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I have lots of time too I'm in the high risk category so I haven't been out of the house but twice in the past six weeks lol.
I've been recharging the creative batteries a bit but I'm starting to work out what a roster would be for WCCW so that may actually happen.
what do you need? ill cut your grass, edge your lawn. go shopping for you.
whatever it takes to keep you busy doing awesome edits!
ive been laid off for 4 weeks so i have the time!
@scottbengals - Out of everything on the list that I don't know if I will get too, WCCW may have the best chance of happening since it would be a small roster and I could fill half the roster with adjusted edits of wrestlers that I have already made. That one and AWA I really wanted to get too.
As for post 95 I don't have any current plans, it's really a time issue. Nitro and Raw both had giant rosters and gimmick changes happened more frequently as well. I have access to matches but just having the time to watch all of it and get edits right. I wanted to do an ECW pack at some point, along with an AWA and WCCW but I really don't know if those will happen. I had planned for Smokey Mountain to be 40-ish edits and it turned into over 100 lol. I don't want to say never, but I don't want to give the impression I have something lined up either.
With the 16-Bit I have limited rosters and I'm building off templates so it doesn't take as long.
1) mp3's for wrestler music have to be obtained by the player, some people download the audio for entrance music from youtube for example and then re-name the mp3 the way it is named in the profile. It takes a bit of work but once you are set up you are good to go.
2) I've always bought the DLC so I'm not sure how it effects edits that need to be downloaded without DLC, I'm sure someone in the forum should be able to help you with this
3) I list the heel/face designations in the bio's I write because I separate the heels and faces in the promotions/stables in the game, so it's the only place to see that designation, yes.
Welcome to the game! I hope you enjoy Fire Pro and there are tons of guides and forums to help explain other aspects of the game.
1) Where can I find the mp3 to use them?
2) Not having any dlc yet, I know I have to manually edit some files. For example Ultimate Warrior, etc. But how should I do it? I dunno what to change to make it works.
3) Do I have to look one by one in this list to know which fighter is heel or face? Or it there some collection with separate ones?
Thanks man, you made my day, awesome wrestlers, I even bought the game because of this files, wasn't interested until I found this one.
I've gone through the last month and done some updates across the board adjusting almost every edit in the collection. I've added Finisher and Special moves to edits where they were missing to help fill them out. I also focused on filling out Priority slots and adding some pin sequences in addition to some adjustments to Irish Whip logic, also added some more flash pin opportunities for high flyer/technical wrestler edits.
I've done a few sweeping logic adjustments like this in the past but this should really be the last major sweeping update like this on existing edits, I'll continue to make corrections or add new edits on a case by case basis but the overall style of the edits should be up to date and something I'm happy with now.
Yeah I'm old lol so I've mostly focused on the stuff I grew up on, there are some good edit makers doing modern WWE, I'm not sure if DJKM has his modern era guys up but he does good work, so if he has them up you should be in good hands.
I didn't mess with managers or celebrity guest but I went through and adjusted every wrestler.
There is nothing drastic I just added some hip toss's, headlocks and did some clean up on a few edits, I also made some adjustments to skin tone as some edits were too pale and needed to look more tan like their counterparts. These type of updates will continue as needed.
As for logic I adjusted the pin logic to have a few random early falls, when they added the extra priority slots I was linking pins to priorites and some on early basic moves, but I have gone through and added just a few points to early match pin logic to mix it up some, it's going to bring a few more One and Two counts which is more realistic, but not overwelming.
I plan on doing similar updates to my other packs, the 80's stuff especially benefits from the addition of hip toss :D
The following edits do not have .mp3 support because I coudn't find their music in a usable quality: Power and Glory versions of Paul Roma and Hercules, Steven Dunn and Timothy Well, Lance Cassidy.
Everyone else should have a .mp3 associated excluding edits who did not have music, like singles Barbarian, Warlord, Big Bully Busick and Nailz.
Some time over this week my 80's edits will receive .mp3 support and my edits going forward will have it added as they are created.
I had been wanting to do an .mp3 update but the games updates kept pushing me off so here it is.
I'm still doing minor adjustments to the small damage front grapple move % on a few edits here and there but any changes are minor at this point.
I removed pin % from the ND sections of opponent down reducing them down from as high as 4% to 6%, but 1% or 2% may remain on some small/large damage. I have linked a few early damage pins at low % to priorities and my match sims so far have had more finishes after finishing moves.
I reduced taunt % and started mapping those to low % priorites, this has a minimal effect on gameplay and is still being applied to some edits.
There were some point reductions for a few edits, nothing drastic and almost all on the mid to lower-mid card. The point changes are noted in the edits update notes.
I'll continue to adjust and update the edits as needed but since FPW is out of early access most updates should just be quick logic adjustments.
That's great feedback because ideally I would like to have all the rest hold and non-finisher submissions not happening at the end of the match. I haven't been simming enough yet to see that happen but it's good to know it does happen so I can take a look at that because I don't want neck throw headlocks ending matches ever LOL. Thank you!
I appreciate any type of feedback like that, I'm still getting used to the difference in damage changing in matches, it seems a little different than in FPR but I'm not sure, it seems like guys can get to the stronger moves faster so I'm still working out the overall logic too.
Would you consider also looking for late match rest holds to avoid finishes on those as well as the random pins you've mentioned? Not only from ground positions, but also front/rear grapples. Unless some of these are intentional (which they very well may be, I'm not familiar enough to know), I've seen neck throw headlocks and sleeper holds end matches for example on the 80's pack. Though they probably make sense for the era and didn't actually feel too out of place, just wanted to bring to your attention in case it's an oversight rather than a feature.
I've been having a blast over the past week simming all day every day, looking forward to much more over the holiday break. :D
I plan to be implementing some of the extra priority slots for sequences that were not possible before, and for connecting moves to pins at lower percentages and removing the random pins that were in the logic, that way a match will not end on a back elbow, ect.
I have a few days off for the holiday break so I'm going to try and knock out and update these over break, this logic pass will not be drastic, just focused on priority implementation. Move additions such as airplane spin and the full nelson submission hold will be added to the applicable edits too.