XCOM 2
ADVENT Pathfinders(Not LW2 Compatible)
233 Comments
Arkhangel 31 May, 2022 @ 6:43pm 
@The Monopoly Man but broke: Wait until you see the crap Claus pulled off in WoTC.
The Monopoly Man but Broke 31 May, 2022 @ 4:43pm 
No way, I only just found out this wasn't actually in the base game. I installed this mod from my first playthrough and stumbled across it now... what an incredible mod, great job with it!
Arkhangel 14 Dec, 2018 @ 1:37pm 
@int: the prob with you saying "plain WoTC" is the sheer amount of stuff the better modding tools allow. if Pavonis'd actually had access to them, LW2 woulda ended up a LOT better.

mean, case in point, dual wielded handguns, dual wield melee, MEC Troopers, SHIVs, Jetpacks, Cybernetics...

All of that was only possible thanks to WoTC modding tools, Int. "plain WoTC" doesn't get borining because it's infinitely more moddable than Vanilla is. Long Warriors are a tiny minority of the community, and you'll just have to deal with the fact most everyone moved on. it sucks, but you play the mission you're given, or you don't play at all.

that's XCOM, baby.
InterventoR 14 Dec, 2018 @ 6:38am 
Although it would be a correct assumption as plain WoTC hasn't lose its charm, yet. Thank you for being another "vocal" to poor minorities.
Arkhangel 13 Dec, 2018 @ 5:38pm 
@Inter: need to correct ya: Currently there's the majority of the playerbase (about 95%) that play WoTC, and you guys (and actually giving you 5% is being generous.)

you guys are a small but vocal minority.

one of the main probs why we'll likely never see a LWoTC is Pavonis were a close-knit group. While the XCOM 2 modding community tends to be a fairly decent bunch, the phrase "too many cooks spoil the broth" comes into effect, specially when you have people wanting to remove something about LW2 they disliked which someone else liked and so on.

did check to see if the LW2 version was still around, it's possible it was adapted into the WoTC version, if there ever was a LW2 one, but i do distinctly remember fighting them in LW2. It's entirely possible i kept using this mod despite the apparent incompatibility (which is something you guys could test with a pre-sub save, and yes, you could still test it on an Ironman run by just physically backing your save up out of the directory).
InterventoR 13 Dec, 2018 @ 10:55am 
Currently, there are almost two types of player-base; WoTC and LW2 players and probably we'll never see a Long War of the Chosen. Shame, LW2 Pathfinder would be great addition to already spectacular enemies pool; we "Long Warriors" really used to of Ashlynne_Lee's and Kobazco's meticulous works.
Abaddon the Unholy 19 Aug, 2018 @ 12:51pm 
@arkhangel maybe you could tell me where the LW2 version is as i did run a search and i failed to find it...
Jaden.H 9 Feb, 2018 @ 7:26am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229048071 Here ya go lads, the WOTC version. Honestly, GJ Claus. Me likey
Arkhangel 28 Dec, 2017 @ 4:10pm 
@Red: there IS an LW2 compatible one. get off your ass and run a search.
Wash 28 Dec, 2017 @ 4:53am 
make it LW2 compatible
[WTS]DrewDawgofWar 14 Nov, 2017 @ 5:16pm 
Look forward to adding this to my WOTC playthru when it's updated. Thanks!
Arkhangel 24 Oct, 2017 @ 6:05am 
@Jack: ish. Claus is finishing up some Templar armor stuff first, then he's gonna get on making sure this is set up right before moving onto his next project. ;)
[HKG]hkwh01 24 Oct, 2017 @ 5:01am 
compatitable with WOTC?
Bona Loggent 15 Oct, 2017 @ 3:11am 
great mod i really love new armors and weapons, hope it'll be in WoTC soon
Arkhangel 10 Oct, 2017 @ 8:21am 
@Commander: be patient. WoTC pretty much broke everything about this mod, so it's going to take some time to fix. Add to that Claus has several other projects doing on like new Templar helms, Riot Shields and so on. it'll be updated when it's updated. back his patreon and you can see what he's currently working on, plus it'll help him be able to devote more time to working on content.
CommandoRyanbo 10 Oct, 2017 @ 5:08am 
This still being worked on? Seems like a really nice mod which I only discovered after the dang expansion dropped. If so keep it up, it seems top notch.
ArmoredCascade34 27 Sep, 2017 @ 9:26pm 
am i the only one the mask with the red lines looks like Rens mask in Force Awaking ?
Hex: Rauschepauli 7 Sep, 2017 @ 5:35am 
damn. this was one of the mods i was really looking forward too. but it also makes sense since wotc changed alot of thing so good luck with ur mod Claus.
Gibbons 6 Sep, 2017 @ 4:04pm 
Well I was just curious. Thanks for answering my question. I don't expect it to be done anytime soon. It's a good mod. Look forward to playing with it again someday :pug:
Arkhangel 6 Sep, 2017 @ 3:49pm 
yep, since new guns, new animations, new items, new enemies, new customizations, etc etc etc. Claus is one of our best modders, but the guy isn't Superman.
Claus  [author] 6 Sep, 2017 @ 3:47pm 
Yeah it'll be updated for WoTC, but this mod has about 16 different things and they are all broken in different ways, so it will take quite a bit, i wouldnt expect it any time soon.
Arkhangel 6 Sep, 2017 @ 3:38pm 
@Gibbons: literally says in the description for the LW2 version. Also bear in mind Cluas has quite a few mods to update, and they'll likely be more in the order they came out, so Mercenary Plasma Weapons is likely gonna be gone through first, as is his warden gear if it's not already been done, not to mention new stuff he's working as well.

this'll get done eventually. just give the man time.
Gibbons 6 Sep, 2017 @ 12:30pm 
Any plans to update this mod to WoTC?
President Jyrgunkarrd 2 Sep, 2017 @ 1:56am 
If we are going to demand high fidelity blockbuster experiences all of the time, smaller developers have to find room somewhere to compromise with what they can realistically do - and typically that room is going to be found in the QA schedule.
President Jyrgunkarrd 2 Sep, 2017 @ 1:56am 
@beelzial : As someone who does also get pretty frustrated at times with Firaxis bugs, and also as someone who thinks Firaxis needs to do a much better QA job with its products:

Cut them some slack. They aren't a huge development house with a multi-million dollar budget; they use a small team of people & focus on the fundamentals of play rather than presentation. Part of the playtesting for XCOM & XCOM 2 was literally done with paper mock-ups in Sid Meier's living room over the course of a few afternoons, so the devs could nail down making XCOM fun before any visual elements even came into it at all.

The QA does need to be tighter; at the same time, we need to understand that the coders / artists / producer are doing absolutely heroic work with limited resources.
Diiablox 1 Sep, 2017 @ 5:21pm 
Confirmed still WOTC incompatible
Matikanefukukitaru 30 Aug, 2017 @ 1:36pm 
@xmd1997: Read about that by now too, but there IS a bug that can make one/some/all enemies not do anything anymore, and I thought he was referring to THAT.
xmd1997 30 Aug, 2017 @ 1:05pm 
@beelzial: Its actually not a bug. Rulers received a slight nerf where they no longer gain a free action from units out of their line of site. Unfortunately the game takes it literally as Marbs was shooting the Queen while ALL of his units was outside its LOS. Pretty sure the devs are going to release patch sooner or later to correct this.
Matikanefukukitaru 29 Aug, 2017 @ 11:34am 
@Arkhangel: Actually...it's nice they did that, yes, but...it's just fixing a problem for modding that shouldn't have existed in the first place in this case, imho. :x
Olof Plays 29 Aug, 2017 @ 10:45am 
Take back my words? No, I don't think so. I'm entitled to my opinions, like everyone else. An opinion that is widely shared as well in this case.
Arkhangel 29 Aug, 2017 @ 10:07am 
we can do stuff with them now
Arkhangel 29 Aug, 2017 @ 10:07am 
@Beelz: also.. take back your words about firaxis..... you should see just what the modder got access to with the WotC modding tools... you know all those DLCs no one could touch?
Arkhangel 29 Aug, 2017 @ 10:06am 
@Shadow: it's fucking Launch day, be patient.
Olof Plays 29 Aug, 2017 @ 7:40am 
@ Yamino. Interesting. And that's even more shameful of them then. A bug that's been there since day 1 and nothing has been done about it. It's as if they actually aren't competent enough to do it. To fix their own broken product. Sad...
Matikanefukukitaru 29 Aug, 2017 @ 7:32am 
@beelzial: That's actually a bug that exists in the game since day 1, can affect all enemies or some on random from my experience....
Olof Plays 29 Aug, 2017 @ 7:12am 
@ Shadow.... Know what you mean. I was watching Marbs playthru of the expansion and in one mission when he faced the Berserker Queen it just completely bugged out and just stood there doing nothing and he could just snipe it to death without it ever even attacking. And that is an enemy from an expansion ages ago. And they can't even fix that. Pretty pathetic. I love the game but man does it have a sh!t engine and MAN is it poorly coded....
Shadow 29 Aug, 2017 @ 6:48am 
DLC sucks anyway. Buggy as hell, they haven't fixed anything.
Olof Plays 29 Aug, 2017 @ 6:46am 
Doesn't work with WOTC I assume? Firaxis seems to have gone out of their way to destroy the modding community by breaking every single mod in existance with their expansion.
philmakerguy 25 Aug, 2017 @ 2:46pm 
Really looking forward to the LW2 version when it eventually comes into existence.
Claus  [author] 24 Aug, 2017 @ 2:38pm 
Technically speaking there is no limit to what we can do when it comes to meshes and stuff, that said, animating a giant spider would be beyond my ability.
Eduardo 24 Aug, 2017 @ 5:32am 
@Claus

Im happy that you will consider them when the time comes to actually make the aliens.
As for your creative differences, thats perfectly fine, its your modpack after all, but I am glad that the document will provide help. That was my goal when writing it, to provide some sort of blueprint.

One question though, since I dont know much about creating meshes and skins, I may have gotten a bit overambitious with the skins.

How possible do you think making the armor (sectoid psi armor, viper armor with the visor, goliath berserker power armor, Prefect's modernized muton elite armor with cape, etc) for the aliens could be?
I know that the colossus is probably impossible to make.
Claus  [author] 23 Aug, 2017 @ 8:48am 
Spawnweight is what you want to change, bigger number means they are more likely to spawn, you can look at the XComGameData_CharacterStats.ini in \Documents\my games\XCOM2\XComGame\Config for comparison.

For example, this is the Advent Trooper's spawn weights:

LeaderLevelSpawnWeights=(MinForceLevel=1, MaxForceLevel=6, SpawnWeight=8.5, MaxAlertSpawnWeight=9)
FollowerLevelSpawnWeights=(MinForceLevel=1, MaxForceLevel=6, SpawnWeight=17, MaxAlertSpawnWeight=9)

Actually since you are playing with Spectrum it would be more useful to look at Spectrum's .ini files, but you'd have to look for those yourself.
Sir Puggsworth II 23 Aug, 2017 @ 8:02am 
@Claus, thanks, and since I don't really know what to do, mind explaing what I'd need to change in those lines? I want to make them more common, but not to the point where they spawn every mission.
Claus  [author] 23 Aug, 2017 @ 7:57am 
@Sir Pugsworth II:

steamapps\workshop\content\268500\974478357\Config inside XcomGameData_CharacterStats.ini

Increase the spawn weights, look for these lines:

+LeaderLevelSpawnWeights=(MinForceLevel=99, MaxForceLevel=98, SpawnWeight=0, MaxAlertSpawnWeight=0)
+FollowerLevelSpawnWeights=(MinForceLevel=2, MaxForceLevel=7, SpawnWeight=12, MaxAlertSpawnWeight=7)

@Eduardo:

Gave it a read, i don't have an interesting response though, i like some ideas, i don't like others. For example i already have in mind what kind of weapons T4 aliens would use and it's different to yours, and you also say Xcom wouldn't get to use the new alien stuff but i try to adhere to the rule that whatever the enemy gets, Xcom also gets. I'll keep it around for when i get to the ayylmaos and see what ideas i can implement though.
Sir Puggsworth II 23 Aug, 2017 @ 5:44am 
Well, it does work with Spectrum Green, but the spawns are VERY damn rare. I've been playing with this mod on for about 10-12 hours, and I haven't found a single one. Where do I find the INI file for this so I can increase the spawns?
Nine 22 Aug, 2017 @ 8:09pm 
Would I still be able to use the soldier armors with LW2 or is it fully incompatible?
Eduardo 22 Aug, 2017 @ 1:54pm 
@Claus
Take all the time that you need, I admit that the paper is very long lol.

Some of the stuff included may be too difficult to make (mainly the new alien looks), but hopefully not impossible.
Claus  [author] 21 Aug, 2017 @ 12:28am 
@Eduardo:

Wow you went all out, i'll give it a look later.
Rex705 20 Aug, 2017 @ 6:56pm 
The research for this mod is a real pain. The research and building weapons require corpes but they are so rare you never get any corpes so can never research or build.
Eduardo 20 Aug, 2017 @ 12:32pm 
@Claus
https://www.reddit.com/r/Xcom/comments/6uxpsc/design_document_for_tier_4_aliens_the_elder_guard/

Alright its out, feel free to check it out. Hopefully the aliens are not exceedingly difficult to create in a future mod. Hope you like them :)
Though I will warn you that I made them very challenging.