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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897265268
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2003354028
https://github.com/kamikadza13/All-The-Kibble-translation/releases
I truly don't know sh*t on the well, coding part xD ^^"
Does the mod add some, Bulk Crafting options?
Thank you for your clarification and your contribution.
Basically there is a list of food types coded into the game (like "processed," "meat," "corpse," etc) and those are connected to the diets. The easy way is to add a food tag to the bones themselves, but then you would have to exclude it from recipes or you'd end up using them for normal cooking recipes.
It should be relatively easy to also add a new food type to the game with C#, but that would still require adding the food type to the bones and also the animals' diets.
Is it possible to add the bones of "Bone Mod", as a specific diet for non human carnivorous?