Stellaris

Stellaris

Innovative Civics
41 Comments
☠X_FrzT_P4w_X☠ 7 Jan @ 11:26am 
imagine having genesis guides and primal calling in 2017
LBbobcat310 14 Oct, 2018 @ 7:27pm 
excuse me but a couple months ago in may you said the mod would be ready by october
Chastity the Celibate 25 Sep, 2018 @ 1:36pm 
Thanks, bit late though lol
BurningTemplar  [author] 25 Sep, 2018 @ 5:17am 
@xnadu27 If you want use my code, even though I think it's far from compatible with the current version of the game
PeepingPeacock 8 Aug, 2018 @ 3:21pm 
These are really cool, im suprised the "Young Space Brothers" one has not been done before, its such a great idea.
Chastity the Celibate 30 Jul, 2018 @ 5:57pm 
Just to let you know I’m making a mod and used some of your ideas. I did not use any code though, just the ideas.
BurningTemplar  [author] 21 May, 2018 @ 7:22am 
Yeah guys sorry I don't have time to update right now, maybe I'll try around October.

@Tzucaza if you want include my civics in your mod quoting me, if you need to know what the code does, I don't remember anything of what my old self did :(
zulu9812 9 Apr, 2018 @ 8:24am 
I'd love to see this updated.
Vault76Survivor 30 Jan, 2018 @ 1:23pm 
I checked. It isn't. My load involved using both Presentient Fauna and Primitives Caretaker. Primitives Caretaker resulted in 1-2 primitive empires generated... which is still a decent amount to be fair. Primitives Caretaker, on the other hand, did not generate any presentients on my home planet.

By comparison, I loaded a v.1.6 game and tried the same setup. I ended up with two presentient species on my home planet (annoyingly, both presentients had the exact same traits... instantly making them utterly worthless) and four primitive planets. So the issue is just a version update.
Betamax 28 Jan, 2018 @ 9:36pm 
Has anyone actually checked this to see if it's working with 1.8+ yet?
Dadaist Coyote 22 Oct, 2017 @ 8:17pm 
If this is updated for 1.8.2, can you make it so devouring swarm and determined exterminator civilizations can take hunter's culture?
mettpawwz 8 Oct, 2017 @ 2:14pm 
Will you be updating this to 1.8 by any chance?
ckoldmail 7 Oct, 2017 @ 6:16pm 
Any plans to update this for 1.8.x?
THE RIDE NEVER ENDS 11 Aug, 2017 @ 6:05pm 
This mod duplicate the "utopia" advanced gene modding traits. I have 2x erudite, 2x fertile, etc... disabling the mod killed this issue.
Kaseyawolf2 11 Aug, 2017 @ 10:34am 
the young space brothers civics has the wrong discription in game
Godsmangamer 31 Jul, 2017 @ 3:19pm 
thanks
BurningTemplar  [author] 28 Jul, 2017 @ 11:41am 
Fixed presentient fauna habitability bug
Godsmangamer 22 Jul, 2017 @ 5:27pm 
also using tropical preeference
Godsmangamer 22 Jul, 2017 @ 5:23pm 
list of mods currently useing and getting the no planet prefernce bug

(re)Member Primitives?
Innovative Civics
Here, There Be Dragons
Terraforming Candidates
Yet Another Unbiased Systems
Guilli's Habitat Specialisations
48 Empire Colors Revival
Useful Stations - Version 2.0 Citadel Included
Protectorate Integration Redux
Stellar Council: Federation Election and Laws FIXED
More AI Personalities
Fixed vassal opinions
Expanded Stellaris Traditions - Compatibility Version
More Galaxy Sizes
Pirate Waves 2
Half maintenance | ships & stations
Pop Growth Tweaks
Mercenary Enclave
Faster Leader Pool Replacement (3 Years)
FLPR (4 years, 60 influence)
Logical Purge Ethics
Expanded System Names
Galactic Policies
Federation Leader Notification Mod
Cybrxkhan's Assortment of Namelists for Stellaris
Gods and Guardians
Stellar Council: Federation Elections and Laws
Tom's Fed Mod
Svafa's Expanded Species Traits
Xenology - Traits Expansion
Snowyamur's The Trait Archive
Equalsun 18 Jul, 2017 @ 9:26pm 
Yes, it is. I assume it's because you get a guaranteed 4 extra core planets from your starting system.
XzappizX 18 Jul, 2017 @ 2:15pm 
So, I'm back with an update about my situation: Hunters Culture doesn't even appear on my list, but at least Primitive Caretaker and Presentient Fauna are there. One question though, is Primitive Caretaker supposed to reduce border range by 20% and core systems by 1?
XzappizX 18 Jul, 2017 @ 1:57pm 
Really like the mod, but it isn't compatible with civics redux, one of the civics from that mod probably has the same ID as one from your mod and they seem to be merging the name and the effect and creating some weird things. To be more precise, your Young Space Brothers maintains the same name but gets the effects from Keepers of Tradition (from civics redux), unsure if the other civics also have a problem. (Sorry for any grammar errors i may have made, I'm from Brazil)
Equalsun 18 Jul, 2017 @ 11:08am 
@BurningTemplar, I had the same problem as BruceMahGoose, also with the ocean planet type. I'm using quite a few mods, so I'll just post the list of them and he can see if we're both using another that might conflict.

Elves of Stellaris
Enigmatic Fortress All Techs
Extra Events
FTL Rebalance
LEX - Leviathan Events Xtended
Mass Effect - The Asari Civilisation
Megastructures
More Events Mod
More Star Classes
Plentiful Traditions
Proactive and Mobilized AI
Relics of a Fallen Empire
Star Trek Anomalies
Stargate - Asuran Ships
Synths Are People Too
TFW's Bunch of Ship Parts
The Culture (Mephane)
Ultimate Merge Mod
BurningTemplar  [author] 17 Jul, 2017 @ 4:27pm 
I'll check it out, but that's really weird. I think there is another mod that conflicts. What mods are you using?
bruck 17 Jul, 2017 @ 11:45am 
Negative. All I did was add the alotted trait point to Strong and it freaked out.
BurningTemplar  [author] 17 Jul, 2017 @ 10:29am 
Did you try to change planet preference during the uplift?
bruck 17 Jul, 2017 @ 9:41am 
Same thing as @Godsmangamer. I was using an Ocean planet preference, and only one of them got the preference to stay; the other was forced out.
eldiabs 17 Jul, 2017 @ 6:46am 
Enjoyable additions, thanks!

The Unity you get from hunters culture is insane though. After taking out a host of crystals I had enough points to burn through 4 entire ascension trees. Probably a bit overpowered considering I lost zero ships and it took under a year to do.
BurningTemplar  [author] 17 Jul, 2017 @ 5:47am 
What is your planet type?
Godsmangamer 16 Jul, 2017 @ 5:01pm 
Im using quite a few other mods non that should interfere with this one in this way. Im using the Presentient Fauna civic and when I try to uplift them they loose there planetary preferences. as in they loose all habitabilty bonuses and are forced to leave the planet and my relm forever. Havent played the game in a while but this seems like a weird bug.
EXCOMMUNICADO ETC_SPC 16 Jul, 2017 @ 2:27am 
COOOL XD:steamhappy:
ScOwOby 15 Jul, 2017 @ 7:36pm 
This would be awesome if you had a second species with like a 'No Happiness Trait' For you to exploit as they wouldn't complain
BurningTemplar  [author] 15 Jul, 2017 @ 5:08am 
@Marcvsiulius Should be compatible, tell me if there are problems. Primitives Caretaker and Young Space Brothers are mutually exclusive
Marcvsiulius 14 Jul, 2017 @ 11:56pm 
Is this compatible with mods that add other civics? Can you use Young Space Brothers, Primitives caretaker y Presentient Fauna together?
Auren Dawnstar 14 Jul, 2017 @ 12:43pm 
Might have to keep an eye on this. Especially if it were possible to choose the appearance of the presentients. Particularly if it is possible to include non-vanilla species.
ViralJoe 14 Jul, 2017 @ 11:09am 
This is a REALLY good idea!
Bedge 13 Jul, 2017 @ 1:59am 
Johnny depp memes XD
TheGloriousBrit 11 Jul, 2017 @ 1:36pm 
I'll be honest, I didnt think id like the mod, thinking its just going to be a cheap meme but i was wrong this is a great idea, well done lad I hope you keep it updated :)
BurningTemplar  [author] 10 Jul, 2017 @ 11:32pm 
Agree! Some help would be appreciated, contact me in private
Oya 10 Jul, 2017 @ 5:46pm 
Looks great. But, I'm being a bit nitpicky here, the English in the tooltips - while technically correct and all spelt right - reads very crumsily to me as a native speaker. It takes me a couple of passes to understand it. If you need some help with proof reading, I can offer some help. :)
Gretel MK II 10 Jul, 2017 @ 10:28am 
Now, we can be gods to moon xenos, perfect.