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I liked that your light bridge had to be used in two different ways.
What caught me off-guard initially was the purposeless button that turns off the fizzler (the one close to the exit).
For instance, I've actually beaten toncica's Lost in Testing, which is one of his hardest maps. It uses all kinds of weird logic some times. so thinking outside the box comes natural to me nowadays.
Looking through the recent comments, it seems I've solved it differently.
When you are on the exit platform, on the stairs in front of the exit, its possible to jump and shoot a portal to the ceiling at the start area. I used that to get a portal at the exit door while I could go back to get the cube on the exit button and exit.
had me stumped for a while.
the portable area over the last button, with fizzler under it,
had me stumped, until I realised it was to stop someone getting stuck, in the exit area.
altering the hieght of the light bridge twice, took me a while to figure.
good puzzle, good design, good lighting, thumbs up.
for me a hard map. but so simple in hind sight.
your maps remind me of mevious's.
please play my 5th map:
"simple turret problem 5-Glodos is taunting me"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=91525552
I've got a map of my own I'm trying to get out there a bit, try it and leave a comment :)
Strategy 4: Knockoff
Please give my map a try.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102328177
(if the button didn't turn off the lightbridge i'd be fine...)
I know this isn't really a review of the chamber, but I felt like posting it anyway, I'm about 3 hours in and could really use at least a hint.
Note: I did give this chamber a thumbs up since it is nicly made
@XLR8br, that's not an exploit it's perfectly fine.