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I actually think that this makes more sense than what we have now. I always found it silly how charging hyperdrives take 15 days, while the FTL travel itself only lasts 3 days max. More time travelling, less time charging please!
> Make a new mod in the stellaris launcher
> Go to documents/paradox interactive/stellaris/mods/(your mod here)
> Create two new folders called common and defines. Put defines in the common folder
> Copy 00_defines.txt from the stellaris files to your new defines folder
> Rename 00_defines to whatever you want like slower_drive
> Delete everything in the text file and paste/type this instead:
NShip = {
HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED = 1.0 # In micro updates ( 10/day )
}
> Replace 1.0 with however fast/slow you want hyperdrive travel to be. I have mine at 0.01. Like ButtJunkie mentioned below, lowering it runs the risk of breaking things but you can try to go slower.
> Enable your new mod in the paradox launcher, now hyperdrive travel should be much slower.
"HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED"
It should be 1.0 by default. Lower it - note that lowering it too low (sorry can't remember the value) will cause ships to get stuck just before entering a system. There is a way to get around that, but it requires scripting and has an effect on performance (you create a script which fires occasionally giving ships an FTL speed boost for a single day, allowing them to finish the final day of the trip).
Ever thought about balancing the Vanilla Ships, in regard of built time, cost and Fleet size?
@kelstr - FTL speed is the same, but they've massed slowed speed overall by requiring you to travel between jump points within systems.
I love how this mod effects the borders to make them much smaller. Makes it was harder to have giant blob empires. There's so much "uncharted" space with this mod !!!
I'm SO excited for 2.0 !!
I don't see why it wouldn't be, but I can't guarantee it. I don't think they'd touch the same files though.
"is there a way to ramp up the cost increase to distance for colonising and building outposts?"
in the common\defines\defines.txt file in your Stellaris directly, there will be a line for both the influence cost of colonising and building outposts. Just search for either of those words - the lines will be in the same area.
'num_stars_core_perc = 0.075'
to
'num_stars_core_perc = 0.0'
I need to update the description as I removed the hexagon and 3d star changes, since it's covered in another one of my mods (Cleaner Galaxy UI).
I haven't touched the planet icons (or resource/system icons).