安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1519090712
WOTC version is out.
thanks for it anyway :)
I was just wondering where they were.
I did leave the rulers really late, and did encounter clones first. That wouldn't be it would it?
Still nice mod, enjoyed mind controlling a Berserker queen clone in my last mission :)
Let me know if game still crashes upon mindcontrolling an alien clone.
Yep new campaign. I think that the corpse item names might be different to what the creation is looking for, maybe due to mod conflict.
@Derp King 1991
Had something similar happen, but only once. Seems like it happened after a Mind Control though.
Did you start a new campaign ?
Uniter of the Elements said in the mod description you have to start a new campaign.
"As a bonus, once you performed the autopsy on the original Rulers, you can use the clone's corpses to create duplicates of the Alien armors (only applicable on new campaign starts sadly)."
I do have some loot mods installed so maybe some sort of conflict? Any idea what INIs I should look at to check what the creation pre-reqs are and the corpse items to compare? Thanks.
Anyway, I got the same bug as bloodsplatBOOM and mediumvillain + one with the ViperKing when it uses the "inhumain reflex" and try to bind one of the xcom soldiers, the animation doesn't match : the soldier plays the animation but is not attracted to the viper boss, and stays on the same spot he was. (don't know if it was already report)
Thanks again for this mod and keep up your great work !!!! :-)
@bloodsplatBOOM: thabks for the report!
We should probably refer to the clones's reaction turns differently, something like reprisal turn.
Honestly i always thought the rulers should act like the clones in this mod. They aren't as deadly when you ambush them with hunter weapons but they are definitely bull**** when you find one and your squad isn't concealed.