral Jing 25 Jun, 2022 @ 7:01am 
Hi, this is super necro post buuut I was wondering if there would be a way to access the 132 Star Large Sol setting while still using Planetary Diversity? I dig what you do but I need my PD, but I miss Vega and Van Maanen being nearby as well, I just had issues where events that should only occur on Gaia worlds were happening on molten worlds etc
Annatar  [author] 19 Mar, 2020 @ 10:55pm 
@Beaver I do not charge for fashion, already answered you on the collection page. This mod will not be updated anymore, after the scaling system has become a separate mod, this mod is no longer necessary.
Beaver 19 Mar, 2020 @ 9:05pm 
is it not illegal to charge for mods made for someone else's game like you are doing with Patreon?
Annatar  [author] 14 Dec, 2019 @ 12:37am 
@Redrumm no. This version is for 2.1.0. Support further discontinued
Redrumm 13 Dec, 2019 @ 5:39pm 
Rylanor 12 Oct, 2019 @ 10:22am 
Is this mod compatible with 2.3?
Spider 1 Oct, 2019 @ 5:30am 
Oh, really? Cool. Seems like a reasonable compromise. :) Thanks.
Annatar  [author] 1 Oct, 2019 @ 5:30am 
@Spider Support for this mod has been discontinued. In a few days, the Scaling System will become a separate submod.
Spider 1 Oct, 2019 @ 4:25am 
I would literally pay to see this mod updated to 2.3
Baleur 30 Aug, 2019 @ 12:20pm 
This seems to still work in 2.3 but im worried about the megastructure file edits and such.. Is it compatible with Gigastructural Engineering?
Also, i know you're working on Realspace 3.3 but PLEASE update this Max Compatability version, this one alone allowed me to jury-rig Hypothetical Stars and More Star Classes to work together, by simply adding this one to the mix =)
So this cut down version still has an important use.
Zwerchfell 12 Aug, 2019 @ 6:32am 
update plz
Yellow 29 Jun, 2019 @ 12:37am 
The mod could use more explanation in what exactly it does. Some examples of what's been cut down and whatever "Neighboring Real Space systems will appear in the galaxy only if you choose the launch system Sol system (Real Space)." means.

Hopefully you can update this mod soon as the larger systems are hell with other mods and even the base game. Megastructures kinda don't fit in the stars they are supposed to be around.
Buffalo 13 Jun, 2019 @ 9:35pm 
still pray for an update cause i cant play with the scaling system :x
Philosopher of Aesthetics 5 Jun, 2019 @ 2:25pm 
Please update to 2.3
Caesar the Roman 20 May, 2019 @ 4:37pm 
This mod should be updated, I've been using this mod for so long, I didn't even know there were new space objects in the actual mod that weren't in the Niven update for a long time or new galaxy icons for the mod objects.
Darktrooper119 9 May, 2019 @ 10:47pm 
@Annatar
Any news on when this will be brought up to date?
id really like a version that is just the star types, or as close to it as i can get.
but considering that atm this version acts up....
charwo 11 Apr, 2019 @ 10:54am 
I really REALLY want to use this mod, but I'm runnng into two problems: There are missing stars, including Alpha Centuri in every game. Second, when I create a Human Empire with Sol large and then select something else like CoM the sector doesn't generate and there are only random planets around Sol.
TuckerKU19 22 Mar, 2019 @ 8:13am 
Any chance of a update to this mod soon?
KregisAurelius 20 Feb, 2019 @ 2:58am 
@Republique_KOR and anyone else that is having issues with this version because of the Megastructures bug.

Go into the mod folder which is located at "Steam\steamapps\workshop\content\281990\969470684" and just go into the zip. I didn't even have to extract the zip file. go into the "Common" folder and delete the megastructures folder. While this isn't the cleanest solution it does solve the problem.

This bug is being caused by the fact this folder still refers to megastructures needing minerals in the old economy and i'd imagine some of the old planet district stuff too. Removing this folder removes those references and fixes the null megastructures bug and the error'd megastructure spawn at launch
Annatar  [author] 17 Feb, 2019 @ 12:42pm 
I really sympathize with you, but now I am very busy moving. When the time comes I'll try to update.
Black Rock Shooter 16 Feb, 2019 @ 12:06pm 
Автор, чесслово, я готов задонатить на скорейший апдейт этого мода. Ну нереально без него.
TurtleShroom 10 Feb, 2019 @ 11:59am 
This Mod is the only "Real Space" Mod I'd consider using. I'd love to see it updated.
Buffalo 9 Feb, 2019 @ 2:42pm 
i dont play with this fabulous mod since it's not update, i absolutly hate the scale system in main mod, please update the max compatibility :)
Artemis 7 Feb, 2019 @ 6:16pm 
Will the max compatibility version be updated to 2.2? I'm missing this mod greatly, but I can't play with the full version for a number of reasons.
itsmallyshev 19 Jan, 2019 @ 2:39pm 
скорее бы
itsmallyshev 19 Jan, 2019 @ 2:39pm 
we want an update((((((
CombatBottle 4 Jan, 2019 @ 8:30am 
updaaaateeee plz!
Buffalo 1 Jan, 2019 @ 1:00am 
update please :)
Davi 23 Dec, 2018 @ 11:15am 
I need this in my life :v
민트초코파인애플피자 16 Dec, 2018 @ 3:12am 
When use this mod, i cant build dyson sphere and ring world. In megastructure construction list, they r change to 'if_megastructure_detail' and 'from_megastructure_detail'. Other things work normally. Can i request some tips for this strange error?
Annatar  [author] 15 Dec, 2018 @ 1:44am 
@Buffalo yes
Buffalo 15 Dec, 2018 @ 1:32am 
any plan to update it?
Galaxar7 8 Dec, 2018 @ 5:46am 
update please to 2.2.1 ver
FiddleSticks96 27 Nov, 2018 @ 11:41pm 
@#AveTemer 2.2 comes out in 8 days. A 2.13 update to any existing mod would be entirely pointless. Also, this mod works fine in 2.13 as is. At the very least, I've never had a problem using it.
TJP. 27 Nov, 2018 @ 10:56pm 
2.13 pls
新手工作人员 1 Oct, 2018 @ 12:39am 
2.13 pls
Buffalo 8 Aug, 2018 @ 2:00am 
Hi, thanks for your mods. Max compatibility have always one problem : some star are so much big and some planet are inside. It's not all the stars and it's more mroe better than in the past. But i think you have to look in game some stars are just too much big; and in the same time some giants/supergiants arenot soo much big and and work good with planet system. I think it's wrond configuration for some class of stars you forget (i remember specially a white star, not giant not dward but so much big, more than a supergiant) or difference between 1/2/3 stars systems. If you can try to fix it, it could be very nice to play with Real space Max compatibility without these so much big stars that eat litteraly planets^^ I play with Max compatibility cause i dont like the system scale. thanks ;)
LordPerkele 24 Jul, 2018 @ 4:32am 
I now tried all three starting systems, large, medium an small. Large and medium were both missing 5 systems near sol, including A Centauri and the small one was missing 3, again inlcuding A Centauri. Maybe there is a bug in a... list of systems you have for the mod? I would guess it is always the same 5 systems (3 in small) that cause this problem?
LordPerkele 24 Jul, 2018 @ 4:12am 
Having similar issue as Imagine has. 5-6 systems around or near Sol don't have names and when zoomed in the system is comletely black with nothing in it. I just installed the mod and noticed that alpha centauri was missing completely. I played with this mod in a previous version and back then all was fine.
Imagine 15 Jul, 2018 @ 6:10pm 
I also noticed that when zoomed out in terra incog you can see these systems with boxes outlining them which disappear when you zoom in. I've been playing with realspace since release and never saw these happen until now. Perhaps you could try to duplicate and see what happens but I'm unsure if this was an unintended necessity of the mod or not, I simply never noticed this before until now, it's very jarring and catches the eye. Sorry for low quality screenshot, hopefully you can see what im talking about. The green and red systems near the top of the galaxy are the most obvious ones but the smaller ones on the left also have boxes around them if you look closely.

https://i.imgur.com/9ApNBM0.jpg
Imagine 15 Jul, 2018 @ 6:01pm 
So after several hours of testing I can 100% confirm theres something wrong with the special sol sector starting locations added by realspace. I thought it was a mod conflict at first but i turned everything off except realspace and then tried starting normal sol where everything was normal vs sol large and confirmed its definitely the mod itself. There are systems(at least 4-5) which can't be targeted but ships can move through them on the way to another system, if you stop the ship in the glitched systems and zoom into them it turns the entire screen black except for the menus and glitches the game out, from that point on only a hard restart will undo it.

Here's a screenshot if it might help and there are at least 2 more systems outside the screenshot that are doing this, possibly more.

https://i.imgur.com/unnn0uj.jpg
Tizferatu 9 Jul, 2018 @ 4:51pm 
There's a bug with the Regor system when selected as the starting system. The planet starts off with no tile blockers or buildings.

I've tested with only this mod enabled and both using a custom saved species and brand new species.
LesaboR 21 Jun, 2018 @ 11:30pm 
Чем отличается версия Real Space 3.1 Max Compatibility от просто Real Space 3.1
mechpuppe82 17 Jun, 2018 @ 2:13pm 
Please update
Dustreaper 14 Jun, 2018 @ 3:27pm 
So this is a higher compatibility version.What does it cut out to achieve that, wat does it include? or does it only remove system scaling?
Annatar  [author] 1 Jun, 2018 @ 4:13am 
@christophe.poth as you like, via file sharing or open in your profile
christophe.poth 1 Jun, 2018 @ 4:06am 
Ok Annatar thanks got the sreenshot , but how can i copy/past them to you ?
Annatar  [author] 31 May, 2018 @ 3:43pm 
@christophe.poth I need to see a screenshot