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.....say top right, last updated 2017
i swear people are fkkin idiots
You have a stroke boy?
Combat Text (B40+B41)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2286124931
* * *
This mod does the same ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619072426 ), but, much better. You only need to turn on the damage display (alas, it only shows damage).
what happens if you do? (and what about superB survivors?)
if zedDown == 2 then
local zHealth = math.floor(zTarget:getHealth()*100 + 0.5);
local zHealth = zrnd(zTarget:getHealth());
local testHealth = zrnd(zTarget:getHealth());
print("Test health is " .. tostring(testHealth));
print("Zed health: " .. tostring(zTarget:getHealth()));
zTarget:Say(tostring(zHealth) .. " / " .. tostring(zTarget:getModData().mHealth),1.0, 1.0, 1.0, UIFont.Dialogue, 30.0, "radio");
if zHealth - zTarget:getModData().newHealth ~= 0 then
local toSay = zHealth - zTarget:getModData().newHealth;
if toSay < 0 then toSay = toSay*-1 end;
getPlayer():Say(tostring(toSay) .. " DAM ");
end
end
end
change to this
zTarget:Say(tostring(zHealth) .. " / " .. tostring(zTarget:getModData().mHealth),1.0, 1.0, 1.0, UIFont.Dialogue, 30.0, "radio");
please try to look into this as it makes the mod kinda useless not knowing how close it is to being dead
Have I done something wrong?
Copy the mod name and steamid in my .ini file
Mods=ZedHealth;
WorkshopItems= 972954692;