Fire Pro Wrestling World

Fire Pro Wrestling World

Yokozuna
5 Comments
Tomkatt  [author] 6 Sep, 2017 @ 7:20pm 
If anyone's using this Yokozuna, please test sims for the Banzai Drop. With the recent changes to irish whip, it should have a much higher chance to occur.
Tomkatt  [author] 17 Aug, 2017 @ 6:46pm 
He definitely does the Banzai Drop, but it only occurs in late match. In my experience I still can't get it consistent but he seems to do it in at least 1 in 3 matches. It seems fully dependent on positioning. When I have time, I'll see if setting discretion higher makes any difference.
El Guapo 16 Jul, 2017 @ 3:35am 
So far I've only seen him sitting down on an opponent from standing position. Haven't seen an actually Banzai drop from the second rope. Only only CPU Yoko in a handful of matches though.

Yoko looks very good, unfortunately the editor doesn't seem to support larger bellies.
Would be fun to have a Mr. Fuji in his corner. Also, they should add salt as a weapon.
Tomkatt  [author] 14 Jul, 2017 @ 11:49am 
For folks who are using this, can you let me know if the Banzai drop logic is working in your simulated matches? I'm still testing after last night's patch, so don't know if it's fully resolved.
Tomkatt  [author] 13 Jul, 2017 @ 10:33pm 
Logic still needs a bit of tweaking but it's almost there. I think I can get it right by the weekend. Mostly just need to reduce normal pins, get the Banzai Drop to work 100%, and focus on maybe reducing defense or something, as he doesn't tire out the way I feel he should, way too much stamina in long matches. Maybe more ukemi is needed on small and medium strikes.

Also need to lower discretion and flexibility more I think. I'll play with it.