ARK: Survival Evolved

ARK: Survival Evolved

Element Extractor
42 Comments
Gen. Os(s)tstriker 1 Sep, 2019 @ 3:01am 
Yes, but don´t work :c
Sirus 31 Aug, 2019 @ 1:35pm 
Have you tried Unlocking it?
Gen. Os(s)tstriker 31 Aug, 2019 @ 11:08am 
I´ve build a House for the Extraxtor, so that all Player on my Server can use the Extractor. My problem, what i have is, that nobody kann use the Extractor, who isn´t in my Tribe :c

Can someone help me pls ?
Sirus 18 Aug, 2019 @ 3:21pm 
How long is it supposed to take for the Element Extractor to finish up with artifacts? I put an artifact in there many minutes ago and the element hasn't appeared. It's just forever whirring.
Eyaexiu 21 May, 2019 @ 10:19am 
Ooooh, how come I haven't found this earlier...
Guardian 11 May, 2019 @ 3:15pm 
Thank you for the great mod. I love it and it has made my small, family and friends server, really fun to play now that we can enter the tek level.

We have an Extinction server now and I noticed the extractor won't create element from the Artifact of the Void. I've added it to the .ini file (with all the rest), but no joy.

I hope this is an easy fix and I look forward to any updates.

Have fun!
TheOriginalHero 16 Apr, 2019 @ 12:53pm 
Hey Kraken, I love this mod and have been using it for ages. It's great for low population servers where repeated boss battles aren't very practical.

That said, I was wondering if it would be possible to allow some artifacts to only give shards. I'm playing on Ragnarok right now, and while some artifacts are difficult to get, others are super easy and not deserving of even a single element.

Thanks!
Kraken:1  [author] 11 Mar, 2019 @ 8:01pm 
For up to date info on my modding endeavours, including update announcements, sneak peeks, and other stuff, join the Krakens Lair Discord server here:

Krakens Lair Discord [discord.gg]
=]KK[= Menai 5 Nov, 2018 @ 11:36am 
Hey @Kraken:1 !

we put this mod on our server cluster and it works well on SC and TheIsland, but on aberration he eats up artifacts:

he does the animation, consumes the artifact but does not put out element. any ideas?
SavageCaliber 18 Oct, 2018 @ 10:10pm 
Server Name:SkyArk-HUB-RP-PVP/50xp/15gather/50taming/EventsOnSat!
ServerIP: 167.114.116.122:27045
Server Info:
Map: ISO Crystal Isles / Aberration On Server2/ Rag on Server3
FREEFORM ROLEPLAY LIKE THE FAMOUS TWITCH RP SERVER
MAIN MODS ARE: DinoOverHaulX, Primal Fear, DragonPunk PVE
Difficulty: 6.0
Maximum player level: 818 (Before Assenstion)
Wild dino max level: 500 avrege dinos 1080 speacial creatures (Max Tamed is 1500.)
50x XP
15x Gathering
45x Taming
50x Egg hatch speed
Crop growth speed Multiplied
Longer days & shorter nights
Unlock all engrams at max level
Stats for dinos & players multiplied
15 MINUTE LOAD TIMES !
ACTIVE STAFF!
SERVER EVENTS EVERY SATURDAY!
CLUSTERD SERVERS! 3 WORLDS TO DOMINATE!
EzENGRAMS!
OFFLINE GUARD SYSTEM!
IMMERSIVE TAMING!
RARE SIGHTINGS!
StructureSaver!
Bigger Creatures!
Dino Station!
Resource Crops!
SERVER WEBSITE: https://skyark.webnode.com/
MODS:Mod Collection Can Be Found At: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771964727
gmdmb3 8 Aug, 2018 @ 10:19am 
have not had any luck getting that to work with those settings. no matter what i set it to it still only gives me one per artifact
Kraken:1  [author] 8 Aug, 2018 @ 9:46am 
Still no answer to what? Your previous question? The one that can be answered by simply reading the description?
gmdmb3 8 Aug, 2018 @ 7:15am 
Still no answer, I think its safe to assume this is a dead mod now.
Huckleberry Blue 15 Jul, 2018 @ 11:47am 
Yeah this mod dosnt work as described. You cant actually change how much element you get, the above gus.ini setting do nothing, and when you run the extractor one time you have to pick it back up and place it again before it will actually convert anything again. This mod has great promise , as it makes sense that the artifacts would be made with element, but I just wish it worked. :(
neo101ai 2 Jul, 2018 @ 7:26am 
How are we going to change these values? in the ini file or what? Why do you even exist to clutter the workshop with half ass unfinished mod -_-
gmdmb3 18 Jun, 2018 @ 11:57am 
where exactly am i supposed to go to change the values of the artifacts in this mod?
Skarling Ral 16 Jun, 2018 @ 2:03pm 
@Kraken:1 Would it be possible to do this with Alpha trophies? This is a great mod for small servers/Groups. Thanks for your work
Crime Time 15 Jan, 2018 @ 11:47am 
Hey KRaken what is with Aberration?
Dantirya 6 Jan, 2018 @ 8:30pm 
The extractor works perfectly for one full cycle. After completing extraction and the structure's model finishing its animation, any further attempts to use the extractor will start the animation but nothing happens, the objects inside are not consumed and replaced by element and the animation never stops again, even if I take all the artifacts out of the extractor's inventory it continues the animation and sound. Only picking the extractor up and placing it again will allow it to be used once more. My tribe has taken to leaving the extractor in a box with a stockpile of artifacts for me to process in batches. Is this a known bug?
Kraken:1  [author] 27 Dec, 2017 @ 12:35pm 
Yes indeedy.
Hobgoblino the III 27 Dec, 2017 @ 10:22am 
when dev kit updates will you add abberant artifacts???
Dawnseeker 18 Dec, 2017 @ 2:02am 
where can I change these values: "Update: Now includes per artifact multipliers, you can adjust the amount of element received for individual artifacts or implants using the following"
Ras 3 Dec, 2017 @ 5:38pm 
Can this mod be configured to have exipring element? Limit the number per stack and have it expire like organic polymer.

Does that exist currently or could be added in?
Kraken:1  [author] 11 Oct, 2017 @ 5:16pm 
Per artifact element multipliers now available. I'm trying to get it so that only Acsended implants can be used but hitting a brick wall with the fact that the server just does not see the same amended information that the client sees, but I'll keep trying as and when I can.
comically large ukulele 8 Sep, 2017 @ 4:38pm 
yes
LordTalwinHawkins 7 Sep, 2017 @ 10:31pm 
is this boss element? i find sometimes stuff doesnt work properly unless it is
Rikimaru55 14 Aug, 2017 @ 4:05pm 
Seems really cool but would ini configuration be possible?
Kraken:1  [author] 22 Jul, 2017 @ 7:37pm 
Cheers man, appreciate it :D
Firespark81 22 Jul, 2017 @ 7:25pm 
I just stopped by to let you know I featured your mod in my weekly mod series https://youtu.be/b0h7NvL2xpU . This is not an ad so feel free to delete it. I just wanted to let you know your mod was in my video. :)
Egirl Seat 17 Jul, 2017 @ 6:06pm 
@Ash39503 Artifacts aren't that hard to get if you're at Tek Tier level though
Ash39503 16 Jul, 2017 @ 11:05am 
1 element for a artifact thats cheap...
Lord Ocean 16 Jul, 2017 @ 10:32am 
Is there a way to alter the ammounts the artifacts give? Im wanting to add this to my server but I also want to be able to make it to where the hard artifacts give more and the easy ones give less, aka shards.
Spooky Fox 16 Jul, 2017 @ 2:39am 
Love the mod, makes it way easier to get element playing solo, but wouldn't mind a little more element per artifact. It takes so long to gather up artifacts especially only being able to carry one at a time.
Triggerpug 14 Jul, 2017 @ 2:44pm 
This gives a different take on craftable element. I like it, doesn't feel as op :)
MrPoopsie 13 Jul, 2017 @ 9:37pm 
spawn code?
comically large ukulele 13 Jul, 2017 @ 10:08am 
....And accidental suicide was useless.
comically large ukulele 13 Jul, 2017 @ 10:08am 
*subs*

My server DID need something that made it so PAD (Play as Dino) players could help human players to get element!
Kraken:1  [author] 12 Jul, 2017 @ 6:49am 
I was taking a quick look last night into how the implants actually work. Whilst it's feasible that I could make it so that only Ascended Implants can be used, it would take considerably more coding than I have time for atm. However what I will do is make an Ini option to only allow Artifacts and block implants all together, so I'll get that knocked out probably tonight, and then revisit it when I have a bit more time.
GreenMan 11 Jul, 2017 @ 9:38pm 
Occurs to me that if you made this work only with implants that've undergone ascension, it might be a little better. But as is, this is pretty great.
Kraken:1  [author] 11 Jul, 2017 @ 6:52am 
I'll take a look and see, I'm not 100% sure if the different tiers of implants are actually differentiated as seperate items, but I'll see what I can do.
Egirl Seat 10 Jul, 2017 @ 7:51pm 
Can you add configuration so that only certain tiers of implants can be used? That way it encourages conflict between high level players without encouraging them to beat fresh spawns to death
Shade 10 Jul, 2017 @ 4:03pm 
Oh you! *blushes*