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Thank you Sir!
How did you manage to change the ground units spawning ? In the AI Spawn module I can only choose between vanilla faction. I'm trying to do one with Unsung myself, first time "modding"
Two things that I think are missing:
- it's too easy, a way to increase the difficulty, for those that want it, would be nice.
- a way for players to gun for other players (in the Gunships or as Door Gunners).
A way to be part of the infantry squads for those that want it (even just as a grunt not a squad leader) might also be interesting.
Vanilla:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1061736835
RHS:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1061886069
It's the same controls like always. Ctrl+F -> change gunners weapon, Ctrl+left moust -> Order gunner to fire or, if he has the MG as weapon it switches between fire and don't fire.
Keep up the great work!!!
I'm also no native english speaker ;)
If it would mean that BI wouldn't want that someone does modifications to it, I couldn't have created these missions.
I won't implement a "additional ground forces" possibility in the gamemode, because my focus concerning coding is on Liberation and I created this missions just as "Pilot trainings" with a variation of assets and maps.
But feel free to get the code etc. via GitHub (link in the description) and add everything you want. Everything is free to use, as you can see at the license :).
the group can be (one is picked random):
Ghost
Nomad
Hydra
AT Team
AA Team
Motorized AT Team
1 HMG Car
1 GMG Car
1 Wheeled APC with footmobiles
1 Tracked APC with footmobiles
1 MBT
For smaller areas you could use the vanilla BI support missions.
would a parameter with less zones to fight over and more nomads & hydras than ghosts make things a bit more confrontational?
And you can only leave the helicopter if you land at the resupply points in the base (tied to the gamemode)
And as this gamemode is for the aspect of flying troops and give support via helicopter, you can't use the gunner slot or command any AI. It's the way BI intended the gamemode.
Concerning the "only COOP" Mode.... I can't promise anything on this, but I'll have a look for a suitable and lightweight implementation of something like that. But basically the most time concerning coding is spent for Liberation atm.
Yeah you should play it as local LAN MP. I'll add the information about it just now to prevent any confusion. So you can play it as SP if you host it as local LAN MP game from your server browser. Sorry for confusion.
I personally thought that this mode is well known like "End Game" or "Zeus", etc.
And the description part in the description of the workshop object is meant as a "what can you expect" and not as a "I personally have done this and this and that" :).
Even if you start the mission it shows on the top the gamemode "Support" (like "Coop", "CTI") etc. And the naming of the mission is choosen that way by the reason that the official missions from BI are also named like "Support Pyrgos", "Support XYZ".
I don't know what I should do more, as I also don't say anything like "I made all what's inside here by myself". I even don't know what's exactly the "problem" is. But I would really like to welcome you on our discord (text chat only) for further talks about your concerns. Maybe we can figure out what you're exactly worried about and how we could prevent that.
No respawn message or anything
* Added: Server log debug output.
* Added: Mapmarker in the bottom left with server fps and ground units count.
* Added: 2 Spectator slots.
KNOWN ISSUE:
When a helicopter gets deleted at a resupply area, a radio message with "helo down" will be send.
But this won't lower your tickets. It's just a kind of misleading information which I can't deactivate for now.
Yeah, I would recommend to play it via LAN MP if you want to play it as "SP" :)
And you can only exit the vehicle if you land at a resupply point.
@Pierre
The first sentence. It's the "Ground Support" Gamemode. Besides of that, where is the issue that it's a mission which is built with normal BI provided functionalities? oO
But it's only a "not respawning addition" to the gamemode. That's the reason why I didn't added a dependency to the Jets DLC, as that won't be the truth. You don't need the Jets DLC at all to play this mission, as the focus is on the helicopters and the support.
¿Maybe is the F-18 from the DLC and not the one from RHS?
If its on purpose the F-18 from the DLC, add it to the requeriments.
Awesome mode btw.