XCOM 2
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[WOTC] - Cloned Alien Rulers
   
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2.786 MB
14 Apr, 2018 @ 1:08am
19 Mar, 2024 @ 3:40am
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[WOTC] - Cloned Alien Rulers

Description
ADVENT managed to create clones of Dr. Vahlen's escaped test subjects. Great Commandy One help us all.

What this mod does is to make clones of Alien Rulers randomly appear as enemies at Force Level 20. Replacing their Ruler Reactions are Inhuman Reflexes similar to DerBK's Prime Aliens. As a bonus, once you performed the autopsy on the original Rulers, you can use the clone's corpses to create duplicates of the Alien armors.

Notes: these duplicates are currently separate from the original alien armors, take care when uninstalling this mod.

Inhuman Reflexes: Instead of taking actions after every XCOM move, the Alien Rulers now only take an action after taking damage.

For obvious reasons, this mod requires the Alien Hunters DLC.

Notes: in XComContent.ini, I disabled the helmets by default. To turn the helmets back on, simply delete the ";" from the helmet customization options.

Special thanks to DerBK for the Prime Reactions code.

This mod is for the WotC version of XCOM 2. The vanilla version can be found here.
Popular Discussions View All (2)
3
3 Oct, 2018 @ 11:01pm
invisible AlienArmor Torso.
Nephalem
0
13 Feb, 2022 @ 1:11pm
they gain an action point any time they take damage? (even poison etc)
✨ ジェニイ姫 ✨
79 Comments
Shuri-Sama 27 Jun @ 9:27pm 
i lov this mod. one thing: inhuman reflexes seems to be capped at 4x each round. after that its not triggered anymore. is that a mistake or done by will?
OmG RoNIKS 17 Dec, 2023 @ 2:04am 
The mod needs a well-developed balance, otherwise there is no point in installing it
Zerlich 19 Nov, 2023 @ 3:17pm 
The funny thing is that stupid phone game made this mod canon, because of first mission you're attacked by berseker queen xd
Torblorone 10 Jul, 2023 @ 5:32am 
That's XCOM baby!
Drakten 24 May, 2023 @ 7:59pm 
That's XCOM baby!
Ashcrawler 27 Oct, 2022 @ 7:00pm 
they have over twice the health the real rulers have and spawn in groups of 3 regardless of difficulty, how is this supposed to be balanced?
Diorande 19 Jul, 2022 @ 10:41am 
For some reason, when clone beta runs she gets inhuman reflexes everytime, it just spams the text and she has unlimited actions, fix?
arcanist 29 Jun, 2022 @ 6:45am 
Had a problem with my first clone encounter. It was a pod of 3 Berzerker Queens, on a sewer map with a Raider incursion SitRep. The first sighting was when they each took 3 swings at one of the raiders on the far side of the map (I have a pod-to-pod activation mod so fights can kick off without me needing to trigger them), and then they proceeded to stand there and do nothing for a few turns, even when the raiders started pouring lead down their throats.
Then once they started moving again, one of them triggered an overwatch shot from one of my troopers, then proceeded to dash off the map and run into the murky void forever, effectively softlocking my game (maybe; I gave up and exited after about a minute).
They kept throwing up "Ruler Reaction" notices with every action, and repeatedly while running.
I do have the Ruler Rework and Playable Rulers mods installed, if that has anything to do with this. Also, I have not encountered the true Berzerker Queen yet.
SuperDigga 14 Jun, 2022 @ 11:56pm 
@TGCorp616 You DO have to show me this edit please!
TonyG616 4 Jun, 2022 @ 3:14pm 
Thank you for this mod, i have edited it to be able to have a cloned Hive Queen with her guard