Airships: Conquer the Skies

Airships: Conquer the Skies

Flamethrower Troops
21 Comments
chryssjanzonio 16 Jun, 2021 @ 10:10pm 
awesome mod
Sir Chicken 14 May, 2019 @ 4:49pm 
Dude give yourself a medal and a glass of beer
Goldminermac 13 May, 2019 @ 10:16am 
Can you tie this module to a technology? It is a bit overpowered getting these dudes at tech level 0.
Grimxonic 2 Oct, 2018 @ 2:57pm 
Cool mod thanks :)
Raven 28 Sep, 2018 @ 3:52am 
Laughed my arse off reading that XD
Popo Bigles 22 Sep, 2018 @ 2:10pm 
Hah, you just got cock-blocked my friend.
YellowMiner 9 Sep, 2018 @ 1:03pm 
Uuh
Pause for Affliction  [author] 9 Sep, 2018 @ 11:49am 
Nah.
YellowMiner 9 Sep, 2018 @ 11:30am 
i'm doing a workshop cleanup pass, where i ask to merge all the single part mods into some more conscequent stuff like Whitefox MKII, and give it some polish (graphical and update to latest standards).

May i merge this ?
Pause for Affliction  [author] 9 Jan, 2018 @ 3:05pm 
They are kinda cute.
Zarkonnen  [developer] 9 Jan, 2018 @ 4:05am 
Those look adorable!
Enginseer Karl 27 Sep, 2017 @ 8:45pm 
well thanks anyway, i just hope you have fun making these mods
Pause for Affliction  [author] 27 Sep, 2017 @ 5:43pm 
Hey. Glad you like the mods.

A tomahawk missile mod would be neat, but one of its main selling points is its numerous guidance systems. [www.ausairpower.net] It's a guided missile, which isn't implementable in A:CtS to my knowledge. Also, it's interesting that you specified that you wanted 59 of them. [en.wikipedia.org]

Best regards.
Enginseer Karl 17 Aug, 2017 @ 2:26pm 
Hey Pause for Afflicton its me again the guy who sugested the GAU-8. Just to let you know i feel like explosive weapons arnt getting enough attention, so i was wondering if you could make 59 Tomahawks missiles.

P.S. I would be super greatfull and to let you know i Love all your mods.
Pause for Affliction  [author] 6 Aug, 2017 @ 5:33pm 
I'd actually like them to be able to start fires inside enemy ships, overpowered or not.
I'm just not sure if there's a way to do this.
Popo Bigles 6 Aug, 2017 @ 1:18pm 
I have a question. So, they cannot burn in fire, of course due to the fire-suit... But can they "start" a fire inside another ship via boarding? Or would it be too overpowered?
Pause for Affliction  [author] 6 Aug, 2017 @ 10:31am 
Affirmative.
Popo Bigles 5 Aug, 2017 @ 5:22pm 
*Soldiers are almost invulnerable to damage applied from being inside burning modules.


*Translation*


Guys cant burn in a ship on fire.
Pause for Affliction  [author] 14 Jul, 2017 @ 4:06pm 
@Spess Carp

The troops being unable to capture ships/do work is more of a balancing decision by me rather than a bug, explained by their heavy suits [images2.hellotrade.com]. You can send other troops with them to crew the captured ship. The flamethrowers just guard and kill. Treat them like mech spiders.

As for your suggestion, I appreciate it but I'm not sure if it would be possible to implement with the current state of modding. As I know it, a decision made back in 2015 [zarkonnen.com] * [zarkonnen.com] made modding revolve around data files. This upped security but limited versatility. That means we can use already-implemented systems to tweak stats or draw new graphics, but not create new systems or functionality such as troops that explode.
(But even if we could, I'd still have to learn Java :P)

Best regards.
Spess Carp 14 Jul, 2017 @ 3:04pm 
Very fun! Now I can flamethrower ships, while burning them with dragons, while sending flamethrower men inside of them. The flamethrower guys seem to kill everyone on a ship, but they don't capture the ships they board. Bug? I may suggest bomb-men units. Kamikaze guys that leap onto enemy ships and explode.
Tal'Raziid 14 Jul, 2017 @ 7:19am 
LMAO
Ramming-boarding ships just got better 10/10