RimWorld

RimWorld

Luciferium Rain (DISCONTINUED)
20 Comments
Mlie 7 Aug, 2020 @ 12:23pm 
sir Evans 13 Apr, 2019 @ 5:08am 
Agree, this would be something on par with Planetkiller event for the story teller, but definitelly something amazing in it's own right!
Author, thanks for the disclaimer, I might add it to my planned Quality of Life mod pack :P
PKPenguin 16 Dec, 2017 @ 9:55pm 
Super interesting mod, though way too much potential to just wipe your colony for my tastes. Not going to use currently but this is incredibly unique and admirable.
AgentBlac  [author] 22 Jul, 2017 @ 5:44pm 
@Jamaican Castle Hmm interesting idea. I'll mess around with it and see what happens :P thanks for the suggestion.
Jamaican Castle 22 Jul, 2017 @ 2:34pm 
If you're still looking into delay, you could try this: instead of directly giving luci addiction, the rain causes a dummy hediff that builds to 100% over the course of, say, half an hour or an hour. At 100%, that hediff causes luci addiction with a MTB of basically nothing (a decimal value should put it at less than a day). You can adjust how quickly it falls off when people are under a roof if you don't want them ducking in and out like you can with a normal toxic fallout.
AgentBlac  [author] 16 Jul, 2017 @ 9:40pm 
Welp, upon a couple days of trying to implement a delay into the code itself, I don't think there's a way to make a delay in between the event notifying you and the actual effect of the event. The section of the code that modifies the delay for EVERY event cannot be editted so... yeh. I'll continue to work on maybe making protective gear or having on full clothing(maybe power armor/shieldbelt?) counteracting the effect.
Erik 16 Jul, 2017 @ 7:44am 
luciferium isn't that bad though, it can be quite good and if it is just for one person, it's easy to find more luciferium. You only need to take it once every 5 days
sjelin 15 Jul, 2017 @ 9:52pm 
I kind of love it but there should be some way of avoiding the addiction. Like, maybe you get addicted within 30 in-game minutes. If you're near hope you should be able to run back. If you're near a wall maybe you can build a roof. If you're out in the open you're fucked. Or maybe just some kind of warning. Just getting unlucky and losing a colony doesn't sound fun.
Popo Bigles 15 Jul, 2017 @ 6:28am 
Thank you!
AgentBlac  [author] 14 Jul, 2017 @ 7:34pm 
@Myuym & @ManOfGod413 I hear you guys, and I'm diggin this idea. Keep your eyes out :o
AgentBlac  [author] 14 Jul, 2017 @ 7:33pm 
@Dr.Kaiser I haven't thought of that, but if I can figure out how to do it (still a c# beginner) i'll get to work on it :)
ManOfGod413 14 Jul, 2017 @ 6:12pm 
I agree with Myuym. This mod certainly sounds interesting. A more general, chemical rain, might be a wiser approach. I haven't played with the mod yet, but I'd think addiction shouldn't be instant. Having a drug rain come through could have you guessing what drug it is, then weighing whether you want to expose your colonists to it for temporary benefit.
SwissDutchy 14 Jul, 2017 @ 5:32pm 
This sounds like an interesting idea, but not for Luci. It would be way more interesting to gain a random "addiction rain" for a random addiction, but since Luci is permanent it would be just annoying. Like getting drunk and addicted in an alcohol rain, getting a wakeup fog to cause colonists to become addicted and woke. Getting rid of the addiction would still be punishing. But not as punishing as removing your entire colony that was outside.
Popo Bigles 13 Jul, 2017 @ 5:28pm 
Could a FULL SUIT counter the effects? Like if it dosent even touch the skin, like the ABC Suit mod? Because I want to use this with Perm. Toxic fallout and go all suicidal for my colonist's and their draftful lifes on a partially exploded planet that has knocked/awakened these nannites to fall upon hell for the remainder of the mutant animals (MODZ, I LUV THEM) and poor residence that could not afford to evacuate off the planet.
AgentBlac  [author] 12 Jul, 2017 @ 5:11pm 
@DarknessLilly making extreme a lil more extreme, eh? :D yep it can indeed be a perm map condition.
DarknessLilly 12 Jul, 2017 @ 10:20am 
can it like fallout be set as a perm map condition?
AgentBlac  [author] 11 Jul, 2017 @ 12:06pm 
VV If you find that it's not enough time, lmk in the bug discussion and I'll try to extend the delay :)
AgentBlac  [author] 11 Jul, 2017 @ 12:05pm 
@MultyAlphaJ When the event pops up, the actual luciferium doesn't kick in for about 10 seconds (give or take) at 3x speed. So if you don't have anyone too far away from a roof then it should be enough time to get em some shelter.
KenshiTakidashi 11 Jul, 2017 @ 11:31am 
Does it warn you so you have time to get your colonists back inside?
VoshkaVonBadMeow 11 Jul, 2017 @ 8:21am 
A little rain, and suddenly everyone is addicted :)

Sounds interesting