Sid Meier's Civilization VI

Sid Meier's Civilization VI

City State Introductions Reworked
56 Comments
Duke Anax 31 Mar, 2023 @ 3:24am 
Just had a bit of an odd interaction: Valetta gave me a quest to train a Spearman, which they provided as a gift, so they basically gave me an Envoy as thanks for accepting their gift.
Duke Anax 28 Mar, 2023 @ 10:17pm 
Unfortunately with CIVITAS City States it's not just a lack of compatbility. I was hoping it would just create a mix of the old city states with gifts and new city states with envoys, but it's actually broken. CIVITAS does change some of the older cities anbd those end up with no type and give no bonus. You might be able to remove those cities in advanced settings though.
Rusty Keyes 22 Apr, 2022 @ 8:03am 
One more vote here for compatibility with CIVITAS City States.
NuDDen 6 May, 2021 @ 11:28am 
Nice idea! Would be even nicer if u could make it compatible with "CIVITAS City States expanded" ;)
Fury of the Tempest 3 Apr, 2021 @ 4:30pm 
Hey, not sure if your still around or not, but it seems that it doesn't quite work with the Barbarian Clan updates, whenever a clan transforms into a Citystate, it triggers the 'first meet = envoy' like normal.
Politruk 27 Feb, 2021 @ 12:41pm 
Works fine for me in singleplayer and hotseat. Thank you for this mod, for me it solves the issue when you and your allies wouldn´t recieve the free envoy for first meeting the citystate with shared visibility on, without having to turn the visibility off
Arcadian 27 Nov, 2020 @ 11:24am 
Doesn't seem to work anymore. I always get one envoy if I'm the first to meet a city state.
‡ Ðalveen ‡ 28 Jun, 2020 @ 10:39am 
please a version of this compatible with civitas city state types
crimson_fluf 13 Apr, 2020 @ 6:21pm 
I too, would love to see compatibility with the civitas city-states mod. As for ideas, I think that seems easy enough.

Agricultural city-states give boosts to food. Could give one-time gift of population to the capital.

Entertainment give boosts to amenities. So a one-time amenity increase to the capital seems fitting.

Consular give boosts to Loyalty. Could gift points to a great general. This pairs well with the maritime city-state which:

Maritime boosts food/production - but should be gifted points towards a great admiral. Both of these would fit greatly thematically, it's just a matter of how many points to gift for balance. Should be a moderate amount, since it's a one-time meeting I would think.

Cheers!
TC  [author] 6 Mar, 2020 @ 9:13am 
Hi Borealis,

With the additional CS types, this mod is not currently compatible with that one. When I finish updating my other mods, I will address that and look to add compatibility. Would you like to suggest reward types for those new CS types?
Borealis 6 Mar, 2020 @ 9:04am 
So which bonuses will the cs from civitas city states expanded provide? Like, CSE adds the types Agricultural, Consular, Entertainment, and Maritime. CSE already allows to disable the envoy on meeting (and allows to re-enable that!), so would that mod even be compatible with this one here? Personally, i would like to have both mods active at once.
It obviously also adds tons of CS; and Gedemos CS partially take on some of those types too so there is that.
TC  [author] 27 Feb, 2020 @ 8:53pm 
Apologies for my absence. This mod has now been updated to work with all city states, including those from expansions and other mods.

Enjoy =)
Ingolenuru 4 Oct, 2019 @ 9:24am 
I absolutely agree with @thecraftybee. Please update for the new city state types. :) <3
thecraftybee 14 Sep, 2019 @ 6:07pm 
Would love to see compatability added to make this work with the Civitas City State and Gedemo's City State mods which adds lots of new CS and adds new types: diplomatic etc.
Karanshade 21 Jul, 2019 @ 5:01am 
hello @TC I'm trying to understand how LUA works starting from your code. Is there a way I could ask a question in private (I couldn't figure out how to PM )
parsonlarson1 12 Jun, 2019 @ 10:08am 
Please update to include the missing city states!
Lucifer 9 Mar, 2019 @ 2:13am 
Missed one Industrial (Auckland).
Lucifer 7 Mar, 2019 @ 9:29pm 
You're missing some City States in your lua:
Trade (Antioch, Bandar Brunei, Cahokia, Muscat), Cultural (Antananarivo, Rapa Nui), Religious (Armagh, Nazca), Scientific (Babylon, Bologna, Fez, Palenque), Industrial (Cardiff, Granada, Mexico City), Militaristic (Akkad, Ngazargamu). Most of these are from the Viking DLC but a few were from R&F and regular updates.
zon 25 Feb, 2019 @ 6:38am 
cheers TC :)
TC  [author] 24 Feb, 2019 @ 7:14pm 
Updated with compatibility tag for Gathering Storm
zon 19 Feb, 2019 @ 12:31am 
works fine with GS - in the meantime, if u wanna eliminate this just add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Cosmic Fox 27 Dec, 2018 @ 8:00pm 
Why on earth would you make Civ6 like civ5? civ5 was not that balanced nor that good coming from someone enjoying the series since 1996.. defeats having civ6 duplicating old stuff but good job.. >:^D :steammocking:
TC  [author] 6 Sep, 2018 @ 8:11pm 
UPDATE GlobalParameters SET Value = 0 WHERE Name ='INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET';

This simple line removes the envoy given when a civ first meets a cs. It doesn't discern between human and AI players. So long as CSIRRules.sql is loading correctly, and you don't have another mod setting the value to something other than zero, then it should be working correctly.
Arcadian 6 Sep, 2018 @ 1:11pm 
A good idea but it doesn't seem to work for the AI. They had several envoys sent out while I had just the one you get in the beginning. I was playing on King but they couldn't be THAT much faster on discovering civics or completing quests.
pauloel7 25 Aug, 2018 @ 11:39am 
Yeah, dully noticed - maybe an idead into next update. Cheers!
TC  [author] 25 Aug, 2018 @ 10:31am 
It will work along side that mod, but does not give any meet events with the new CS
pauloel7 23 Aug, 2018 @ 9:28pm 
Compatible with "CIVITAS City-States Expanded"?
TC  [author] 13 Jun, 2018 @ 8:37pm 
Hi everyone,
I'm reinterested in playing the game now and will work on fixing issues with any of my outdated mods. I hope to post an update here soon to work with the new CSs.
Thanks
Rouguefox 19 Mar, 2018 @ 4:12am 
I am also having the issue of not getting the bonus from certain city states, seems to be the same ones each time too, Aukland and Antioch that i've noticed and remember so far. At first I thought it just wasn't giving me the gift on the very first CS I met(was aukland first game I noticed it), but then in another game I met aukland 2nd and still no gift. I even checked for envoys, and they hadn't even met another major civ much less gotten an envoy. and yes, I had my capital founded.
Don_Wooter 21 Feb, 2018 @ 7:14am 
@tilarium
I'm not sure about my original comment. The original gift seems to be given only if you are equal to or greater than other major civs. I was falling behind in number of cities, but I'm getting the bonuses again now that I've matched the other civs.
tilarium 20 Feb, 2018 @ 9:15pm 
@Don The ability only seems to fire with certain city-states while it doesn't fire with others. Some of the more recent additions, this doesn't work for.
Don_Wooter 18 Feb, 2018 @ 9:50pm 
I love this mod, but after I meet the first city state, I'm not get the bonuses from meeting others. At first I thought that an envoy must have been sent to them, but this is happening when no envoys have been sent.
DCG_Anubis 12 Feb, 2018 @ 5:33am 
Works fine for me in R&F
플로아PlLoAr8 10 Feb, 2018 @ 2:08am 
Rise&Fall Update plz~!
terror.and.love 13 Jan, 2018 @ 4:37pm 
This works really well. Changes up the opening turns. Those early bonuses can snowball. But this tames it some
Seb 17 Nov, 2017 @ 10:06am 
Hey, I really like the ideea around this mod, and I'm trying it out, but while trade city states seem to be giving gold as expected, twice now when meeting a scientific city state (Palenque to be precise) I don't seem to be getting anything from it.
tilarium 15 Nov, 2017 @ 11:01pm 
@TC Might want to look and see if the recent patch mucked something up. I seem to be getting really crazy bonuses when discovering a city-state. In my new game I just met Amsterdam and got over 2k gold. Earlier I met Jerusulam and get over 400 faith.
Kepos 18 Oct, 2017 @ 7:41am 
Excellent enhancement, thx!
TC  [author] 11 Oct, 2017 @ 6:51pm 
Very well. However, in my (and plenty of others) opinion, city state placement in regards to civ placement on a map is far too influential to a games outcome in the vanilla version. Being the first to find a cultural or scientific CS essentially doubles your total yield if done within the early stages of the game. Often there will be a player meet 3 or more CS before another civ in that game meets any. I began this mod out of necessity, after playing too many multiplayer games where the imbalance created a completely unbalanced and unrewarding game. Success in a strategy came should not be so dependant on randomness.
inahut 11 Oct, 2017 @ 5:10pm 
Reread comment below. It says the way the vanilla game already handles meeting city for first time with envoy reward, and the envoy-citystate system in the game, not your mod, is intuitively fine, requiring no modification, in my opinion.
TC  [author] 10 Oct, 2017 @ 5:30pm 
Thank you inahut. I try to keep all of my mods consistent with the feel off the vanilla game, while addressing either balance issues or missed opportunities for engaging gameplay. Although this mod touches a very small part of the game, it does hit on both criteria.
inahut 10 Oct, 2017 @ 4:15pm 
For myself this is one CVI innovation I find intuitively fine; the envoy influence is naturally interesting for what it tries to do, and the pitting of nations against one another for influence with the city state, short of invading, is a nice tension. just saying
Jordy McSheep 20 Aug, 2017 @ 6:36pm 
TheCrazyScotsman's City state pack is also really good and wold love support for that mod as well
Jordy McSheep 20 Aug, 2017 @ 6:33pm 
Another +1 for adding the city state base mod support, along with the two packs which arne't the one requiring redistricting to work
alexanderyou 19 Jul, 2017 @ 7:02am 
I also would love to see support added for the maritime and artisinal city states, it's a pretty great mod.
Jagger Ottski 13 Jul, 2017 @ 10:20pm 
@laynch

I play MP a lot (Most days :3). We get different quests for sure, team or not, whatever the era.
TC  [author] 12 Jul, 2017 @ 4:51am 
@lanych: Yeah, every player receives different quests. You can tell this by the fact that your quests get updated every time you enter a new era. Not every player changes era at the same time. This mod doesn't change anything about envoys, quests, or how you receive them, except for taking away the free envoy on meet and giving one on founding your cap.
lanych 12 Jul, 2017 @ 3:21am 
TC, AI players did't complete the quest. The quest was active when i met this CS on turn 12 on epic speed and actually I completed it.
Or are you saying that CS give different quests to different players? I don't htink so.
AntiMeanies 11 Jul, 2017 @ 4:55pm 
Thanks (though no pressure). The mod is City-State Types Basemod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896609983
TC  [author] 11 Jul, 2017 @ 9:19am 
@lanych: What do you mean it shows 0 envoys from civs? Like where it says envoys sent in this pic? https://steamhost.cn/cdn_akamai_steamstatic_com/steamcommunity/public/images/clans/25030453/3e1fed3869d3ab02f9c4909ba3756c23a7f93d11.jpg
If so, thats normal behavior. That is envoys that you have sent, not all civs combined.

@cecil: no, it will not work with added CSs in the current state. If you want to use it with another popular cs mod, let me know which and I can possibly provide a patch!